Category:RPG: Difference between revisions

Jump to navigation Jump to search
1,076 bytes added ,  26 June 2019
(expanded)
(→‎Definitions: expanded)
Line 13: Line 13:
:: ''3. There is freedom of '''exploration''', all the areas are connected by an "overworld", and areas that have been previously cleared can usually be re-visited; in other words, the game is non-linear.''
:: ''3. There is freedom of '''exploration''', all the areas are connected by an "overworld", and areas that have been previously cleared can usually be re-visited; in other words, the game is non-linear.''


Note that most role-playing games feature an in-game map of the large overworld. Many gamers do not distinguish between the map of the overworld and the overworld itself, and refer to the second using the word for the first.
Note that most role-playing games feature an in-game map of the large overworld. Many gamers do not distinguish between the map of the overworld and the overworld itself, and refer to the latter using the word for the former.


=== Controversy ===
=== Controversy ===
Line 21: Line 21:


Some games do feature experience points, but absolutely nothing of the three points in the second definition. A notable example is [[Hybrid Heaven]], that would be better classified as action game.
Some games do feature experience points, but absolutely nothing of the three points in the second definition. A notable example is [[Hybrid Heaven]], that would be better classified as action game.
In the original pen-and-paper ''Dungeons & Dragons'' (as well as in the {{c|Forgotten Realms|''Gold Box''}} games), the party can earn experience when they find treasures, too. Earning experience and levels translates into more health points and more skills, but it is very uncommon to raise the numeric attributes/statistics. The many Legends of Zelda remove the "experience/level" middle-man: when Link finds a trasure, it translates directly to health points (heart containers) or skills (special items); upgrades to the hero's attack and defense are very few, too. From this observation, a further criteria can be added:
# ''If a video game has '''''less''''' role-playing elements than '''''{{c|The Legend of Zelda}}''''' series, it is '''''not''''' a role-playing game.''
# ''If a video game has '''''as many''''' role-playing elements as '''''{{c|The Legend of Zelda}}''''' series, endless discussions will follow.''
# ''If a video game has '''''more''''' role-playing elements than '''''{{c|The Legend of Zelda}}''''' series, '''''it is ''''' a role-playing game.''


== Sub-genres ==
== Sub-genres ==

Navigation menu