Battlestar Galactica: Deadlock/Colonial Ships: Difference between revisions

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Refined information on flak.
(Added blurb about using the Celestra to switch weapons.)
(Refined information on flak.)
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Its primary weakness is its lack of medium caliber guns. The Battlestar Artillery on the ship's back hit very hard and fire slowly, but have trouble dealing with smaller, nimbler ships and fighter squadrons. The point defence weapons on the ship's broadside can deal with fighters, but do not have enough punch to adequately deal with smaller ships like the Cerastes. Its primary defence against such ships are its missile tubes. Ensure your Artemis has an adequate escort, and have it be below targets to use that Battlestar Artillery guns to great effect against larger ships.
Its primary weakness is its lack of medium caliber guns. The Battlestar Artillery on the ship's back hit very hard and fire slowly, but have trouble dealing with smaller, nimbler ships and fighter squadrons. The point defence weapons on the ship's broadside can deal with fighters, but do not have enough punch to adequately deal with smaller ships like the Cerastes. Its primary defence against such ships are its missile tubes. Ensure your Artemis has an adequate escort, and have it be below targets to use that Battlestar Artillery guns to great effect against larger ships.


Battlestars like the Artemis have access to the '''Flak''' special ability. When used, this creates a bubble of explosive shells to either the left or right of the ship, damaging any squadrons entering its field of effect and intercepting missiles and torpedoes. Use the flak with care, however: Flak not only damages your own Vipers, but also will shoot down your own missiles if used carelessly. Do not be the Artemis Captain who loads a nuke onto an Artemis and fires it into their own flak. The effectiveness of flak is determined by the Armoury subsystem, and cannot be used if the Armoury is offline.
Battlestars like the Artemis have access to the '''Flak''' special ability. When used, this creates a bubble of explosive shells to either the left or right of the ship, damaging any squadrons entering its field of effect and intercepting missiles and torpedoes. However, careless use of Flak not only damages your own craft, but also will shoot down your own missiles. Do not be the Artemis Captain who loads a nuke onto an Artemis and fires it into their own flak.  
 
The effectiveness of flak is determined by the Armoury subsystem, and cannot be used if the Armoury is offline. Flak also deals light damage to capital ships that enter its range.


'''Campaign:'''  The strong survivability of this battlestar makes it the ideal command ship to stick an officer in. Ensure it remains protected, especially against Cylon torpedo spam. Flak can help against torpedoes and, to a lesser extent, Raiders.  
'''Campaign:'''  The strong survivability of this battlestar makes it the ideal command ship to stick an officer in. Ensure it remains protected, especially against Cylon torpedo spam. Flak can help against torpedoes and, to a lesser extent, Raiders.  
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Notably, unlike the other Colonial ships, Jupiters do have access to six Battlestar Artillery turrets on its belly, allowing it to perform reasonably well against all targets regardless of where they are.
Notably, unlike the other Colonial ships, Jupiters do have access to six Battlestar Artillery turrets on its belly, allowing it to perform reasonably well against all targets regardless of where they are.


Battlestars like the Jupiter have access to the '''Flak''' special ability. When used, this creates a bubble of explosive shells to either the left or right of the ship, damaging any squadrons entering its field of effect and intercepting missiles and torpedoes. Use the flak with care, however: Flak not only damages your own Vipers, but also will shoot down your own missiles if used carelessly. Do not be the Artemis Captain who loads a nuke onto an Artemis and fires it into their own flak. The effectiveness of flak is determined by the Armoury subsystem, and cannot be used if the Armoury is offline.
Battlestars like the Jupiter have access to the '''Flak''' special ability. When used, this creates a bubble of explosive shells to either the left or right of the ship, damaging any squadrons entering its field of effect and intercepting missiles and torpedoes. However, careless use of Flak not only damages your own craft, but also will shoot down your own missiles.
 
The effectiveness of flak is determined by the Armoury subsystem, and cannot be used if the Armoury is offline. Flak also deals light damage to capital ships that enter its range.


'''Campaign:''' At over 2,000 points, the Jupiter class is not advised for junior officers with a small fleet point limit. Taking a Jupiter into combat leaves little room for anything else. With higher ranked officers, however, the Jupiter can replace or support the Artemis against larger ships. Other players will continue to rely on the Artemis itself.
'''Campaign:''' At over 2,000 points, the Jupiter class is not advised for junior officers with a small fleet point limit. Taking a Jupiter into combat leaves little room for anything else. With higher ranked officers, however, the Jupiter can replace or support the Artemis against larger ships. Other players will continue to rely on the Artemis itself.
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The biggest problem with the Minerva, aside from its fragility, is its relatively small flak field, making it ill equipped at protecting other ships in the fleet, and its less than impressive hangar stat. Keep its fighter wing close, and don't be too aggressive with them.
The biggest problem with the Minerva, aside from its fragility, is its relatively small flak field, making it ill equipped at protecting other ships in the fleet, and its less than impressive hangar stat. Keep its fighter wing close, and don't be too aggressive with them.


Battlestars like the Minerva have access to the Flak special ability. When used, this creates a bubble of explosive shells to either the left or right of the ship, damaging any squadrons entering its field of effect and intercepting missiles and torpedoes. Use the flak with care, however: Flak not only damages your own Vipers, but also will shoot down your own missiles if used carelessly. Do not be the Artemis Captain who loads a nuke onto an Artemis and fires it into their own flak. The effectiveness of flak is determined by the Armoury subsystem, and cannot be used if the Armoury is offline.
Battlestars like the Artemis have access to the '''Flak''' special ability. When used, this creates a bubble of explosive shells to either the left or right of the ship, damaging any squadrons entering its field of effect and intercepting missiles and torpedoes. However, careless use of Flak not only damages your own craft, but also will shoot down your own missiles. Do not be the Artemis Captain who loads a nuke onto an Artemis and fires it into their own flak.  
 
The effectiveness of flak is determined by the Armoury subsystem, and cannot be used if the Armoury is offline. Flak also deals light damage to capital ships that enter its range.


The flak protection bubble the Minerva is smaller than that of the Jupiter and the Artemis, so the Minerva is not as effective at protecting ships other than itself with flak.
The flak protection bubble the Minerva is smaller than that of the Jupiter and the Artemis, so the Minerva is not as effective at protecting ships other than itself with flak.
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