MapleStory/Ursus: Difference between revisions

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756 bytes added ,  23 October 2020
→‎Grades: add penalty system
(→‎Scoring: fix reductions)
(→‎Grades: add penalty system)
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As such, to break the barrier of getting stuck at S grade, the patterns of grabbing and throwing up should be triggered and if the success rate of rescue is 100%, if more parts are broken successfully, the whole team might even get SS grade (some players will easily land SSS grade)
As such, to break the barrier of getting stuck at S grade, the patterns of grabbing and throwing up should be triggered and if the success rate of rescue is 100%, if more parts are broken successfully, the whole team might even get SS grade (some players will easily land SSS grade)
Based on the tiered penalty system, based on the average run (106,000~107,000 team points):
*Tier 1 penalty (500,000k~1,000,000k damage): Users will receive 86,000 team points, landing comfortably at A grade. If the team score is even higher and sufficient revive proportion or heal is performed, it can reach S grade.
*Tier 2 penalty (200,000k~500,000k damage): Users will receive 68,000 team points, landing comfortably at B grade before damage is considered. If sufficient revive proportion or heal is performed, the player can get an A grade.
*Tier 3 penalty (100,000k~200,000k damage): Users will receive 40,000 team points, landing comfortably at B grade.
*Tier 4 penalty (below 100,000k): Users' score is defaulted to 0 points and land an E grade.


==Rewards==
==Rewards==
1,845

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