Def Jam: Fight for NY/Controls: Difference between revisions

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{{Header Nav|game=Def Jam: Fight For NY}}
{{wikify}}
{{Header Nav|game=Def Jam: Fight for NY}}


This game wouldn't be complete without controls. Gamecube controls is available for now.
==GameCube==
 
===Gamecube controls===
*{{gc|l}}: Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
*{{gc|l}}: Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
*{{gc|neutral|control}}: Move fighter, also adds variation to strikes and grapple attacks.
*{{gc|neutral|control}}: Move fighter, also adds variation to strikes and grapple attacks.
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*{{gc|neutral|cstick}}: Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
*{{gc|neutral|cstick}}: Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).


===PlayStation 2 controls===
==PlayStation 2==
*{{ps2|l1}}: Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
*{{ps2|l1}}: Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
*{{ps2|l3}}: Move fighter, also adds variation to strikes and grapple attacks.
*{{ps2|l3}}: Move fighter, also adds variation to strikes and grapple attacks.
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*{{ps2|l2}}: Forgotten control.
*{{ps2|l2}}: Forgotten control.


{{Footer Nav|game=Def Jam: Fight For NY|prevpage=Getting Started|nextpage=Fighting Styles}}
{{Footer Nav|game=Def Jam: Fight for NY|prevpage=Getting Started|nextpage=Fighting Styles}}

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