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→Scoring: clarify revive
(→Rewards: fix quantity) |
(→Scoring: clarify revive) |
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**200,000k ~ 500,000k: -15% (up to -4,500) | **200,000k ~ 500,000k: -15% (up to -4,500) | ||
**100,000k ~ 200,000k: -50% (up to -15,000) | **100,000k ~ 200,000k: -50% (up to -15,000) | ||
*Revive (+100 per instance) | *Revive (+100 per instance, resurrection type skills excluded) | ||
*Sand Rescue (+100 per instance) | *Sand Rescue (+100 per instance) | ||
*Falling Rescue | *Falling Rescue | ||
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***Example: If there was only '''1 falling rescue and that is done by you, your score +10,000 without restrictions''' | ***Example: If there was only '''1 falling rescue and that is done by you, your score +10,000 without restrictions''' | ||
*Sand Rescue (+100 per instance) | *Sand Rescue (+100 per instance) | ||
*Revive Someone ( | *Revive Someone (resurrection type skills excluded) | ||
**+100 per instance | **+100 per instance | ||
**+100 per 1%p of successful revives done by you, up to +10,000. Minimum of 1 revive is needed. '''Restriction Mode: Capped at +1,000 (10% of successful revives done by you)''' | **+100 per 1%p of successful revives done by you, up to +10,000. Minimum of 1 revive is needed. '''Restriction Mode: Capped at +1,000 (10% of successful revives done by you)''' |