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Ultima VII Part Two: Serpent Isle/Trainers (edit)
Revision as of 14:17, 13 April 2021
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==Background== | ==Background== | ||
See [[Ultima VII: The Black Gate/Trainers]] for an overview of the Ultima VII stat system and an explanation of the "rubber band" effect. Not much has really changed since the first part of Ultima VII, save the starting stats of certain characters. The Avatar starts with | See [[Ultima VII: The Black Gate/Trainers]] for an overview of the Ultima VII stat system and an explanation of the "rubber band" effect. Not much has really changed since the first part of Ultima VII, save the starting stats of certain characters. The Avatar starts with 25 Intelligence and and 29 Mana, reducing or completely eliminating the need for magic-related training. | ||
The Silver Seed add-on makes two additional trainers available as well as several stat boosting items. Erinon's Axe adds | The Silver Seed add-on makes two additional trainers available as well as several stat boosting items. | ||
*'''Erinon's Axe''' adds 10 points to Combat, | |||
*the '''Gauntlets of Quickness''' add 10 points to Dexterity, | |||
*the ''Belt of Strength'' adds 10 points to Strength and Hits as well, but it is '''bugged'''. | |||
For the purposes of training, the Gauntlets of Quickness do affect stat gain, meaning the Stat Gain equation treats the item-modified stats as base stats. Holding these items can bring a character to maximum stats, but at that point they can prevent actual base stats from increasing, so be cautious. | |||
==Experience points== | ==Experience points== |