SVC Chaos: SNK vs. Capcom: Difference between revisions

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'''SVC Chaos: SNK vs. Capcom''' is a fighting game that was developed by [[SNK Playmore]] and released in [[2003]].  It features characters from various [[Capcom]] and [[SNK Playmore|SNK]] franchises, most notably [[Street Fighter II]] and [[The King of Fighters]].  It is the last installment of a loose series of fighting games based on the concept of Capcom fighter competing against SNK fighters.  It is ironic that SNK produced the very first game in the series, [[SNK vs. Capcom: Match of the Millennium]] for the [[Neo Geo Pocket Color]], as well as the last.  The rest, [[Capcom vs. SNK]], [[Capcom vs. SNK Pro]], and [[Capcom vs. SNK 2]], were produced by Capcom.
'''SVC Chaos: SNK vs. Capcom''' is a fighting game that was developed by [[SNK Playmore]] and released in [[2003]].  It features characters from various [[Capcom]] and [[SNK Playmore|SNK]] franchises, most notably [[Street Fighter II]] and [[The King of Fighters]].  It is the last installment of a loose series of fighting games based on the concept of Capcom fighter competing against SNK fighters.  It is ironic that SNK produced the very first game in the series, [[SNK vs. Capcom: Match of the Millennium]] for the [[Neo Geo Pocket Color]], as well as the last.  The rest, [[Capcom vs. SNK]], [[Capcom vs. SNK Pro]], and [[Capcom vs. SNK 2]], were produced by Capcom.


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SVC Chaos is SNK's opportunity to put a [[Neo Geo]] spin on the series.  Gone are the complicated team selection mechanics or Groove selections.  Every player selects just one fighter who plays within a common rule system, very similar in essence to rules contained by [[The King of Fighters]] series.  In essence, SNK has boiled the game play down to just the essentials, and brought each fighter back to their roots in a one-on-one competition.  SNK also focused in on what SNK does best: character development.  Unique dialogs between each and every fighter introduce the battles, providing players with insight about the interpersonal relationships that exist between each fighter; how well they know one another, what their feelings are about fighting against them, etc.
SVC Chaos is SNK's opportunity to put a [[Neo Geo]] spin on the series.  Gone are the complicated team selection mechanics or Groove selections.  Every player selects just one fighter who plays within a common rule system, very similar in essence to rules contained by [[The King of Fighters]] series.  In essence, SNK has boiled the game play down to just the essentials, and brought each fighter back to their roots in a one-on-one competition.  SNK also focused in on what SNK does best: character development.  Unique dialogs between each and every fighter introduce the battles, providing players with insight about the interpersonal relationships that exist between each fighter; how well they know one another, what their feelings are about fighting against them, etc.