Battlestations: Midway/Running the Palawan Passage: Difference between revisions

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{{Header Nav|game=Battlestations: Midway}}
{{Header Nav|game=Battlestations: Midway}}


[[Image:BSM PalawanPassage.PNG|right|thumb|The red path outlined is only one of many ways of beating the mission.]]
[[File:BSM PalawanPassage.PNG|right|thumb|The red path outlined is only one of many ways of beating the mission.]]
This mission can be hard if you're new at the game - the trick is to work quickly. The longer you stay in the passage, the more fortresses you'll encounter, and the lower your health will be for later.
This mission can be hard if you're new at the game - the trick is to work quickly. The longer you stay in the passage, the more fortresses you'll encounter, and the lower your health will be for later.


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Two threats appear in short order as well - a fortress over on your right, and a Mavis coming in from the front. Your AA crew can handle the Mavis and, if you assigned your crew to water damage, its torpedoes can either be avoided or taken without much consequence. Most of the time though, the Mavis will be shot down before it can do anything.
Two threats appear in short order as well - a fortress over on your right, and a Mavis coming in from the front. Your AA crew can handle the Mavis and, if you assigned your crew to water damage, its torpedoes can either be avoided or taken without much consequence. Most of the time though, the Mavis will be shot down before it can do anything.
[[Image:BSM Fortress.PNG|right|thumb|Take out the fortress as quickly as possible.]]
[[File:BSM Fortress.png|right|thumb|Take out the fortress as quickly as possible.]]
The fortress, on the other hand, is a different matter entirely. Armed with a lot of cannons, it can put down a lot of feather and seriously hurt you. Fortunately, it doesn't move, so just lie your targeting cursor on top of it and open fire. Since it doesn't move, you don't have to lead it at all. Whatever you do, keep moving.
The fortress, on the other hand, is a different matter entirely. Armed with a lot of cannons, it can put down a lot of feather and seriously hurt you. Fortunately, it doesn't move, so just lie your targeting cursor on top of it and open fire. Since it doesn't move, you don't have to lead it at all. Whatever you do, keep moving.


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==Cargo Ships and the Seaplane Hangar==
==Cargo Ships and the Seaplane Hangar==
[[Image:BSM DDTorpAK.PNG|right|thumb|It doesn't take much to sink a cargo ship.]]
[[File:BSM DDTorpAK.PNG|right|thumb|It doesn't take much to sink a cargo ship.]]
The secret and hidden objectives are right next to each other, so go ahead and shell all the cargo ships and the seaplane hangar while you're at it.  
The secret and hidden objectives are right next to each other, so go ahead and shell all the cargo ships and the seaplane hangar while you're at it.  


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==PT Boats and LSTs==
==PT Boats and LSTs==
[[Image:BSM_M3Shipyard.PNG|right|thumb|Don't sail straight into the inlet - prop yourself here and shell it at your leisure.]]
[[File:BSM_M3Shipyard.PNG|right|thumb|Don't sail straight into the inlet - prop yourself here and shell it at your leisure.]]
Whether you did the three-point turn or went past the LSTs, you should be now either where the first set of cargo ships spawned, or a little south of there. Continue north towards the PT boat base, sheltered in a small inlet. Don't enter the inlet - you'll have a hard time getting out. Instead, simply plop yourself broadside with the base and shell it until the PT boat base is done.  
Whether you did the three-point turn or went past the LSTs, you should be now either where the first set of cargo ships spawned, or a little south of there. Continue north towards the PT boat base, sheltered in a small inlet. Don't enter the inlet - you'll have a hard time getting out. Instead, simply plop yourself broadside with the base and shell it until the PT boat base is done.  


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==The ''Hatsushimo''==
==The ''Hatsushimo''==
[[Image:BSM M3FinalFortress.PNG|left|thumb|Beware of this final fortress. It can catch you off-guard.]]
[[File:BSM M3FinalFortress.PNG|left|thumb|Beware of this final fortress. It can catch you off-guard.]]
Before sailing off to engage the ''Hatsushimo'' though, deal with the mission's final fortress coming up on your left. Be careful, since you're close to it and it can cause some damage if you're not prepared for it. Sometime during or right after the fight with the fortress, your crew spots a Minekaze-class destroyer coming up. It's your first ship-to-ship battle, and you can't afford to lose!
Before sailing off to engage the ''Hatsushimo'' though, deal with the mission's final fortress coming up on your left. Be careful, since you're close to it and it can cause some damage if you're not prepared for it. Sometime during or right after the fight with the fortress, your crew spots a Minekaze-class destroyer coming up. It's your first ship-to-ship battle, and you can't afford to lose!


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For new players though, the ''Hatsushimo'' can prove to be a daunting task: on one hand, your Clemson is somewhat tougher than the ''Hatsushimo'', and plus you have a brain, whereas the ''Hatsushimo'' is guided by AI. On the other hand, however, your ship is probably hurting from the rest of the strait, while the ''Hatsushimo'' is at full health. There are two main ways of sinking the ''Hatsushimo''.
For new players though, the ''Hatsushimo'' can prove to be a daunting task: on one hand, your Clemson is somewhat tougher than the ''Hatsushimo'', and plus you have a brain, whereas the ''Hatsushimo'' is guided by AI. On the other hand, however, your ship is probably hurting from the rest of the strait, while the ''Hatsushimo'' is at full health. There are two main ways of sinking the ''Hatsushimo''.
[[Image:BSM KaneVSHatsushimo.PNG|right|thumb|Lead the ''Hatsushimo'' with cannon fire.]]
[[File:BSM KaneVSHatsushimo.PNG|right|thumb|Lead the ''Hatsushimo'' with cannon fire.]]
The first is by cannonade. It takes a lot longer to do, but it is definitely easier in the long run and you should take less damage doing so. Always lead your target by a little, and you'll know if you hit the sweet spot by hitting her aft section (as shown right). The first few strikes here won't do much. Later strikes will start a fire, which you can help along with more cannonade. Once you've laid enough feather down here, her fuel tank will go up, and the ''Hatsushimo'' will be no more.
The first is by cannonade. It takes a lot longer to do, but it is definitely easier in the long run and you should take less damage doing so. Always lead your target by a little, and you'll know if you hit the sweet spot by hitting her aft section (as shown right). The first few strikes here won't do much. Later strikes will start a fire, which you can help along with more cannonade. Once you've laid enough feather down here, her fuel tank will go up, and the ''Hatsushimo'' will be no more.


The other way is using torpedoes. It is considerably tougher than using cannonade, but if you can land two torpedo hits on ''Hatsushimo'', you can sail off into the distance, guaranteed. The manoeuvre, though easy theoretically, is hard practically. All you have to do is run your ship directly broadside to the ''Hatsushimo'' and lodge two torpedoes in her hull - just like the cargo ship. Given how ''Hatsushimo'' manoeuvres though, this can prove more difficult.
The other way is using torpedoes. It is considerably tougher than using cannonade, but if you can land two torpedo hits on ''Hatsushimo'', you can sail off into the distance, guaranteed. The manoeuvre, though easy theoretically, is hard practically. All you have to do is run your ship directly broadside to the ''Hatsushimo'' and lodge two torpedoes in her hull - just like the cargo ship. Given how ''Hatsushimo'' manoeuvres though, this can prove more difficult.
[[Image:BSM HatsushimoGoingDown.PNG|left|thumb|"She's had it!"]]
[[File:BSM HatsushimoGoingDown.PNG|left|thumb|"She's had it!"]]
Either through cannonade or by torpedoes, the ''Hatsushimo'' shouldn't be a hard opponent at all, even given your condition. Just make use of the repair screen and use one of the above mentioned strategies - cannons or torpedoes. Once you hear that your crew tell you "She's going down!", you'll know the ''Hatsushimo'' is no more, and your task at Palawan is done.
Either through cannonade or by torpedoes, the ''Hatsushimo'' shouldn't be a hard opponent at all, even given your condition. Just make use of the repair screen and use one of the above mentioned strategies - cannons or torpedoes. Once you hear that your crew tell you "She's going down!", you'll know the ''Hatsushimo'' is no more, and your task at Palawan is done.


For future reference, by now you should have played through all the navy-related Naval Academy missions, particularly regarding the repair screen, the Tactical map (for spotting torpedoes - Gyoraiteis in particular, as well as the ''Hatsushimo'' - use these liberally) as well as all the ship related ones - piloting a ship, manning the guns, and piloting a plane. The two aviation ones - piloting a plane and aerial ordnance - are a necessity for the next mission. The next mission is dedicated to all those who are aviators and wannabe pilots, so get those joysticks out and get ready!
For future reference, by now you should have played through all the navy-related Naval Academy missions, particularly regarding the repair screen, the Tactical map (for spotting torpedoes - Gyoraiteis in particular, as well as the ''Hatsushimo'' - use these liberally) as well as all the ship related ones - piloting a ship, manning the guns, and piloting a plane. The two aviation ones - piloting a plane and aerial ordnance - are a necessity for the next mission. The next mission is dedicated to all those who are aviators and wannabe pilots, so get those joysticks out and get ready!
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