MapleStory/Lucid: Difference between revisions

Jump to navigation Jump to search
159 bytes removed ,  16 October 2021
update
(Story mode HP)
(update)
Line 12: Line 12:
**Entry is allowed '''once daily per mode (except practice mode)''' if you '''did not take Lucid down'''.
**Entry is allowed '''once daily per mode (except practice mode)''' if you '''did not take Lucid down'''.
**Clear count is allowed up till '''once per week, regardless of mode (except practice mode)'''. Resets on Thursday midnight.
**Clear count is allowed up till '''once per week, regardless of mode (except practice mode)'''. Resets on Thursday midnight.
**Practice mode is allowed 5 times daily (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.
**Practice mode is allowed 20 times daily (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.


==Boss Data==
==Boss Data==
Line 48: Line 48:
**Phase 1: 12,000,000,000,000 (12 Trillion)
**Phase 1: 12,000,000,000,000 (12 Trillion)
**Phase 2: 12,000,000,000,000 (12 Trillion)
**Phase 2: 12,000,000,000,000 (12 Trillion)
*Hard Mode Overall HP: 94,000,000,000,000 (94 Trillion)
*Hard Mode Overall HP: 113,600,000,000,000 (113.6 Trillion)
**Phase 1: 41,000,000,000,000 (41 Trillion)
**Phase 1: 50,800,000,000,000 (50.8 Trillion)
**Phase 2: 41,000,000,000,000 (41 Trillion)
**Phase 2: 50,800,000,000,000 (50.8 Trillion)
**Phase 3: 12,000,000,000,000 (12 Trillion)
**Phase 3: 12,000,000,000,000 (12 Trillion)
*DEF: 300% throughout the battle for Easy, Normal and Hard modes. 30% DEF for Story mode.
*DEF: 300% throughout the battle for Easy, Normal and Hard modes. 30% DEF for Story mode.
Line 65: Line 65:
**If there are too many background butterflies, they will swarm towards you and deal 60% damage at the spot you are in, and it follows your character for 5 seconds. Unaffected by other characters.
**If there are too many background butterflies, they will swarm towards you and deal 60% damage at the spot you are in, and it follows your character for 5 seconds. Unaffected by other characters.
*Summons flower strips to deal 30% damage if you stand on/touch it after 1 second.
*Summons flower strips to deal 30% damage if you stand on/touch it after 1 second.
*Summoms Golems of Nightmare to act as a wall, dealing 70% damage if you go near them and they attack. Its HP and damage received are as follows
*Summoms Golems of Nightmare to act as a wall, dealing 70% damage if you go near them and they attack. Its HP is as follows
**Easy Mode: 100,000,000 HP (100 Million), each hit will deal 500,000 damage (500 Thousand), for a total of 200 hits to kill it.
**Easy Mode: 65,000,000,000 HP (65 Billion)
**Normal Mode: 150,000,000 HP (150 Million), each hit will deal 500,000 damage (500 Thousand), for a total of 300 hits to kill it.
**Normal Mode: 150,000,000,000 HP (150 Billion)
**Hard Mode: 400,000,000,000 HP (400 Billion), each hit will deal normal damage
**Hard Mode: 400,000,000,000 HP (400 Billion)
*Summons a Toadstool of Nightmare (2 in Hard mode) to act as a movong wall and deal 50% damage if you go near it and it attacks. Its HP and damage received are as follows
*Summons a Toadstool of Nightmare (2 in Hard mode) to act as a movong wall and deal 50% damage if you go near it and it attacks. Its HP is as follows
**Easy Mode: 100,000,000 HP (100 Million), each hit will deal 500,000 damage (500 Thousand), for a total of 200 hits to kill it.
**Easy Mode: 65,000,000,000 HP (65 Billion)
**Normal Mode: 150,000,000 HP (150 Million), each hit will deal 500,000 damage (500 Thousand), for a total of 300 hits to kill it.
**Normal Mode: 150,000,000,000 HP (150 Billion), each hit will deal 500,000 damage (500 Thousand)
**Hard Mode: 320,000,000,000 HP (320 Billion), each hit will deal normal damage
**Hard Mode: 320,000,000,000 HP (320 Billion)
*Summons blade swords to deal 20% damage per blade per 0.5 seconds that you touch it.
*Summons blade swords to deal 20% damage per blade per 0.5 seconds that you touch it.
*Summons a dragon on 1 of the ends of the map (an announcement will be made before this). To dodge, either go behind the dragon (left side if dragon is at the left, vice versa), or float in the air sufficiently for 4 seconds. Dragon will start spraying across the entire map in front of it '''5 seconds after it starts coming down into the map''', so the team needs to act fast.
*Summons a dragon on 1 of the ends of the map (an announcement will be made before this). To dodge, either go behind the dragon (left side if dragon is at the left, vice versa), or float in the air sufficiently for 4 seconds. Dragon will start spraying across the entire map in front of it '''5 seconds after it starts coming down into the map''', so the team needs to act fast.
*Plants a bomb at random members that will explode in 4 seconds. Deals (199 divided by number of players hit)% damage.
*Plants a bomb on all members that will explode in 3 seconds. Deals (180 divided by number of players near the carrier including the carrier)% damage to the bomb carrier only.
**Dream Fragments will also appear in the map at fixed spots, they act as 1 other party member, but the effect is cancelled if there is an actual party member near the carrier.


;Phase 2
;Phase 2
Line 82: Line 83:
**Horn can be used 1 time for every 10% of Lucid's HP (1 bar) taken down.
**Horn can be used 1 time for every 10% of Lucid's HP (1 bar) taken down.
**Horn usage count can be saved up to 3 times. Does not carry over to Phase 2.
**Horn usage count can be saved up to 3 times. Does not carry over to Phase 2.
**If there are too many background butterflies, they will gather towards Lucid and bullet hell begins. All platforms disappear and your character will be able to float. It lasts for 10 seconds and bullets deal 50% damage if you touch it. The bullets will always shoot in the same directions. '''Lucid cannot be damaged during this time'''.
**If there are too many background butterflies, they will gather towards Lucid and bullet hell begins. All platforms disappear and your character will be able to float. It lasts for 10 seconds and bullets deal 50% damage if you touch it for normal mode and 100% damage for hard mode. '''Lucid cannot be damaged during this time'''.
*Summons Golems of Nightmare to destroy a platform upon landing. It deals 40% damage if you go near them and they attack. Its HP and damage received are as follows
*Summons Golems of Nightmare to destroy a platform upon landing. It deals 40% damage if you go near them and they attack.
**Easy Mode: 350,000,000 HP (350 Million), each hit will deal 5,000,000 damage (5 Million), for a total of 70 hits to kill it.
*Summons blade swords to deal 50% damage per blade per 1 second that you touch it.
**Normal Mode: 500,000,000 HP (500 Million), each hit will deal 5,000,000 damage (5 Million), for a total of 100 hits to kill it.
**Hard Mode: 600,000,000,000 HP (600 Billion), each hit will deal normal damage
*Summons blade swords to deal 50% damage per blade per 0.5 seconds that you touch it.
*Summons a dragon on 1 side of the map (an announcement will be made before this). To dodge, either go on the highest platform (respawn platform or the one to the left of it) or the lowest platform (where the exit portal is). Dragon will start spraying across the area between that 2 safe areas '''7 seconds after it starts coming down into the map''', so the team needs to act fast.
*Summons a dragon on 1 side of the map (an announcement will be made before this). To dodge, either go on the highest platform (respawn platform or the one to the left of it) or the lowest platform (where the exit portal is). Dragon will start spraying across the area between that 2 safe areas '''7 seconds after it starts coming down into the map''', so the team needs to act fast.
*Plants a bomb at random members that will explode in 4 seconds. Deals (199 divided by number of players hit)% damage.
*Plants a bomb on all members that will explode in 3 seconds. Deals (180 divided by number of players near the carrier including the carrier)% damage to the bomb carrier only.
*Hides away and performs a laser attack that will chase your character around, dealing 30% damage after 1 second. '''Drop to the bottom and get teleported up to see the lasers in case they bug out and become invisible (damage will still be dealt)'''. Attack lasts for 10 seconds and '''Lucid cannot be damaged during this time'''.
**Dream Fragments will also appear in the map at fixed spots, they act as 1 other party member, but the effect is cancelled if there is an actual party member near the carrier.
*Increases her movement speed and start dashing around the map, dealing 70% damage if you touched it. '''Lucid cannot be damaged during this time'''. She dashes at a '''fixed path''' so the safe spots are always the same (example: the horn statues)
*Hides away and performs a laser attack that will chase your character around, dealing 30% damage after 1 second for Normal mode and 51% damage for Hard mode. '''Drop to the bottom and get teleported up to see the lasers in case they bug out and become invisible (damage will still be dealt)'''. Attack lasts for 10 seconds and '''Lucid cannot be damaged during this time'''.
*Increases her movement speed and start dashing around the map, dealing 70% damage if you touched it for Normal Mode and 100% damage for Hard Mode. '''Lucid cannot be damaged during this time'''. She dashes at a '''fixed path''' so the safe spots are always the same (example: the horn statues)


;Phase 3 (Hard Mode only)
;Phase 3 (Hard Mode only)
*At the start of the fight: Changes the time limit to 45 seconds and takes 5 seconds to settle herself in the middle of the map. (Effectively 40 seconds to actually deal damage and go past her invincibility)
*At the start of the fight: Changes the time limit to 45 seconds and takes 5 seconds to settle herself in the middle of the map. (Effectively 40 seconds to actually deal damage and go past her invincibility)
*Summoms Golems of Nightmare to destroy a platform upon landing. It deals 40% damage if you go near them and they attack.
*Summoms Golems of Nightmare to destroy a platform upon landing. It deals 40% damage if you go near them and they attack.
*Become invincible for a few seconds when her HP reaches 10% (1 bar). May heal some HP (up to ~20%) and release the HP block/invincibility.
*Become invincible for a few seconds when her HP reaches 10% (1 bar).
*Recovers up to ~20% of Max HP after her current HP reaches 10% or when about 25 seconds have passed since the start of phase 3.


==Rewards==
==Rewards==
1,845

edits

Navigation menu