Jump to navigation Jump to search

Page title matches

  • 43 bytes (6 words) - 06:40, 15 May 2008
  • #REDIRECT[[:Category:Investronica SA]]
    38 bytes (4 words) - 05:12, 9 April 2016
  • 30 bytes (3 words) - 16:00, 3 March 2020
  • 31 bytes (4 words) - 16:29, 3 March 2020
  • 29 bytes (3 words) - 17:17, 20 January 2022
  • 43 bytes (6 words) - 00:07, 12 February 2007
  • 43 bytes (6 words) - 00:07, 12 February 2007
  • 75 bytes (7 words) - 00:20, 3 August 2009

Page text matches

  • # Destroy all Brake Units (A,SA,00) # Rescue Natalya (A,SA,00)
    289 bytes (38 words) - 08:40, 13 November 2021
  • ...an Axe SA Health, Tallum Glaive SA Health (or Wide Blow) and Dragon Slayer SA Health (or Critical Bleed, but Destroyers don't get many Criticals).
    990 bytes (168 words) - 04:11, 14 June 2021
  • #REDIRECT[[:Category:Investronica SA]]
    38 bytes (4 words) - 05:12, 9 April 2016
  • |image=SA-023 cover.jpg ...1 compilation of [[Tough Cop]] and [[Super Tough Cop]] by [[Thin Chen]]|[[SA-024]]}}
    961 bytes (139 words) - 04:02, 22 February 2022
  • {{h2|[[Sonic Advance/Gameplay|Gameplay]] [[File:SA move Amy hammer attack.png]]}} {{h2|Appendices [[File:SA move Tails tail attack.png]]}}
    746 bytes (94 words) - 18:20, 12 June 2021
  • == SA Walkthrough ==
    756 bytes (124 words) - 06:59, 19 September 2007
  • ...ndependence Force (Silent Fox corps) while blue is the United Great Force (SA Anti-terrorist Police). Teams are then pitched into various types of gamepl ...rted to join them. Now they have a large army fight for control before the SA launch the nuclear assault.
    2 KB (252 words) - 19:08, 7 January 2022
  • |image=SA-024 cover.jpg File:SA-024 rear cover.jpg|Rear cover.
    953 bytes (142 words) - 04:27, 22 February 2022
  • |image=Hitman2-SA xboxcover.jpg File:Hitman2-SA ps2cover.jpg|PlayStation 2 cover art.
    2 KB (263 words) - 05:53, 8 July 2022
  • [[File:SA memory card screen.png|200px|thumb|Dreamcast version|left]] [[File:SA file select screen.png|250px|left]]
    6 KB (877 words) - 01:46, 24 June 2021
  • File:Fantasy Zone GG SA front.jpg|South American box, front. File:Fantasy Zone GG SA rear.jpg|South American box, rear.
    1 KB (181 words) - 07:42, 29 September 2022
  • ! [[File:SA move Sonic spin attack.png]] ! [[File:SA move Sonic spin dash.png]]
    7 KB (1,159 words) - 23:44, 9 February 2013
  • ! [[File:SA Enemy Kiki.gif]] ! [[File:SA Enemy Rhinotank.gif]]
    3 KB (428 words) - 19:21, 16 February 2019
  • [[Image:SA Sonic Windy Valley.png|right|500px]] [[Image:SA Wind Stone.png|right|200px]]
    3 KB (558 words) - 21:03, 20 September 2011
  • ...own). Otherwise, the Ghoul/Demon/Deadmans staff offer more matk, but their SA's are not that great (Ghoul Staff can have Mana Up, however). ...but cannot have any SAs at all. The b-grade staffs have only crappy magic SA's, too.
    4 KB (720 words) - 04:20, 14 June 2021
  • [[Image:Stellar Frontier Ships.png|thumb|right|The Ships for Non-SA users]] [[Image:Stellar Aces Ships.png|thumb|right|The Ships for SA users]]
    1 KB (215 words) - 20:06, 15 September 2007
  • ...can hold. If you set it to INFINITY, you use your default levels but your SA gauge refills every time it is depleted. | 2P S.A. GAUGE || Same as the 1P SA Gauge option.
    4 KB (693 words) - 16:20, 8 October 2021
  • [[File:SA character Tails.png|right|250px]] [[File:SA Tails upgrade Jet Anklet.png|right|200px]]
    2 KB (365 words) - 01:46, 24 June 2021
  • [[File:SA character Sonic.png|right|250px]] |[[File:SA Sonic Prologue.png|400px|link=Sonic Adventure/Sonic/Prologue]]
    5 KB (787 words) - 01:46, 24 June 2021
  • [[File:TH SA logo.png|200px|Subterranean Animism logo]]
    696 bytes (72 words) - 15:16, 28 September 2023
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)