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The Kettle for this mission can be found on a platform in the far left corner of Beaker's Depot. To reach it, Ride 2 blocks near the Ride Rail leading to the upper level, to a blocked off platform with three Sprinklers. Use a ramp to gain access to a Grapellink you use to get to the platform the kettle is on. Use one final ramp to get to the kettle.

Beginning Area[edit]

In front are three tall poles with a sprinkler on each. Break them and ink the tallest pole in the middle, break the crate on top and climb up it. If the weapon used cannot reach the top, another pole is placed behind the tallest poll to help the player reach the top. Once at the top, walk along the path, defeating Octotroopers on the way. There are also cars on the path, which the player can jump onto like any other block. The third car has Ink Pistons around it, which will pop out simultaneously and paint the car. At the end of the path there is a Ride rail and the first checkpoint.

Checkpoint 1[edit]

Taking the ride rail will put the player into a fight with an Octoling. After defeating the Octoling a launchpad spawns in the far left corner of the area to the next checkpoint.

Checkpoint 2[edit]

Climb up the wall with the Dash track to enter a series of platforms around an Octosniper. The player can move cautiously while the Octosniper looks away and take cover from barriers and blocks littered on the platforms, or they can just move quickly through the course. After using the Dash track, take a right turn and use the Dash track ahead to a platform above. Splat the Octotrooper there, then take a left turn and drop off to the next platform below. Defeat the Twintacle Octotrooper there, and drop off to the next platform with a Octotrooper. Continue to move ahead and splat the two Octodivers and take a left turn there. Ahead is a slope upwards, with a Dash track at the other end. Getting on the slope will likely expose the player, so move quickly and take the Dash track to the next checkpoint.

Checkpoint 3[edit]

Take a left turn and splat the Shielded Octotrooper below. Drop off and break the crates ahead. Drop off again and take a left turn to find a Dash track. Use it to get to the top of the pole and splat the Octosniper there. The Octosniper will drop a key. Open the vault to the right and take the launchpad to the next checkpoint.

Checkpoint 4[edit]

Hit the Splat-Switch ahead to get a platform to get across. Move along the path and hit the next Splat-Switch to complete the wall to climb on. Once at the top, splat the two Octotroopers and move along the path. Destroy the sprinkler on the ceiling and defeat the two Octotroopers coming in from the sides. Hit the Splat-Switch on the ceiling and climb up the block there to the next checkpoint.

Checkpoint 5[edit]

Continue along the path and watch out of the ambushing Twintacle Octotrooper after the first left turn. Go forward a bit more will cause another Twintacle Octotrooper to come in. Once both are defeated, break the sprinkler to the left and defeat the two Octodivers there and another ambushing Twintacle Octotrooper. Now face the direction of checkpoint 4, hit the Splat-Switch to the left for a shortcut in case you fall, and ink the wall on the other side to climb up it and get to the final checkpoint.

Final Checkpoint[edit]

The player will be put into a fight with two Octolings in an area with two sprinklers in the middle and blocks littered around the side. Deafeating the two will spawn a key on a block structure near the final checkpoint. Take the key and drop down the hole to the vault and take the Ride Rail there to the Zapfish.