Table of Contents
- The Crater
- Future Utopia Island
- Get to Know Alterna, Your Only Choice
- Octopods at Rest Tend to FLIP OUT!
- Splat You on the Flip Side
- Doors, Doors, Doors! And More! (Doors)
- Relic Restoration
- Zip, Splat, and Jump
- Become One with Your Smallfry
- What Caused the Big Bang? YOU!
- The String's the Thing
- Deadly Dance Hall - Jump, Jump!
- After Alterna
- Cozy & Safe Factory
- Landfill Dreamland
- Propellered to Greatness
- Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!
- Let's Put a Pin in That
- Splash the Block Party
- Amusing a Bemused Muse
- Those Aren't Birds
- Charge Now, Splat Later
- Easy Ride, Tricky Targets
- Flying Worst Class
- Ink Fast, Hotshot
- Stamp 'Em Out
- The Path to Perfect Penmanship
- The Pursuit of the Precious
- Eco-Forest Treehills
- Trouble Round Every Corner
- The Upside to Enemy Backsides
- Uh-Oh! Too Many Snipers!
- Barriers! They've Got You Covered
- A Compulsive Collector's Paradise
- Zipping over the Neighborhood
- One-Way Ride through Target Town
- Making Waves with Splashdowns
- Low Viz, High Risk
- Shooter on Rails
- Simply Zipcastic!
- You'll Go Far If You Shoot Far
- Learn to Reflect, and This One Is in the Bank
- Happiness Research Lab
- 1F First.Floor
- 2F Home-Turf.Floor
- 3F Special-Surprise.Floor
- 4F Gliding.Floor
- 5F Springing.Floor
- 6F Double-Zoned.Floor
- 7F Rolling.Floor
- 8F Escape-Artist.Floor
- 9F Whirling-Shell.Floor
- 10F Control Room
- Easy
- Normal
- Easy
- Normal
- Danger-Magnet_Uneven.Floor
- Rolling_Double-Hill.Floor
- Field-Day_Fortress.Floor
- Open-Season_Fortress.Floor
- Danger-Magnet_Crisscross.Floor
- Springing_Double-Hill.Floor
- Springing_Uneven.Floor
- Open-Season_Switchback.Floor
- Open-Season_Crisscross.Floor
- Reckless_Switchback.Floor
- Exposed_Switchback.Floor
- Danger-Magnet_Switchback.Floor
- Carefully-Aimed-Reversal.Floor
- Hard
- Outstretched-Neck_Uneven.Floor
- Bombarded(Constant)_Exposed.Floor
- Ceaseless_Open-Season_Uneven.Floor
- Onrushing_Shelterless_Fortress.Floor
- Projectile-Spam(High)_Uneven.Floor
- Springing(Swarmed)_Double-Hill.Floor
- Ping-Ponging_Double-Hill.Floor
- Springing_Jamboree.Floor
- Frantic_Double-Decker_Crisscross.Floor
- Rigorous
- Easy
- Normal
- Hard
- Targeted(Giants)_Open-Season_Gateway.Floor
- Scampering(Between-Crosshairs)_Covered.Floor
- Intense_Homing(Swarm)_Gateway.Floor
- Shelterless_Swarmed_Two-Bridge.Floor
- Threatened(All-Sides)_Two-Bridge.Floor
- Extensively-Circuitous_Covered.Floor
- Springing_Open-Season_Divided.Floor
- All-the-Way-Down(Then-Up-Again).Floor
- Dizzying_Unstable-Footing(Bounce-Pad).Floor
- Eternally-Vigilant_Soaker-Blockade.Floor
- Powerful_Danger-Magnet_Divided.Floor
Sink into the Ink and SWIM! is the second level of the Splatoon 3 story mode Return of the Mammalians. This level is designed to help you learn how to swim in ink and make quick turns, risky maneuvers, and long jumps while doing so.
How to Access[edit]
When you start from the previous stage, Octarians in the Crater? YIKES!, move forward and go towards the Fuzzy Ooze. Use Smallfry to get rid of it, and keep moving forward. Walk down the corridor until there is Fuzzy Ooze to your right. Remove it, go down the ramp, and the kettle will be there.
First Checkpoint[edit]
When you start the level, you are on a thin strip of land. At the end of this, there is a launchpad. when you Super Jump down, you land on a long trail of your ink with Power Eggs dotted along and squid rings to jump through. Go into swim form and move to progress through the stage. There are puddles of enemy ink around your trail, so be careful not to swerve into it. Keep moving forward and you will see a dash track. Touch a dash track and go flying in the direction it faces. Step on it and keep moving. Keep moving and jumping on dash tracks, and you will reach the Final Checkpoint.
Final Checkpoint[edit]
Keep swimming and step on the dash track. You will be launched next to a large tower. Swim around it by using dash tracks until you reach a part where you have to manually jump.If you look, there is an inkable part of this tower. Ink it and swim up it. If you want extra Power Eggs, you can continue to circle around until you reach here again. Swim up the wall and defeat the Blobby Octotrooper. Grab the Zapfish and finish the level.
Table of Contents
- The Crater
- Future Utopia Island
- Get to Know Alterna, Your Only Choice
- Octopods at Rest Tend to FLIP OUT!
- Splat You on the Flip Side
- Doors, Doors, Doors! And More! (Doors)
- Relic Restoration
- Zip, Splat, and Jump
- Become One with Your Smallfry
- What Caused the Big Bang? YOU!
- The String's the Thing
- Deadly Dance Hall - Jump, Jump!
- After Alterna
- Cozy & Safe Factory
- Landfill Dreamland
- Propellered to Greatness
- Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!
- Let's Put a Pin in That
- Splash the Block Party
- Amusing a Bemused Muse
- Those Aren't Birds
- Charge Now, Splat Later
- Easy Ride, Tricky Targets
- Flying Worst Class
- Ink Fast, Hotshot
- Stamp 'Em Out
- The Path to Perfect Penmanship
- The Pursuit of the Precious
- Eco-Forest Treehills
- Trouble Round Every Corner
- The Upside to Enemy Backsides
- Uh-Oh! Too Many Snipers!
- Barriers! They've Got You Covered
- A Compulsive Collector's Paradise
- Zipping over the Neighborhood
- One-Way Ride through Target Town
- Making Waves with Splashdowns
- Low Viz, High Risk
- Shooter on Rails
- Simply Zipcastic!
- You'll Go Far If You Shoot Far
- Learn to Reflect, and This One Is in the Bank
- Happiness Research Lab
- 1F First.Floor
- 2F Home-Turf.Floor
- 3F Special-Surprise.Floor
- 4F Gliding.Floor
- 5F Springing.Floor
- 6F Double-Zoned.Floor
- 7F Rolling.Floor
- 8F Escape-Artist.Floor
- 9F Whirling-Shell.Floor
- 10F Control Room
- Easy
- Normal
- Easy
- Normal
- Danger-Magnet_Uneven.Floor
- Rolling_Double-Hill.Floor
- Field-Day_Fortress.Floor
- Open-Season_Fortress.Floor
- Danger-Magnet_Crisscross.Floor
- Springing_Double-Hill.Floor
- Springing_Uneven.Floor
- Open-Season_Switchback.Floor
- Open-Season_Crisscross.Floor
- Reckless_Switchback.Floor
- Exposed_Switchback.Floor
- Danger-Magnet_Switchback.Floor
- Carefully-Aimed-Reversal.Floor
- Hard
- Outstretched-Neck_Uneven.Floor
- Bombarded(Constant)_Exposed.Floor
- Ceaseless_Open-Season_Uneven.Floor
- Onrushing_Shelterless_Fortress.Floor
- Projectile-Spam(High)_Uneven.Floor
- Springing(Swarmed)_Double-Hill.Floor
- Ping-Ponging_Double-Hill.Floor
- Springing_Jamboree.Floor
- Frantic_Double-Decker_Crisscross.Floor
- Rigorous
- Easy
- Normal
- Hard
- Targeted(Giants)_Open-Season_Gateway.Floor
- Scampering(Between-Crosshairs)_Covered.Floor
- Intense_Homing(Swarm)_Gateway.Floor
- Shelterless_Swarmed_Two-Bridge.Floor
- Threatened(All-Sides)_Two-Bridge.Floor
- Extensively-Circuitous_Covered.Floor
- Springing_Open-Season_Divided.Floor
- All-the-Way-Down(Then-Up-Again).Floor
- Dizzying_Unstable-Footing(Bounce-Pad).Floor
- Eternally-Vigilant_Soaker-Blockade.Floor
- Powerful_Danger-Magnet_Divided.Floor