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Box artwork for Spore Origins.
Box artwork for Spore Origins.
Spore Origins
Developer(s)Babaroga
Publisher(s)Electronic Arts
Year released2008
System(s)Mobile, iPod, iOS
SeriesSpore
Designer(s)Will Wright
Genre(s)Strategy
ModesSingle player, Multiplayer
LinksSpore Origins ChannelSearchSearch

Spore Origins is the mobile version of Spore, and focuses on a single phase of gameplay—the cell phase. The iOS version takes advantage of the device's touch capabilities and 3-axis accelerometer.

Gameplay[edit | edit source]

Players to try to survive as a multicellular organism in a tide pool, with the ability to upgrade its creature as with the main game. The basic gameplay is similar to flOw.

Unlike Spore, the main game is roughly an hour long, and divided into 18 levels, with the player attacking and eating other organisms while avoiding being eaten by superior ones. Movement is achieved by pressing the phone keys in ordinal directions. Eating creatures is done by pressing the OK button; group-eating combos can be achieved with the OK button as well. A section is completed after the player eats a certain amount of DNA material from other life forms.

Each of the 18 levels (every 3 levels of the 30 for iPad/iPhone) sections is followed by the creature editor, in which the player may add an upgrade to his organism. With every 3 upgrades to the creature, a "superpart" is awarded.

Multiplayer[edit | edit source]

After players complete the single player game, they can engage in wireless battles with other players' completed creatures.

Table of Contents

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