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Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

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The Dark Fiend, Charles The Third[edit]

Vjoe charlesthethird.gif

Description: Vampire bat you awaken.

Strategy: This boss isn't tricky to dodge around his attacks and then deal damage to him, but to really inflict some good damage wait for him to spin up into the ceiling. Several stalactites will drop down and stick in the ground around you. Make sure you don't get hit when this happens. Slow down time, duck and uppercut one of these when Charles is right above it and then continue to keep slow down held until it hits him. You'll end up inflicting some major damage compared to normal attacks.

The Iron Ogre, Hulk Davidson[edit]

Vjoe hulkdavidson.gif

Description: A big dinosaur rhino type thing with a battle axe.

Strategy: There is actually a really easy strategy for this boss that will cause you to not be hit one time and not have to dodge any of Hulk's really annoying attacks (like the missiles). If you run up right next to Hulk (when he is on the bottom floor) he will pull back his axe and take a swing at you, simply jump up to dodge this. Dodge three of these attacks and he will begin to charge up and then come running towards you, when he starts charging up jump over and behind him and let him run in the direction you were. He will run into the wall causing him to become immobile for a moment, at this time Red Hot One Hundred (zoom in + slow down + punch) until he begins to block your attacks. Immediately when he begins blocking stop, if you break his axe you'll regret it. Now just rinse and repeat and he'll be down in no time with no troubles.

The Aquatic Terror, Gran Bruce[edit]

Vjoe granbruce.gif

Description:

Strategy:

Another Joe[edit]

Vjoe anotherjoe.gif

Description:

Strategy:

The Blade Master, Alastor[edit]

Vjoe alastor.gif

Description:

Strategy:

The Raging Stones[edit]

Vjoe ragingstones.gif

Description: "Stone" versions of all the bosses already fought in the game.

Strategy: These bosses are literally the same guys you've already fought once up to this point in the game. Use the same strategies as before and just know that they will require more damage to take down and they will deal more damage to you in return.

The Inferno Lord, Fire Leo[edit]

Vjoe fireleo.gif
  • Attacks: Fireballs, rocks, running, claws, spinning claws.
  • Health: Around 30 Red Hot One Hundred punches.

Phase One[edit]

A massive fiery feline, Fire Leo is going to put your skills to the test. He'll start the fight by jumping into the lava in the middle of the area, leaping out, and then running around the outside of the ring firing rocks out of his head. When he reaches a stopping point he'll turn and begin launching groups of fireballs in each direction.

In a few moments the area will be swamped with projectiles, so get to work! Begin by using Mach Speed punch and kick combos on the closest rock until you catch on fire. While still burning, make your way towards Fire Leo along the path that he ran. Use your best judgement as to when the fire around you will stop, because this is what protects you from taking damage and allows you to reduce Fire Leo's flames to nothing. If need be, build up your flames just before you reach him, then hop right up close and give him a good slow punch.

Phase Two[edit]

Fire Leo's fire fury will stop and he'll focus directly on trying to claw you. Avoid his attacks, using a slow punch or kick after every one. Continue to do this until his shield breaks. Be careful of potential fireballs still flying around, if a set gets too close while you're not covered in flames, jump between the bottom two fireballs.

After his shield breaks, run up to him and hit him with two Red Hot One Hundreds. Even if he's about to strike you (skull symbols have appeared) just hit him to stop his attack. As you come out of performing RHOH's, use Slow Mode to dodge his follow up attack (it's usually really soon after).

Phase Three[edit]

He'll then start his final attack phase where he spins like the ballerinas you've previously faced, covered in pink energy. Fire Leo will then attempt to strike you; know that this comes in a set of five hits. If you accidentally get hit by one (even if you dodge) you'll end the set and have to endure another five. His attacks are easy to identify, since they show up as skull marks, and they come in two forms: high and low. Additionally Fire Leo will give you an audial clue by growling a different way for each one. Dodge a set of five and he'll get dizzy. Unleash your own set of five Red Hot One Hundreds to knock him down a bar. He'll move backwards a bit, attack the air once (he won't be anywhere near you), and then leap into the lava to begin phase one again.

When you get him down to about a single, red health bar, he'll speed up considerably in his first phase. He'll run at about twice the speed, fire rocks out twice as fast, and run an even farther distance (running a full lap around the ring). You shouldn't have to adjust much; just stay on fire like usual and be ready to leap over him at any given time. When you get to phase two and three again, things will be normal speed.

The Omnipotent, King Blue[edit]

Vjoe kingblue.GIF

Description:

Strategy:

Captain Blue[edit]