Editing Street Fighter II/Guile

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''[[Capcom/Move lists#Guile|Click here]] for more information about Guile's other fighting game appearances.''
''[[Capcom/Move lists#Guile|Click here]] for more information about Guile's other fighting game appearances.''


Although Guile's role in the Street Fighter story is minimal, he is considered the third leading male character in the series, after [[Street Fighter II/Ryu|Ryu]] and [[Street Fighter II/Ken|Ken]], largely due to his effectiveness as a character and his popularity.  Guile is the first of many characters to introduce the "charge" gameplay style, in that a player must hold in a direction for a few seconds and press in the other afterwards to pull off a special move. This type of gameplay makes Guile a defensive character.  Guile wears [[Street Fighter Alpha/Charlie|Charlie's]] dog tag alongside his own, as he searches for [[Street Fighter II/M. Bison|M. Bison]].
Although Guile's role in the Street Fighter story is minimal, he is considered the third leading male character in the series, after [[Street Fighter II/Characters/Ryu|Ryu]] and [[Street Fighter II/Characters/Ken|Ken]], largely due to his effectiveness as a character and his popularity.  Guile is the first of many characters to introduce the "charge" gameplay style, in that a player must hold in a direction for a few seconds and press in the other afterwards to pull off a special move. This type of gameplay makes Guile a defensive character.  Guile wears [[Street Fighter Alpha/Characters/Charlie|Charlie's]] dog tag alongside his own, as he searches for [[Street Fighter II/Characters/M. Bison|M. Bison]].


Early Street Fighter II sketches and notes suggest that Guile was developed specifically to appeal to American fans. His physical appearance is strikingly different from the many Asian characters in the Street Fighter series, with light blue eyes, a chiseled jaw, and a particularly tall flattop haircut.  Capcom sourcebooks suggest that Guile's famous hairdo is styled with a special-order army hair spray to keep it up (though he ends up fixing it quickly after a match).
Early Street Fighter II sketches and notes suggest that Guile was developed specifically to appeal to American fans. His physical appearance is strikingly different from the many Asian characters in the Street Fighter series, with light blue eyes, a chiseled jaw, and a particularly tall flattop haircut.  Capcom sourcebooks suggest that Guile's famous hairdo is styled with a special-order army hair spray to keep it up (though he ends up fixing it quickly after a match).


Another way Guile's image differs from the Asian combatants in the series is his Flag of the United States tattoos. Currently, he has one on each deltoid, which is a retcon from the initial one he had in Street Fighter II artwork (due to sprites in most videogames being forced to be symmetrical).  Finally, Guile's Army fatigues complete his all-American look. The image of the uniformed American soldier is well known in Japan due to the number of United States Armed Forces bases present in that country.
Another way Guile's image differs from the Asian combatants in the series is his Flag of the United States tattoos. Currently, he has one on each deltoid, which is a retcon from the initial one he had in Street Fighter II artwork (due to sprites in most videogames being forced to be symmetrical).  Finally, Guile's Army fatigues complete his all-American look. The image of the uniformed American soldier is well-known in Japan due to the number of United States Armed Forces bases present in that country.


== Background ==
== Background ==
Holding Bison responsible for the death of his best friend, Guile seemingly dedicates his whole life to exact revenge on Bison, who had by then somehow survived the explosion. A court case against the Shadaloo dictator failed when Bison bribed all the judges to let him go free. Bison by this time wanted revenge on Guile, [[Street Fighter II/Chun-Li|Chun-Li]], and many other people who had hindered his syndicate's efforts. To this end, he set up the second World Warrior tournament to trap them.
Holding Bison responsible for the death of his best friend, Guile seemingly dedicates his whole life to exact revenge on Bison, who had by then somehow survived the explosion. A court case against the Shadaloo dictator failed when Bison bribed all the judges to let him go free. Bison by this time wanted revenge on Guile, [[Street Fighter II/Characters/Chun-Li|Chun-Li]], and many other people who had hindered his syndicate's efforts. To this end, he set up the second World Warrior tournament to trap them.


When Guile was a Lieutenant in the United States Air Force, he befriended his superior officer, Charlie and asked Charlie to teach him his unique form of fighting, which Charlie agreed to do. Guile learned the style, but his hot temper caused him to be not as proficient in the moves as Charlie was (shown in how Charlie can shoot sonic booms with just one hand and Guile needs both).
When Guile was a Lieutenant in the United States Air Force, he befriended his superior officer, Charlie and asked Charlie to teach him his unique form of fighting, which Charlie agreed to do. Guile learned the style, but his hot temper caused him to be not as proficient in the moves as Charlie was (shown in how Charlie can shoot sonic booms with just one hand and Guile needs both).
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Although the circumstances on how Guile approached Bison is sketchy, he managed to corner Bison and asked him if he remembered him or his friend Charlie. While Guile threatens the defeated Bison with the intent to kill him, he is stopped.
Although the circumstances on how Guile approached Bison is sketchy, he managed to corner Bison and asked him if he remembered him or his friend Charlie. While Guile threatens the defeated Bison with the intent to kill him, he is stopped.


Guile's wife Julia, and daughter Amy, appear and urge him not to kill the psychotic dictator, claiming that such behavior could destroy him. They tell him that the past is in the past and that he doesn't have to give up his life of revenge. Realizing they are correct, he abandons his pursuit of Bison and retires happily to be with his family. Also, Julia and Eliza are actually sisters, making Ken and Guile brothers-in-law. However, this is not often discussed because Guile does not think very highly of Ken, believing him to be a spoiled rich kid.
Guile's wife Julie, and daughter Amy, appear and urge him not to kill the psychotic dictator, claiming that such behavior could destroy him. They tell him that the past is in the past and that he doesn't have to give up his life of revenge. Realizing they are correct, he abandons his pursuit of Bison and retires happily to be with his family. Also, Julia and Eliza are actually sisters, making Ken and Guile brothers-in-law. However, this is not often discussed because Guile does not think very highly of Ken, believing him to be a spoiled rich kid.
 
== HD Remix Alterations ==
* {{cade|HKick}} Somersault Kick now travels forward rather than straight up and hitbox altered so that it whiffs against ducking opponents at long range.
* Double Somersault Kick Super has easier motion: {{cade|CDb}}{{cade|Qcf}}{{cade|UR}}{{plus}}{{cade|Kick}} (Old motion still works.)
* Double Somersault Kick Super does less damage but juggles better, so it ends up doing a little more damage versus jumping opponents and less versus standing opponents.
* Reverse Spin Kick is an overhead
* Reverse Spin Kick slowed down slightly (20 frames of startup; for comparison Ryu's overhead is 16 frames, Fei Long's is 22 frames.)
* Reverse Spin Kick can be performed at any range, not just closer range, by holding {{cade|Right}}{{plus}}{{cade|HKick}}.
* Reverse Spin Kick has much lower priority because it can be used as a poke at any range now.


== Techniques ==
== Techniques ==
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| Sonic Boom || Guile focuses his fighting energy into his arms, and rips them through the air together at nearly the speed of sound.  The resulting motion, along with his shout creates a coupled wave of compressed air that he can launch forward at three different speeds.
| Sonic Boom || Guile focuses his fighting energy into his arms, and rips them through the air together at nearly the speed of sound.  The resulting motion, along with his shout creates a coupled wave of compressed air that he can launch forward at three different speeds.
|-
|-
| Somersault Kick || Guile crouches to the ground, and gathers the energy he needs to perform a lightning-quick backflip, with both feet extended out towards the opponent.  The speed of the flip is so quick that it creates a blade-like crescent through the air that can cut opponents who are caught by Guile's kick.
| Somersault Kick || Guile crouches to the ground, and gathers the energy he needs to perform a lightning-quick backflip, with both feet extended out towards the opponent.  The speed of the flip is so quick that it creates a blade-like crescent through the air that can cut opponents who are caught by Guile's kick.  
|-
|-
| Double Somersault Kick || Guile harnesses all of the energy that he has into performing two consecutive somersault kicks, back to back.  The first one is lower to the ground, but the second one is the highest somersault kick that Guile can perform.
| Double Somersault Kick || Guile harnesses all of the energy that he has into performing two consecutive somersault kicks, back to back.  The first one is lower to the ground, but the second one is the highest somersault kick that Guile can perform.
|}
|}
==SF2 Glitch Moves==
;Magic Throw:Charge as you would for the Sonic Boom except you need to press Roundhouse Kick and Fierce Punch at the same time. It works better if Roundhouse kick is pressed a fraction of a second before Punch. There is also a delay between you moving the joystick forward and pressing the buttons of about .5 of a second. You must be within throw distance for it to work however this move will throw the enemy no matter what they are doing at the time e.g. Vega on the fence. You can also repeat this move as many times as you like as long as you were charging for the required 1.5 seconds.
==Moves==
==Moves==
===[[Street Fighter II]]===
===[[Street Fighter II]]===
{{Movelist|Street Fighter II|Moves|[[Street Fighter II/Guile|Guile]]}}
{{:Street Fighter II/Guile}}
===[[Street Fighter II': Champion Edition]]===
'''Glitch Moves'''
{{Movelist|Street Fighter II': Champion Edition|Moves|[[Street Fighter II/Guile|Guile]]}}
**Magic Throw
Charge as you would for the Sonic Boom except you need to press Fierce Kick and Fierce Punch at the same time.
It works better if Fierce kick is pressed a fraction of a second before Punch.
There is also a delay between you moving the joystick forward and pressing the buttons of about .5 of a second.
You must be within throw distance for it to work however this move will throw the enemy no matter what they are doing at the time eg. Vega on the fence.
You can also repeat this move as many times as you like as long as you were charging for the required 1.5 seconds.
 
===[[Street Fighter II Champion Edition]]===
{{:Street Fighter II Champion Edition/Guile}}
===[[Street Fighter II Turbo]]===
===[[Street Fighter II Turbo]]===
{{Movelist|Street Fighter II Turbo|Moves|[[Street Fighter II/Guile|Guile]]}}
{{:Street Fighter II Turbo/Guile}}
===[[Super Street Fighter II]]===
===[[Super Street Fighter II]]===
{{Movelist|Super Street Fighter II|Moves|[[Street Fighter II/Guile|Guile]]}}
{{:Super Street Fighter II/Guile}}
===[[Super Street Fighter II Turbo]]===
===[[Super Street Fighter II Turbo]]===
{{Movelist|Super Street Fighter II Turbo|Moves|[[Street Fighter II/Guile|Guile]]}}
{{:Super Street Fighter II Turbo/Guile}}
===[[Super Street Fighter II Turbo HD Remix]]===
{{Movelist|Super Street Fighter II Turbo HD Remix|Moves|[[Street Fighter II/Guile|Guile]]}}
===[[Ultra Street Fighter II: The Final Challengers]]===
{{Movelist|Ultra Street Fighter II: The Final Challengers|Moves|[[Street Fighter II/Guile|Guile]]}}


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[[Category:Character move lists]]
[[Category:Character move lists]]
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