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(→‎Samus: Filled in a lot for Samus. (I really think I've found my groove with these now))
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Some of her strengths also work against each other; most particularly her floaty nature. While it makes it easy to get back onstage, it also makes her susceptible to getting KOed off the top (even with her heavy weight). She is also an easy target for combos as a whole due to said weight in tandem with her large stature, while her own combo ability is very poor in spite of the significant buffs it got when transitioning from the first game. Her main combo starters are her throws, which suffer from being hard to use as a result of her slow and laggy grab (even though it is the longest ranged grab in ''Melee'').
Some of her strengths also work against each other; most particularly her floaty nature. While it makes it easy to get back onstage, it also makes her susceptible to getting KOed off the top (even with her heavy weight). She is also an easy target for combos as a whole due to said weight in tandem with her large stature, while her own combo ability is very poor in spite of the significant buffs it got when transitioning from the first game. Her main combo starters are her throws, which suffer from being hard to use as a result of her slow and laggy grab (even though it is the longest ranged grab in ''Melee'').


All in all, though, Samus is a large and mighty tank, with some power and great range to both keep her in long after most others are dead, and still put of a strong effort. If you're looking for a character that will combine the best from heavyweights and floaties, look no further than the deadliest bounty hunter Nintendo's had to offer.
All in all, though, Samus is a large and mighty tank, with some power and great range to both keep her in long after most others are dead, and still put up a valiant fight. If you're looking for a character that will combine the best from heavyweights and floaties, look no further than the deadliest bounty hunter Nintendo's had to offer.


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