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If for any reason Mario stopped being Nintendo's mascot, Link would most definitely be the person who would take his place. As the second most popular Nintendo protagonist of all time, Link not only likes to wear green, but as the wielder of the Triforce of Courage, he has been reincarnated for millennia to protect the town of Hyrule (and sometimes other lands) from monsters, save Princess Zelda, trounce his eternal nemesis, Ganon, and most impressivley, he's done all this without saying a single word.
If for any reason Mario stopped being Nintendo's mascot, Link would most definitely be the person who would take his place. As the second most popular Nintendo protagonist of all time, Link not only likes to wear green, but as the wielder of the Triforce of Courage, he has been reincarnated for millennia to protect the town of Hyrule (and sometimes other lands) from monsters, save Princess Zelda, trounce his eternal nemesis, Ganon, and most impressively, he's done all this without saying a single word.


Link is a slow mover but carries a lot of projectiles, such as bombs, bow, and boomerang. Link's shield can block projectiles if you keep the control stick neutral. Link's hookshot can be used as an alternative to a third jump, by doing a hookshot on a wall.
As a member of the Original 12 in ''Smash'', it's no surprise Link is part of the roster alongside Nintendo's other all stars in ''Melee''. Much like Samus, Link maintains his role from Smash 64 as a long-ranged fighter that relies on zoning out the opponent to make up for his poor speed. He a rather unique character in ''Melee'';  though he isn't  quite as sluggish as he was in ''Smash 64'', Link remains a slow mover. He makes up for it by maintaining more long rang options that nearly every other character, such as his bombs, bow, and boomerang, which all posses a wide variety of uses and grant him options for most situations, with boomerang and bombs in particular being great for starting and extending combos. His arsenal doesn't end with his projectiles; his Master Sword is not for show, and it grants Link some of the best ranged (albeit sluggish) moves in the game, optimizing a zoner and keep-away playstyle; unlike Marth and Roy, Link's sword has only one hitbox, making overall gameplay as Link quite a bit simpler. Like his younger self, Link carries his own personal shield in addition to the normal one; the Hylian Shield can block projectiles if you keep the control stick neutral. Link's Hookshot grants him the second longest grab range in Melee (though his actual throws are only 50/50) and in midair, can be used as an alternative to a third jump, by doing a hookshot on a wall. Where Link really shines is in aerial combat; not only does he move pretty fast in the air, but he has great aerial attacks with a wide variety of applications.
 
While some of his crippling flaws from the first game were addressed, he still suffers from noticeable weaknesses. He is still pretty fast for a character of his strength, weight and range, but against faster characters, especially ones with reliable projectiles, he still has a hard time keeping up with them. His weight and falling speed help him eat vertical kill moves, but on the flipside, he also struggles to make it onstage if launched far enough, especially with his poor aerial jump and Spin Attack only granting moderate distance at best. This combination of attributes also makes him very vulnerable to consecutive attacks and combos that can trap you until you take extreme damage, meaning that when trying to combo or go for the kill yourself, Link must tread very carefully, lest he lose a stock himself.
 
Link has certinaly had a wide variety of ups and downs in Smash history. Here, he's certainly improved from his poor showing in ''Smash 64'', but all in all, he's considered an average to below average character in comparsion the rest of the gang. His playerbase is small, but passionate, and have managed to prove that in spite of his flaws, he can be a threat in the right hands, and he does have his fair share of strengths, but it's hard to call him truly viable in the end. Link is best fit for you if you like aerial combat, playing keep-away, and using your noggin to come out on top.


;Advantages
;Advantages
*''Many projectiles'': Link has many projectiles like the boomerang, the bow and arrow and the bombs. These can be useful for many things. Like the bomb can be used to save himself.
*''Many projectiles'': Link has many projectiles like the boomerang, the bow and arrow and the bombs. These can be useful for many things. Like the bomb can be used to save himself if he's carrying one offstage.
*''UP special move'': Link's UP {{gc|B}} attack is extremely powerful if used correctly. This is also very useful when getting back to stage.
*''UP special move'': Link's UP {{gc|B}} attack is extremely powerful if used correctly. This is also very useful when getting back to stage. In the NTSC version, a late hit knocks the opponent on a vicious semi-spike angle, pretty much ensuring your opponent's death if he/she is offstage. This was changed in PAL versions, but it's good power and long range still makes it effective at keeping foes from recovering.  
*{{cade|Tap}}{{gc|A}}: When rapidly clicking {{gc|A}} link is pretty much defended from all attacks coming from the front, however from the rear or the top he is very vulnerable.
*{{cade|Tap}}{{gc|A}}: When rapidly clicking {{gc|A}} link is pretty much defended from all attacks coming from the front, however from the rear or the top he is very vulnerable.
*''Smash attacks'': Link's smash attacks are very powerful, all of his smash attacks can produce more than 1 hit.
*''Smash attacks'': Link's smash attacks are very powerful, all of his smash attacks can produce more than 1 hit.