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Basic information
Display title | Command & Conquer: Generals - Zero Hour/GLA Toxin General vs. GLA Stealth General |
Default sort key | Command & Conquer: Generals - Zero Hour/GLA Toxin General vs. GLA Stealth General |
Page length (in bytes) | 8,487 |
Page ID | 74975 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Karlcsr (talk | contribs) |
Date of page creation | 00:11, 11 October 2008 |
Latest editor | 58.172.208.21 (talk) |
Date of latest edit | 11:58, 2 May 2009 |
Total number of edits | 3 |
Total number of distinct authors | 3 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Page properties
Transcluded templates (12) | Templates used on this page:
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SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | The Toxin General in this mission plays like a “weak” Demolitions General. It seems the toxin Marauders don’t quite carry the same punch as the regular Marauders... |