Jump to navigation
Jump to search
(AGN -> HN, back -> prev :Community Issues, Replaced: width: → width: AWB) |
m (Added Footer nav) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 9: | Line 9: | ||
The squire is the basic fighting class. There is no job-level requirement to change class to a squire and is available to everbody at the start. Special jobs override the squire class (for example: Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities. | The squire is the basic fighting class. There is no job-level requirement to change class to a squire and is available to everbody at the start. Special jobs override the squire class (for example: Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities. | ||
{| | {| {{prettytable|notwide=1}} | ||
| colspan=3 style="background: #00dd70; text-align: center | | colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Basic Skill''' | ||
|- | |- | ||
| '''Name''' || '''JP''' || '''Description''' | | '''Name''' || '''JP''' || '''Description''' | ||
|- | |- | ||
| ''Accumulate'' || 300 || Charge up one's power to raise physical attack power. | | ''Accumulate'' || 300 || Charge up one's power to raise physical attack power.<br>Range: Auto<br>Effect: 1<br>Physical Attack +1 | ||
|- | |- | ||
| ''Dash'' || 80 || Run into enemy with body.<br>Range: 1, Vertical: 1<br>Effect: 1<br>Can knock target back one square | | ''Dash'' || 80 || Run into enemy with body.<br>Range: 1, Vertical: 1<br>Effect: 1<br>Can knock target back one square | ||
Line 22: | Line 22: | ||
| ''Heal'' || 150 || Recover from abnormal status effects.<br>Range: Auto, Vertical 2<br>Effect: 1<br>Cancel: Darkness, Silence, Poison | | ''Heal'' || 150 || Recover from abnormal status effects.<br>Range: Auto, Vertical 2<br>Effect: 1<br>Cancel: Darkness, Silence, Poison | ||
|- | |- | ||
| colspan=3 style="background: #00dd70; text-align: center | | colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Reaction''' | ||
|- | |- | ||
| '''Name''' || '''JP''' || '''Description''' | | '''Name''' || '''JP''' || '''Description''' | ||
Line 28: | Line 28: | ||
| ''Counter Tackle'' || 180 || Counter with a dash attack. | | ''Counter Tackle'' || 180 || Counter with a dash attack. | ||
|- | |- | ||
| colspan=3 style="background: #00dd70; text-align: center | | colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Support''' | ||
|- | |- | ||
| '''Name''' || '''JP''' || '''Description''' | | '''Name''' || '''JP''' || '''Description''' | ||
Line 40: | Line 40: | ||
| ''Gained JP Up'' || 200 || Amount of JP earned in battle is increased. | | ''Gained JP Up'' || 200 || Amount of JP earned in battle is increased. | ||
|- | |- | ||
| colspan=3 style="background: #00dd70; text-align: center | | colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Movement''' | ||
|- | |- | ||
| '''Name''' || '''JP''' || '''Description''' | | '''Name''' || '''JP''' || '''Description''' | ||
Line 46: | Line 46: | ||
| ''Move +1'' || 200 || Increase movement range by 1. | | ''Move +1'' || 200 || Increase movement range by 1. | ||
|} | |} | ||
{{Footer Nav|game=Final Fantasy Tactics|prevpage=Walkthrough|nextpage=Jobs/Chemist|nextname=Chemist}} |
Latest revision as of 01:09, 26 March 2009
The squire is the basic fighting class. There is no job-level requirement to change class to a squire and is available to everbody at the start. Special jobs override the squire class (for example: Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities.
Basic Skill | ||
Name | JP | Description |
Accumulate | 300 | Charge up one's power to raise physical attack power. Range: Auto Effect: 1 Physical Attack +1 |
Dash | 80 | Run into enemy with body. Range: 1, Vertical: 1 Effect: 1 Can knock target back one square |
Throw Stone | 90 | Throw stones at a distant enemy. Range: 4 Effect: 1 Can knock target back one square. |
Heal | 150 | Recover from abnormal status effects. Range: Auto, Vertical 2 Effect: 1 Cancel: Darkness, Silence, Poison |
Reaction | ||
Name | JP | Description |
Counter Tackle | 180 | Counter with a dash attack. |
Support | ||
Name | JP | Description |
Equip Axe | 170 | Equip axe regardless of job. |
Monster Skill | 200 | Target friendly monster within range of 3 acquires new abilities. |
Defend | 50 | Defend and prepare for an attack. |
Gained JP Up | 200 | Amount of JP earned in battle is increased. |
Movement | ||
Name | JP | Description |
Move +1 | 200 | Increase movement range by 1. |