From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(AGN -> HN, back -> prev :Community Issues, Replaced: width: → width: AWB)
m (Added Footer nav)
 
(2 intermediate revisions by one other user not shown)
Line 9: Line 9:
The squire is the basic fighting class.  There is no job-level requirement to change class to a squire and is available to everbody at the start.  Special jobs override the squire class (for example:  Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities.
The squire is the basic fighting class.  There is no job-level requirement to change class to a squire and is available to everbody at the start.  Special jobs override the squire class (for example:  Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities.


{| border=1 cellpadding=2 style="width:80%"
{| {{prettytable|notwide=1}}
| colspan=3 style="background: #00dd70; text-align: center; border: 2px; height:30px; font-size:20px;" | '''Basic Skill'''
| colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Basic Skill'''
|-
|-
| '''Name''' || '''JP''' || '''Description'''
| '''Name''' || '''JP''' || '''Description'''
|-
|-
| ''Accumulate'' || 300 || Charge up one's power to raise physical attack power. (This technique is exclusive to Ramza)<br>Range: Auto<br>Effect: 1<br>Physical Attack +1
| ''Accumulate'' || 300 || Charge up one's power to raise physical attack power.<br>Range: Auto<br>Effect: 1<br>Physical Attack +1
|-
|-
| ''Dash'' || 80 || Run into enemy with body.<br>Range: 1, Vertical: 1<br>Effect: 1<br>Can knock target back one square
| ''Dash'' || 80 || Run into enemy with body.<br>Range: 1, Vertical: 1<br>Effect: 1<br>Can knock target back one square
Line 22: Line 22:
| ''Heal'' || 150 || Recover from abnormal status effects.<br>Range: Auto, Vertical 2<br>Effect: 1<br>Cancel:  Darkness, Silence, Poison
| ''Heal'' || 150 || Recover from abnormal status effects.<br>Range: Auto, Vertical 2<br>Effect: 1<br>Cancel:  Darkness, Silence, Poison
|-
|-
| colspan=3 style="background: #00dd70; text-align: center; border: 2px; height:30px; font-size:20px;" | '''Reaction'''
| colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Reaction'''
|-
|-
| '''Name''' || '''JP''' || '''Description'''
| '''Name''' || '''JP''' || '''Description'''
Line 28: Line 28:
| ''Counter Tackle'' || 180 || Counter with a dash attack.
| ''Counter Tackle'' || 180 || Counter with a dash attack.
|-
|-
| colspan=3 style="background: #00dd70; text-align: center; border: 2px; height:30px; font-size:20px;" | '''Support'''
| colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Support'''
|-
|-
| '''Name''' || '''JP''' || '''Description'''
| '''Name''' || '''JP''' || '''Description'''
Line 40: Line 40:
| ''Gained JP Up'' || 200 || Amount of JP earned in battle is increased.
| ''Gained JP Up'' || 200 || Amount of JP earned in battle is increased.
|-
|-
| colspan=3 style="background: #00dd70; text-align: center; border: 2px; height:30px; font-size:20px;" | '''Movement'''
| colspan=3 style="background: #00dd70; text-align: center; font-size:20px;" | '''Movement'''
|-
|-
| '''Name''' || '''JP''' || '''Description'''
| '''Name''' || '''JP''' || '''Description'''
Line 46: Line 46:
| ''Move +1'' || 200 || Increase movement range by 1.
| ''Move +1'' || 200 || Increase movement range by 1.
|}
|}
{{Footer Nav|game=Final Fantasy Tactics|prevpage=Walkthrough|nextpage=Jobs/Chemist|nextname=Chemist}}

Latest revision as of 01:09, 26 March 2009

FFT Squire (M) - Status.gif
FFT Squire (F) - Status.gif
FFT Squire (M).gif
FFT Squire (F).gif

The squire is the basic fighting class. There is no job-level requirement to change class to a squire and is available to everbody at the start. Special jobs override the squire class (for example: Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities.

Basic Skill
Name JP Description
Accumulate 300 Charge up one's power to raise physical attack power.
Range: Auto
Effect: 1
Physical Attack +1
Dash 80 Run into enemy with body.
Range: 1, Vertical: 1
Effect: 1
Can knock target back one square
Throw Stone 90 Throw stones at a distant enemy.
Range: 4
Effect: 1
Can knock target back one square.
Heal 150 Recover from abnormal status effects.
Range: Auto, Vertical 2
Effect: 1
Cancel: Darkness, Silence, Poison
Reaction
Name JP Description
Counter Tackle 180 Counter with a dash attack.
Support
Name JP Description
Equip Axe 170 Equip axe regardless of job.
Monster Skill 200 Target friendly monster within range of 3 acquires new abilities.
Defend 50 Defend and prepare for an attack.
Gained JP Up 200 Amount of JP earned in battle is increased.
Movement
Name JP Description
Move +1 200 Increase movement range by 1.