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Requirements: Archer level 2

Thieves are fast characters that are able to move quickly around the map. Their steal abilities can be an effective way to cripple an enemy while improving your inventory.

All Thief abilities require no MP and are immediately cast. Any equipment stolen is not automatically equipped, but added to your inventory. The Chemist Support Ability, Equip Change, is the only way to equip stolen items during battle.

Action (Steal)
Name JP Range Effect Description
Gil Taking 10 1 1 enemy Steal Gil from opponent.
Steal Heart 150 3 1 enemy Charm opponent.
Steal Helmet 350 1 1 enemy Steal target's helmet.
Steal Armor 450 1 1 enemy Steal target's armor.
Steal Shield 350 1 1 enemy Steal target's shield.
Steal Weapon 600 1 1 enemy Steal target's weapon.
Steal Accessory 500 1 1 enemy Steal target's accessory item.
Steal Exp 250 1 1 Steal Exp from enemy.
Reaction Abilities
Caution 200 Take defensive position after receiving damage.
Gilgame Heart 200 Receive Gil in the amount of damage received.
Catch 200 Catch thrown item and keep it.
Support Abilities
Secret Hunt 200 Allows you to poach killed monsters.
Movement Abilities
Move+2 520 Increases Move by 2.
Jump+2 480 Increases Jump by 2.

Total JP to Master: 4460