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{{Header Nav|game=Half-Life: Blue Shift}}
{{Header Nav|game=Half-Life: Blue Shift}}
[[Image:HLbs_holographicGuide.JPG|thumb|right|Holographic guide]]
[[File:HLbs_holographicGuide.jpg|thumb|right|Holographic guide]]
If you've never played any of the [[:Category:Half-Life|Half-Life]] series, then the best place to start is with the "Training Room". The holographic guide will talk you through everything you need to navigate your way through [[Half-Life: Blue Shift]], and the rest of the games in the series.
If you've never played any of the [[:Category:Half-Life|Half-Life]] series, then the best place to start is with the "Training Room". The holographic guide will talk you through everything you need to navigate your way through [[Half-Life: Blue Shift]], and the rest of the games in the series.


Starting with the basics of moving around, then jumping, crouching, crouch-jumping, navigating puzzles, push/pulling objects, using health stations and flashlights and eventually the crowbar and the mp5. The guide will then take you through swimming and environment hazards, character interaction and finally using the track carts.
Starting with the basics of moving around, then jumping, crouching, crouch-jumping, navigating puzzles, push/pulling objects, using health stations and flashlights and eventually the crowbar and the mp5. The guide will then take you through swimming and environment hazards, character interaction and finally using the track carts.
{{Footer Nav|game=Half-Life: Blue Shift|prevpage=|nextpage=Insecurity}}
{{Footer Nav|game=Half-Life: Blue Shift|prevpage=|nextpage=Insecurity}}

Latest revision as of 18:05, 19 January 2022

Holographic guide

If you've never played any of the Half-Life series, then the best place to start is with the "Training Room". The holographic guide will talk you through everything you need to navigate your way through Half-Life: Blue Shift, and the rest of the games in the series.

Starting with the basics of moving around, then jumping, crouching, crouch-jumping, navigating puzzles, push/pulling objects, using health stations and flashlights and eventually the crowbar and the mp5. The guide will then take you through swimming and environment hazards, character interaction and finally using the track carts.