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{{Header Nav|game=Need for Speed II}}
{{Header Nav|game=Need for Speed II|num=1}}
{{subpage}}
{{Infobox
{{Game
|completion=1
|image=Nfs2coverart.jpg
|title=Need for Speed II
|title=Need for Speed II
|image=Nfs2coverart.jpg
|developer={{colist|EA Seattle|EA Canada}}
|developer=[[EA Canada]]
|publisher=[[Electronic Arts]]
|publisher=[[Electronic Arts]]
|genre=[[:Category:Racing|Racing]]
|year=1997
|systems=[[Windows]], [[PlayStation]]
|systems={{syslist|win}}
|released={{sys|win}}{{us|1997|April 30}} {{eu|1997}}
|ratings={{ESRB|E}}{{ESRB|KA}}
{{sys|ps}}{{us|1997|March 31}} {{eu|1997|May}} {{jp|1997|July 3}}
|title1=Need for Speed II
|developer1={{colist|EA Seattle|EA Canada}}
|publisher1=[[Electronic Arts]]
|year1=1997
|systems1={{syslist|ps}}
|title2=Need for Speed II: Special Edition
|developer2={{colist|EA Seattle|EA Canada}}
|publisher2=[[Electronic Arts]]
|year2=1997
|systems2={{syslist|win}}
|genre=[[Racing]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|E}} {{OFLC|G}}
|preceded by=[[The Need for Speed]]
|preceded by=[[The Need for Speed]]
|followed by=[[Need for Speed III: Hot Pursuit]]
|followed by=[[Need for Speed III: Hot Pursuit]]
|series=Need for Speed
|series=Need for Speed
|pcgamingwiki=Need for Speed II
}}
}}
 
'''Need for Speed II''', released in Japan as '''Over Drivin' II''', is the second game in the [[:Category:Need for Speed|Need for Speed series]] and follows [[The Need for Speed]]. It significantly changes from the emphasis of realism in ''The Need for Speed'' to arcade-like gameplay, though it also introduces car tuning. As does its predecessor, ''Need for Speed II'' features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the ''The Need for Speed''. There is also a Special Edition for Windows and a Greatest Hits version for the PlayStation.
'''Need for Speed II''', released in Japan as '''Over Drivin' II''', is a 1997 arcade racing video game developed by [[EA Canada]] and published by [[Electronic Arts]]. It is the second game in the [[:Category:Need for Speed|Need for Speed series]] and follows [[The Need for Speed]]. It significantly changes from the emphasis of realism in ''The Need for Speed'' to arcade-like gameplay, though it also introduces car tuning. As does its predecessor, ''Need for Speed II'' features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the ''The Need for Speed''.
 
{{Continue Nav}}


==Gameplay==
==Gameplay==
{{YouTube
|video=cEgJBw3QSUI
|float=right
|width=300
|title=Need for Speed 2 Intro HQ
|duration=2:00
|description=Need for Speed II introduction sequence.
}}
Need for Speed II can be played in either Single player or Multiplayer mode. The following race types can be played:
Need for Speed II can be played in either Single player or Multiplayer mode. The following race types can be played:
* Knockout - Knockout races are available once the player has completed a tournament. In this mode the player that is in last position after every lap will be eliminated. This goes on until there is only one player left.
* Knockout - Knockout races are available once the player has completed a tournament. In this mode the player that is in last position after every lap will be eliminated. This goes on until there is only one player left.
* Single Race - Normal circuit races with a set number of laps.
* Single Race - Normal circuit races with a set number of laps.
* Tournament - A series of races that involves every track in the game, in which players with the most points wins the tournament. The better your position, the more points you earn.
* Tournament - A series of races that involves every track in the game, in which players with the most points wins the tournament. The better your position, the more points you earn.
Each of these race types can be customized. Customization of tracks includes physics (Arcade, Simulation, or Wild (SE only)), catch-up mode, driving direction, opponents (Class, skill level, and how many (up to 7)), and a mirrored option of the the selected tracks. One thing that is unique about this game is the music, which is directly adapted to the gaming situation.  
Each of these race types can be customized. Customization of tracks includes physics (Arcade, Simulation, or Wild (SE only)), catch-up mode, driving direction, opponents (Class, skill level, and how many (up to 7)), and a mirrored option of the selected tracks. One thing that is unique about this game is the music, which is directly adapted to the gaming situation.


==''Need for Speed II: Special Edition''==
==''Need for Speed II: Special Edition''==
'''Need for Speed II: Special Edition''', informerly called '''Need for Speed II SE''', was released on November 6, 1997 in the United States and on February 2, 1998 in Japan and Europe. It includes an extra track, four extra cars, three bonus cars, a new driving style called "wild", and 3dfx Glide hardware-acceleration support. These new features add up to a substantially improved game. Because the Voodoo Graphics and the Voodoo Rush were the only 3dfx cards available at the time of the game's release, and because Electronic Arts did not future-proof the game's installer, the later 3dfx graphics card models such as the Voodoo 2 are not detected during the ''Need for Speed II SE'' installation process (a pop-up will confirm 3dfx detection). Subsequently, the installer doesn't copy from the disc the secondary version of the program with 3D acceleration. The problem is easily solved by manually copying and running the alternate executable file. Glide wrappers are available for non-3dfx graphics cards so that modern computers can run the game with hardware-acceleration. Besides smoothing out the in-game textures, the 3dfx version of the game also features additional visual effects not found in the software version, such as car reflections, weather, fog, shading, improved skybox rendering, and transparent in-game menu overlay featuring a rotating view around the player's car. These visual enhancements are standard in both the software and the hardware accelerated versions of ''Need for Speed III: Hot Pursuit'', ''Need for Speed: High Stakes'', ''Need for Speed: Porsche Unleashed'', and ''Need for Speed: Hot Pursuit 2''.
'''Need for Speed II: Special Edition''', informally called '''Need for Speed II SE''', added seven new cars, one new track, 3dfx Glide support, and a new driving style (Wild). Besides smoothing out the in-game textures, the 3dfx version of the game also features additional visual effects not found in the software version, such as car reflections, weather, fog, shading, improved skybox rendering, and transparent in-game menu overlay featuring a rotating view around the player's car. These visual enhancements are standard in both the software and the hardware accelerated versions of Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, and Need for Speed: Hot Pursuit 2.
 
==''Need for Speed II (Greatest Hits)''==
The Greatest Hits version has a green band on the side of the package instead of a black band. Greatest Hits is just a distinction showing that a game has met certain sales criteria within two years of its release for the PlayStation game consoles.


{{ToC}}
{{ToC}}
{{Need for Speed}}
{{Need for Speed}}


[[Category:Electronic Arts]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Windows]]
[[Category:PlayStation]]
[[Category:EA Canada]]
[[Category:Electronic Arts]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Sony Greatest Hits]]
[[Category:Sony Greatest Hits]]

Latest revision as of 16:01, 30 March 2023

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Box artwork for Need for Speed II.
Box artwork for Need for Speed II.
Need for Speed II
Developer(s)EA Seattle, EA Canada
Publisher(s)Electronic Arts
Year released1997
System(s)Windows
Preceded byThe Need for Speed
Followed byNeed for Speed III: Hot Pursuit
SeriesNeed for Speed
Genre(s)Racing
Players1-2
ModesSingle player, Multiplayer
Rating(s)ESRB EveryoneESRB Kids to Adults
Need for Speed II
Developer(s)EA Seattle, EA Canada
Publisher(s)Electronic Arts
Year released1997
System(s)PlayStation
Need for Speed II: Special Edition
Developer(s)EA Seattle, EA Canada
Publisher(s)Electronic Arts
Year released1997
System(s)Windows
LinksNeed for Speed II at PCGamingWikiNeed for Speed II ChannelSearchSearch

Need for Speed II, released in Japan as Over Drivin' II, is the second game in the Need for Speed series and follows The Need for Speed. It significantly changes from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it also introduces car tuning. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the The Need for Speed. There is also a Special Edition for Windows and a Greatest Hits version for the PlayStation.

Gameplay[edit]

Need for Speed 2 Intro HQ (2:00)
Need for Speed II introduction sequence.

Need for Speed II can be played in either Single player or Multiplayer mode. The following race types can be played:

  • Knockout - Knockout races are available once the player has completed a tournament. In this mode the player that is in last position after every lap will be eliminated. This goes on until there is only one player left.
  • Single Race - Normal circuit races with a set number of laps.
  • Tournament - A series of races that involves every track in the game, in which players with the most points wins the tournament. The better your position, the more points you earn.

Each of these race types can be customized. Customization of tracks includes physics (Arcade, Simulation, or Wild (SE only)), catch-up mode, driving direction, opponents (Class, skill level, and how many (up to 7)), and a mirrored option of the selected tracks. One thing that is unique about this game is the music, which is directly adapted to the gaming situation.

Need for Speed II: Special Edition[edit]

Need for Speed II: Special Edition, informally called Need for Speed II SE, added seven new cars, one new track, 3dfx Glide support, and a new driving style (Wild). Besides smoothing out the in-game textures, the 3dfx version of the game also features additional visual effects not found in the software version, such as car reflections, weather, fog, shading, improved skybox rendering, and transparent in-game menu overlay featuring a rotating view around the player's car. These visual enhancements are standard in both the software and the hardware accelerated versions of Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, and Need for Speed: Hot Pursuit 2.

Need for Speed II (Greatest Hits)[edit]

The Greatest Hits version has a green band on the side of the package instead of a black band. Greatest Hits is just a distinction showing that a game has met certain sales criteria within two years of its release for the PlayStation game consoles.

Table of Contents

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