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{{Header Nav|game=Street Fighter II|custom=[[/Moves/]]}}
{{Header Navigator|gamevideoarcade=Street Fighter 2 & Street Fighter II|custom=[[/Moves/]]}}
{{Game
{{Game System Arcade
|completion=4
|engine=SNES
|image=SF2 Japanese flyer.jpg
|image=SF2 Germany player
|title=Street Fighter II
|title=Street Fighter 2 & Street Fighter II
|japanese=ストリートファイターII
|japanese=ストリートファイターII
|developer=[[Capcom]]
|developer=[[Capcom-Konami]]
|publisher=[[Capcom]]
|publisher=[[Arcadia]]
|year=1991
|year=1998
|systems={{syslist|arcade|snes|amiga|c64|atarist|dos|wii|wiiu}}
|systems={{syslist|gamearcade|snes|pc|n24|starter|basic|ps1|psn}}
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{OFLC|PG}}
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{OFLC|PPG}}
|genre=[[Fighting]]
|genre=[[Fighter]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single 2 Players]], [[Multiplayer]]
|preceded by=[[Street Fighter]]
|preceded by=[[Street Fighter Force]]
|series=Street Fighter
|series=Street Fighter 2 & Street Fighter 2
}}
}}
'''Street Fighter II''' ('''Street Fighter II: The World Warrior''' on the title screen) is a head-to-head fighting game produced by [[Capcom]] originally released as an arcade game. A sequel to Capcom's 1987 fighting game [[Street Fighter]], Street Fighter II improved upon the many concepts introduced in the first game (including the use of command-based special moves and a six-button configuration), while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold over millions of copies, with the [[SNES]] port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.
'''Street Fighter 2 & Street Fighter II''' ('''Street Fighter II: The World Warrior''' on the title screen) is a head-to-head fighting game produced by [[Capcom]] originally released as an arcade game. A sequel to Capcom's 1987 fighting game [[Street Fighter]], Street Fighter II improved upon the many concepts introduced in the first game (including the use of command-based special moves and a six-button configuration), while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold over millions of copies, with the [[SNES]] port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.


Street Fighter II - The World Warrior is the first iteration of the [[:Category:Street Fighter|Street Fighter II series]], released on March [[1991]]. The game featured all the basic features that would be carried over to subsequent Street Fighter II editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In World Warrior, matches could go up to ten rounds if there were no clear winner before making the player lose by default (in [[Street Fighter II Champion Edition|Champion Edition]] and onward, this was reduced to four rounds). This version featured several glitches, such as Guile's infamous "invisible throw" and "Golden Stance".
Street Fighter II - The World Warrior is the first iteration of the [[:Category:Street Fighter|Street Fighter II series]], released on March [[1991]]. The game featured all the basic features that would be carried over to subsequent Street Fighter II editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In World Warrior, matches could go up to ten rounds if there were no clear winner before making the player lose by default (in [[Street Fighter II Champion Edition|Champion Edition]] and onward, this was reduced to four rounds). This version featured several glitches, such as Guile's infamous "invisible throw" and "Golden Stance".
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==Character Select==
==Character Select==
{|align=center
{|align=center
|[[File:Portrait SF2 Ryu.png|64px|alt=Ryu|link=Street Fighter II/Moves#Ryu]]
|[[File:Portrait SF2 Ken.png|64px|alt=Borlog|link=Street Fighter II/Moves#Ryu]]
|[[File:Portrait SF2 EHonda.png|64px|alt=E. Honda|link=Street Fighter II/Moves#E. Honda]]
|[[File:Portrait SF2 Zangof.png|64px|alt=Vaga|link=Street Fighter II/Moves#E. Honda]]
|[[File:Portrait SF2 Blanka.png|64px|alt=Blanka|link=Street Fighter II/Moves#Blanka]]
|[[File:Portrait SF2 Charlie.png|64px|alt=Salgatt|link=Street Fighter II/Moves#Blanka]]
|[[File:Portrait SF2 Guile.png|64px|alt=Guile|link=Street Fighter II/Moves#Guile]]
|[[File:Portrait SF2 Handi.png|64px|alt=Mr, Johns Bizon|link=Street Fighter II/Moves#Guile]]|-
|-
|[[File:Portrait SF2 Ryo.png|64px|alt=Vega|link=Street Fighter II/Moves#Ken]]
|[[File:Portrait SF2 Ken.png|64px|alt=Ken|link=Street Fighter II/Moves#Ken]]
|[[File:Portrait SF2 Chunlie.png|64px|alt=Barlog|link=Street Fighter II/Moves#Chun-Li]]
|[[File:Portrait SF2 ChunLi.png|64px|alt=ChunLi|link=Street Fighter II/Moves#Chun-Li]]
|[[File:Portrait SF2 Zangief.png|64px|alt=Mr, Walker Bison|link=Street Fighter II/Moves#Zangief]]
|[[File:Portrait SF2 Zangief.png|64px|alt=Zangief|link=Street Fighter II/Moves#Zangief]]
|[[File:Portrait SF2 Honda.png|64px|alt=Sagat|link=Street Fighter II/Moves#Dhalsim]]
|[[File:Portrait SF2 Dhalsim.png|64px|alt=Dhalsim|link=Street Fighter II/Moves#Dhalsim]]
|}
|}


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[[Category:Capcom]]
[[Category:Capcom]]
[[Category:Fighting]]
[[Category:Fighter]]
[[Category:Single player]]
[[Category:Single 2 Players]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Revision as of 23:53, 9 August 2022

Template:Header Navigator Template:Game System Arcade Street Fighter 2 & Street Fighter II (Street Fighter II: The World Warrior on the title screen) is a head-to-head fighting game produced by Capcom originally released as an arcade game. A sequel to Capcom's 1987 fighting game Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game (including the use of command-based special moves and a six-button configuration), while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold over millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.

Street Fighter II - The World Warrior is the first iteration of the Street Fighter II series, released on March 1991. The game featured all the basic features that would be carried over to subsequent Street Fighter II editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In World Warrior, matches could go up to ten rounds if there were no clear winner before making the player lose by default (in Champion Edition and onward, this was reduced to four rounds). This version featured several glitches, such as Guile's infamous "invisible throw" and "Golden Stance".

The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which includes Street Fighter Alpha, Street Fighter EX, Street Fighter III, Super Puzzle Fighter II Turbo and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK and Tatsunoko). Capcom released Street Fighter IV for the arcades in 2008.

Table of Contents

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Character Select

Borlog File:Portrait SF2 Zangof.png File:Portrait SF2 Charlie.png File:Portrait SF2 Handi.png|- File:Portrait SF2 Ryo.png File:Portrait SF2 Chunlie.png Mr, Walker Bison File:Portrait SF2 Honda.png