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{{All Game Nav|game=Street Fighter II Turbo|parent=Street Fighter II|custom=[[Move Lists/Capcom/SF2T|Character moves list]]|num=4}}
{{Header Nav|game=Street Fighter II Turbo|parent=Street Fighter II|custom=[[Move Lists/Capcom/SF2T|Character moves list]]|num=4}}
{{infobox|
{{infobox
|title=Street Fighter II
|title=Street Fighter II
|boxart=[[Image:SF2T title screen.png|250px]]
|boxart=[[Image:SF2T title screen.png|250px]]
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|japanese=ストリートファイターII' TURBO
|japanese=ストリートファイターII' TURBO
|categories=[[Fighting]]
|categories=[[Fighting]]
|systems=[[Arcade]], [[Super Nintendo]], [[Xbox Live Arcade|Xbox Live Arcade]]
|systems=[[Arcade]], [[Super Nintendo]], [[Xbox Live Arcade]]
|releasedates=[[1992]]
|releasedates=[[1992]]
|players=1-2
|players=1-2
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The cast, story, controls, and rules for Turbo are identicle to the original, so please see the [[Street Fighter II|SF2 guide]] for any questions regarding how to play. A list of the updates can be found below.  The enhancements of Turbo build on those established in Champion Edition, so see the [[Street Fighter II Champion Edition|SF2CE article]] for the list of changes that were carried over to Turbo.
The cast, story, controls, and rules for Turbo are identicle to the original, so please see the [[Street Fighter II|SF2 guide]] for any questions regarding how to play. A list of the updates can be found below.  The enhancements of Turbo build on those established in Champion Edition, so see the [[Street Fighter II Champion Edition|SF2CE article]] for the list of changes that were carried over to Turbo.


== Updates and changes ==
==Updates and changes==
* The game is significantly sped up compared to Champion Edition.  
* The game is significantly sped up compared to Champion Edition.  
* New costume palettes have been applied to all player one versions of the characters.
* New costume palettes have been applied to all player one versions of the characters.
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* The Street Fighter II' HF [[Xbox Live Arcade]] port got 12 [[Street Fighter II Turbo/Achievements|Achievements]].
* The Street Fighter II' HF [[Xbox Live Arcade]] port got 12 [[Street Fighter II Turbo/Achievements|Achievements]].


== Table of Contents ==
==Table of Contents==
{{:Street Fighter II/Table of Contents}}
{{:Street Fighter II/Table of Contents}}
 
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[[Category:Arcade]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:MAME]]

Revision as of 22:24, 31 May 2007

Template:Infobox

Street Fighter II Turbo (hereafter referred to as Turbo) was released less than one year after Champion Edition in response to the rapid increase in illegal bootleg versions of Street Fighter II that began to appear in the wake of the games popularity. The bootlegs allowed weird behavior such as mid-air special moves, and even changing a players character in the middle of a match. While they were interesting to try, they generally broke the balance of the characters.

Capcom decided to release Turbo as an official upgrade that could not be matched by bootleggers, while maintaining the character balance. It incorporated a number of enhancements, the biggest being a significant increase in the speed of the game compared to previous versions, hence the addition of "Turbo" or "Hyper Fighting" to the title. The game was officially converted to the Super Nintendo, but a form of the game is also contained in the Sega Genesis cartridge Street Fighter II Special Champion Edition.

The cast, story, controls, and rules for Turbo are identicle to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of Turbo build on those established in Champion Edition, so see the SF2CE article for the list of changes that were carried over to Turbo.

Updates and changes

  • The game is significantly sped up compared to Champion Edition.
  • New costume palettes have been applied to all player one versions of the characters.
  • Player two's color schemes are identical to the original color schemes.
  • The speed, damage, and priority of certain moves have been tweaked.
  • The differences between Ken and Ryu in Champion Edition have been exaggerated, differentiating them further.
  • Every regular (non-boss) character except Guile has been given one new ability. Guile was already considered too strong to warrant an additional move.
    • Blanka: A vertical rolling attack.
    • Chun Li: A fireball attack (presumably due to fan demand.)
    • Dhalsim: A teleport move.
    • E. Honda: A sumo butt-slam move.
    • Ken & Ryu: The ability to perform the whirlwind kick in mid-air.
    • Zangief: A quick spinning version of the lariat that offers low invulnerability. (Many players learned to counter the regular lariat by sweeping Zangief's feet.)
  • The Street Fighter II' HF Xbox Live Arcade port got 12 Achievements.

Table of Contents