Notmyhandle (talk | contribs) (→Basic Techniques: cleanup) |
m (Edits to down throw and neutral aerial) |
||
(24 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header Nav|game=Super Smash Bros. Melee}} | ||
[[File:SSBM Portrait Captain Falcon.png|right]] | |||
==Basic Techniques== | ==Basic Techniques== | ||
====Standard Attacks==== | ====Standard Attacks==== | ||
Line 10: | Line 13: | ||
| A quick punch. | | A quick punch. | ||
|- | |- | ||
| {{gc|A}}{{gc|A}} | | {{gc|A}} {{gc|A}} | ||
| Two quick punches. | | Two quick punches. | ||
|- | |- | ||
| {{gc|A}}{{gc|A}}{{gc|A}} | | {{gc|A}} {{gc|A}} {{gc|A}} | ||
| Two punches then he strikes with his knee. | | Two punches then he strikes with his knee. | ||
|- | |- | ||
| {{cade|Tap}}{{gc|A}} | | {{cade|Tap}} {{gc|A}} | ||
| Same as the above combo but he punches rapidly after the knee. | | Same as the above combo but he punches rapidly after the knee. | ||
|- | |- | ||
Line 23: | Line 26: | ||
|- | |- | ||
| Dash {{plus}} {{gc|A}} | | Dash {{plus}} {{gc|A}} | ||
| Rams into you with his shoulder | | Rams into you with his shoulder. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
Line 32: | Line 35: | ||
|- | |- | ||
| Smash Forward {{plus}} {{gc|A}} | | Smash Forward {{plus}} {{gc|A}} | ||
| Thrusts his elbow forward, sending the opponent away in flames. | | Thrusts his elbow forward, sending the opponent away in flames. When holding an item, he will send them upward instead (see Advanced Techniques). | ||
|- | |- | ||
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
Line 54: | Line 57: | ||
|- | |- | ||
| {{gc|A}} | | {{gc|A}} | ||
| He | | He kicks out in front of him twice. | ||
|- | |- | ||
| Forward {{plus}} {{gc|A}} | | Forward {{plus}} {{gc|A}} | ||
| He rams his knee in front of him. If your timing is off, it'll be very weak. If you connect just as he executes it, it'll be very strong and the enemy will get sent flying at a low trajectory. And he gets electrocuted. | | He rams his knee in front of him. If your timing is off, it'll be very weak. If you connect just as he executes it, it'll be very strong and the enemy will get sent flying at a low trajectory. And he gets electrocuted. | ||
|- | |- | ||
| Backwards {{plus}} {{gc|A}} | |width="110"|Backwards {{plus}} {{gc|A}} | ||
| He swings his fist behind him. | | He swings his fist behind him. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| He rams his feet downward sending opponents downward | | He rams his feet downward sending opponents downward. If the opponent is on the ground, they will bounce off of the floor into the air. | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| He does a backflip in the air, attacking with his feet. | | He does a backflip in the air, attacking with his feet. | ||
|} | |} | ||
====Special Attacks==== | ====Special Attacks==== | ||
Line 75: | Line 77: | ||
!Button(s) | !Button(s) | ||
!Attack | !Attack | ||
!Image | |||
!Description/notes | !Description/notes | ||
|- | |- | ||
| {{gc|B}} | | {{gc|B}} | ||
| | | Falcon Punch | ||
| He charges up this punch for a little less than a second then unleashes a fiery attack that sends opponents flying quite far, even with the slightest damage. Also, as he does the punch, there's a large falcon in flames that you can see. | | [[File:Melee-FalconPunch.png|200px]] | ||
| He charges up this punch for a little less than a second then unleashes a fiery attack that sends opponents flying quite far, even with the slightest damage. Also, as he does the punch, there's a large falcon in flames that you can see. It's possible to KO an opponent with 0% damage. | |||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|B}} | | {{gc|Up|Control}} {{plus}} {{gc|B}} | ||
| Falcon Dive | | Falcon Dive | ||
| [[File:Melee-FalconDive.png|200px]] | |||
| He jumps into the air, attempting to grab an enemy. If he does then he attacks then causes an explosion, sending you away, in flames, might I add. If you've double jumped and you get hit, you can double jump again. If you connect with this move you can repeat it. | | He jumps into the air, attempting to grab an enemy. If he does then he attacks then causes an explosion, sending you away, in flames, might I add. If you've double jumped and you get hit, you can double jump again. If you connect with this move you can repeat it. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|B}} | | {{gc|Down|Control}} {{plus}} {{gc|B}} | ||
| Falcon Kick | | Falcon Kick | ||
| [[File:Melee-FalconKick.png|200px]] | |||
| On the ground, he slides across the ground with a "fire forcefield" in front of him. In the air, he dives downward in the same fashion. | | On the ground, he slides across the ground with a "fire forcefield" in front of him. In the air, he dives downward in the same fashion. | ||
|- | |- | ||
| {{gc|Left|Control}} ({{gc|Right|Control}}) {{plus}} {{gc|B}} | |width="110"|{{gc|Left|Control}} ({{gc|Right|Control}}) {{plus}} {{gc|B}} | ||
| Raptor Boost | | Raptor Boost | ||
| On the ground, he charges forward for a short distance, and when he connects, he sends the opponent upward, in flames again. An aerial Raptor Boost will send the opponent downward, but be careful, because you'll lose all attacking ability, as if you used an | | [[File:Melee-RaptorBoost.png|200px]] | ||
| On the ground, he charges forward for a short distance, and when he connects, he sends the opponent upward, in flames again. An aerial Raptor Boost will send the opponent downward, but be careful, because you'll lose all attacking ability, as if you used an {{gc|up|control}} {{plus}} {{gc|B}}. | |||
|} | |} | ||
Line 104: | Line 111: | ||
|- | |- | ||
| Forward | | Forward | ||
| He | | He punches the opponent up into the air. Many moves can follow this. | ||
|- | |- | ||
| {{gc|Up|Control}} | | {{gc|Up|Control}} | ||
| . | | He throws the opponent. Follow up with a forward aerial if the opponent is at a high enough percent. | ||
|- | |- | ||
| Backwards | | Backwards | ||
| He kicks | | He kicks the opponent from behind himself. On the edge, you can follow up with a meteor smash. | ||
|} | |} | ||
==Advanced Techniques== | ==Advanced Techniques== | ||
===Double Double Jump=== | |||
Double jump, then do a Falcon Kick. Afterwards you can Double jump again. Since he loses a lot of height after the kick, only use it if you are hit away from the stage on a high trajectory. | Double jump, then do a Falcon Kick. Afterwards you can Double jump again. Since he loses a lot of height after the kick, only use it if you are hit away from the stage on a high trajectory. | ||
===Melee Weapon Smash=== | |||
When Falcon smashes with a melee item, he thrusts it forward and jams it up. The upward jam will launch weak enough enemies up. Using the homerun bat ends in a star KO. He also launces a barrage of stars (about five or six) with the star rod. | When Falcon smashes with a melee item, he thrusts it forward and jams it up. The upward jam will launch weak enough enemies up. Using the homerun bat ends in a star KO. He also launces a barrage of stars (about five or six) with the star rod. | ||
===Raptor Boost Kick=== | ===Raptor Boost Kick=== | ||
Immediately after using the raptor boost on a foe, use his up smash attack as they are coming down, sometimes you can juggle your opponent with his up smash. Note, this only works if you are on the ground with his raptor boost and are hitting them up. | Immediately after using the raptor boost on a foe, use his up smash attack as they are coming down, sometimes you can juggle your opponent with his up smash. Note, this only works if you are on the ground with his raptor boost and are hitting them up. | ||
===Meteor Smash=== | |||
Now this strategy is to use the meteor smash to eliminate your opponent. Before trying, make sure your foe has at least 120% damage count. If you use this in a bonus timed match or in classic/all-star mode, you can get about 400% everytime you do this. Now there are multiple ways to start but only one way to wrap it up. You can | |||
*{{gc|B}} {{plus}} {{gc|Right|Control}} or {{gc|B}} {{plus}} {{gc|Left|Control}} then {{gc|Down|Control}} {{plus}} {{gc|A}} either near the edge or the far left/right side of the screen (because if you do it in the middle then they will hit the platform). | |||
*Throw {{gc|Up|Control}} and time a double jump to where they are near and you have enough time to use the {{gc|Down|Control}} {{plus}} {{gc|A}} without them escaping. It sounds hard but it is very easy. | |||
*Last but not least use your crouch {{gc|A}} attack and time your jump to be close and have enough time to hit with your {{gc|Down|Control}} {{plus}} {{gc|A}}. | |||
{{Footer Nav|game=Super Smash Bros. Melee|prevpage=Bowser|nextpage=Donkey Kong}} |
Latest revision as of 17:22, 27 December 2018
Basic Techniques[edit]
Standard Attacks[edit]
Aerial Attacks[edit]
Special Attacks[edit]
Throws[edit]
Advanced Techniques[edit]
Double Double Jump[edit]
Double jump, then do a Falcon Kick. Afterwards you can Double jump again. Since he loses a lot of height after the kick, only use it if you are hit away from the stage on a high trajectory.
Melee Weapon Smash[edit]
When Falcon smashes with a melee item, he thrusts it forward and jams it up. The upward jam will launch weak enough enemies up. Using the homerun bat ends in a star KO. He also launces a barrage of stars (about five or six) with the star rod.
Raptor Boost Kick[edit]
Immediately after using the raptor boost on a foe, use his up smash attack as they are coming down, sometimes you can juggle your opponent with his up smash. Note, this only works if you are on the ground with his raptor boost and are hitting them up.
Meteor Smash[edit]
Now this strategy is to use the meteor smash to eliminate your opponent. Before trying, make sure your foe has at least 120% damage count. If you use this in a bonus timed match or in classic/all-star mode, you can get about 400% everytime you do this. Now there are multiple ways to start but only one way to wrap it up. You can
- + or + then + either near the edge or the far left/right side of the screen (because if you do it in the middle then they will hit the platform).
- Throw and time a double jump to where they are near and you have enough time to use the + without them escaping. It sounds hard but it is very easy.
- Last but not least use your crouch attack and time your jump to be close and have enough time to hit with your + .