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Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original [[Donkey Kong]] arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's arch nemesis. Mario set the standard for 2D platformers, and, with [[Super Mario 64]], the standard for 3D platformers.
Mario has been at the forefront of Nintendo for a long time. Mario was originally known as Jumpman in the original [[Donkey Kong]] arcade game. Since then Donkey Kong has become a hero and Bowser has taken his place as Mario's arch nemesis. Mario set the standard for 2D platformers, and, with [[Super Mario 64]], the standard for 3D platformers.


As a character, he possesses no notable strengths in keeping with his jack-of-all-trades nature, but it does give him a notable weakness; his lack of specialization gives him difficulty dealing with the unique abilities of most other characters, which is compounded with his predictable and below-average recovery and poor range leaves him as a mediocre at best character. Not helping is how he's made redundant by his clone Dr. Mario, who is overall nearly identical, except '''much''' more powerful.
As a character, he possesses no notable strengths in keeping with his jack-of-all-trades nature, but it does give him a notable weakness; his lack of specialization gives him difficulty dealing with the unique abilities of most other characters, which is compounded with his predictable and below-average recover and poor range leaves him as a mediocre at best character. Not helping is how he's made redundant by his clone Dr. Mario, who is overall nearly identical, except '''much''' more powerful.


;Advantages
;Advantages
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;Disadvantages
;Disadvantages
*''Running speed'': He is pretty slow at running, so I suggest when using him use wavedashes, which are actually pretty long due to Mario possessing relatively low traction.
*''Running speed'': He is pretty slow at running, so I suggest when using him use wavedashes.
*''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death.
*''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death.
*''Grab range'': Low grab range, so if you want to spam grabs, it could be hard.
*''Grab range'': Low grab range, so if you want to spam grabs, it could be hard.
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{{SSBM Specials
{{SSBM Specials
|standing='''Fireball''' - A projectile that bounces along the ground and off its surroundings.
|standing='''Fireball''' - A projectile that bounces along the ground and off its surroundings
|tilt='''Cape''' - Reflects projectiles and reverses enemies, and can grant him a midair boost when recovering,
|tilt='''Cape''' - Reflects projectiles and reverses enemies
|up='''Super Jump Punch''' - Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage, but is quite poor for that purpose.
|up='''Super Jump Punch''' - Pummels opponents in a shower of coins. Can be used as a third jump to return to the stage.
|down='''Mario Tornado''' - Spins opponents around and tosses them into the air. Rapidly tapping {{gc|B}} will cause Mario to rise slightly.
|down='''Mario Tornado''' - Spins opponents around and tosses them into the air. Rapidly tapping {{gc|B}} will cause Mario to rise slightly.
}}
}}
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