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*''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death. | *''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death. | ||
*''Grab range'': Low grab range, so if you want to spam grabs, it could be hard. | *''Grab range'': Low grab range, so if you want to spam grabs, it could be hard. | ||
*''Low range'': | *''Low range'': Hell, his range in general is poor. | ||
*''Mediocre recovery'': While Cape and Mario Tornado can help, Super Jump Punch grants subpar vertical height and poor horizontal distance. | *''Mediocre recovery'': While Cape and Mario Tornado can help, Super Jump Punch grants subpar vertical height and poor horizontal distance. | ||