Information for "Super Smash Bros. Melee/Debug"
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Display title | Super Smash Bros. Melee/Debug |
Default sort key | Super Smash Bros. Melee/Debug |
Page length (in bytes) | 1,768 |
Namespace ID | 0 |
Page ID | 4854 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Page protection
Edit | Allow all users (infinite) |
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Edit history
Page creator | 71.254.190.222 (talk) |
Date of page creation | 04:18, 15 March 2006 |
Latest editor | H rytter (talk | contribs) |
Date of latest edit | 04:52, 9 November 2013 |
Total number of edits | 13 |
Total number of distinct authors | 11 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Hidden category (1) | This page is a member of a hidden category:
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Transcluded templates (7) | Templates used on this page:
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SEO properties
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The debug menu When using debug mode, there are many odd changes to the game. Most of them cause the game to freeze or end. While others can cause interesting results... |
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