From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
m (wrong word)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Header Nav|game=Super Street Fighter II|num=4}}
{{Header Nav|game=Super Street Fighter II|custom=[[/Moves/]]}}
{{Game
{{Game
|completion=4
|image=Super Street Fighter II arcade flyer.jpg
|title=Super Street Fighter II
|title=Super Street Fighter II
|image=Super Street Fighter II arcade flyer.jpg
|japanese=スーパーストリートファイターII
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|japanese=スーパーストリートファイターII
|year=1993
|systems={{syslist|cade|snes|gen|dos|amiga|x68000|fmt|wii|win|wiiu|n3ds}}
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{OFLC|PG}}{{USK|12}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[SNES]], [[Sega Genesis]], [[Sega Channel]], [[MS-DOS]], [[Commodore Amiga]], [[FM Towns]], [[Wii]], [[Windows]], [[Wii U]], [[New Nintendo 3DS]]
|released={{sys|arcade|top=1}}{{rd|1993}}
{{sys|snes|genesis}}{{jp|1994|June 25}}{{us|1994|June}}{{eu|1994|September}}
{{sys|x68000}}{{jp|1994|September 30}}
{{sys|fm towns}}{{jp|1994|October 28}}
{{sys|wii}}{{jp|2007|December 18}}{{us|2008|January 21}}{{eu|2008|January 24}}{{au|2008|January 24}}
{{sys|wii u}}{{na|2013|August 22}}{{eu|2013|August 22}}{{au|2013|August 22}}{{jp|2014|June 24}}
{{sys|n3ds}}{{jp|2016|June 7}}{{eu|2016|July 28}}{{au|2016|July 28}}{{na|2016|August 25}}
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[multiplayer]]
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{OFLC|PG}}{{USK|12}}
|series=Street Fighter
|series=Street Fighter
|pcgamingwiki=Super Street Fighter II
}}
}}
'''''Super Street Fighter II: The New Challengers''''' (hereafter referred to as ''Super SF2'', ''SSF2'' or just ''Super'') was the first arcade game to use Capcom's newly developed CPS II hardware architecture. The CPS II provided many advantages over the original CPS, including expanded memory, and faster processing speed. The results were amazing, and the ''Street Fighter'' series, still enjoying a tremendous popularity both in the arcades and at home, benefited from the enhanced technology. ''Super'' was one of the more substantial upgrades in the ''SF2'' series. It was followed by ''[[Super Street Fighter II Turbo]]''
'''''Super Street Fighter II: The New Challengers''''' (hereafter referred to as ''Super SF2'', ''SSF2'' or just ''Super'') was the first arcade game to use Capcom's newly developed CPS-II hardware architecture. The CPS II provided many advantages over the original CPS, including expanded memory, and faster processing speed. The results were amazing, and the ''Street Fighter'' series, still enjoying tremendous popularity both in the arcades and at home, benefited from the enhanced technology. ''Super'' was one of the more substantial upgrades in the ''SF2'' series. It was followed by ''[[Super Street Fighter II Turbo]]''


Not only did ''Super'' revamp the graphics engine of the game, and provide each of the original twelve characters with new special moves, it introduced four new characters to the ''Street Fighter'' universe. Also new to ''Super'' was an increase in point opportunities through a new combo recognition system, and a new announcer that some player mockingly referred to as "Big Bird" for the similarity that the announcer had to the Sesame Street character.
Not only did ''Super'' revamp the graphics engine of the game, and provide each of the original twelve characters with new special moves, but it also introduced four new characters to the ''Street Fighter'' universe. Also new to ''Super'' was an increase in point opportunities through a new combo recognition system, and a new announcer that some players mockingly referred to as "Big Bird" for the similarity that the announcer had to the Sesame Street character. The game was later ported to the [[SNES]], [[Sega Genesis]], and also to the [[Sharp X68000]] and [[FM Towns]] Japanese computers. In [[1997]], it was released to the [[PlayStation]] and [[Sega Saturn]] as a part of [[Street Fighter Collection]] alongside "Super Turbo" and "[[Street Fighter Alpha 2 Gold|Alpha 2 Gold]]".


The cast (aside from the four new warriors), story, controls, and rules for ''Super SF2'' are identical to the original, so please see the [[Street Fighter II|SF2 guide]] for any questions regarding how to play. A list of the updates can be found below. The enhancements of SSF2 build on those established in ''Hyper Fighting'', so see the [[Street Fighter II Turbo|''Hyper Fighting'' article]] for the list of changes that were carried over to Super.
The cast (aside from the four new warriors), story, controls, and rules for ''Super SF2'' are identical to the original, so please see the [[Street Fighter II|SF2 guide]] for any questions regarding how to play. A list of the updates can be found below. The enhancements of SSF2 build on those established in ''Hyper Fighting'', so see the [[Street Fighter II Turbo|''Hyper Fighting'' article]] for the list of changes that were carried over to Super.
Line 27: Line 23:
An emulated version was released on the [[Wii Virtual Console]] in [[2008]] and the [[Wii U Virtual Console]] via the [[Nintendo eShop]] in [[2013]].
An emulated version was released on the [[Wii Virtual Console]] in [[2008]] and the [[Wii U Virtual Console]] via the [[Nintendo eShop]] in [[2013]].


{{Continue Nav|nextpage=Walkthrough|nextname=How to play|nextpage2=Moves}}
==Gallery==
<gallery>
<gallery>
Super Street Fighter II Titlescreen.png|Title screen.
File:Super Street Fighter II Titlescreen.png|Title screen.
File:SSF2 SFC box.jpg|Super Famicom box.
File:SSF2 SNES box.jpg|SNES box.
File:SSF2 Mega Drive box.jpg|Mega Drive box.
File:SSF2 Genesis box.jpg|Sega Genesis box.
File:SSF2 X68000 box.jpg|Sharp X68000 box.
</gallery>
</gallery>


==Updates and changes==
==Updates and changes==
*The game speeds returns to ''Champion Edition'' level.
* The game speeds returns to ''Champion Edition'' level.
*Up to eight costume palettes have been provided for the characters. The colors can be changed by selecting a character with either an attack button, the start button, or holding a button down until the color changes.
* Four new characters have been added: Cammy, Dee Jay, Fei Long, and T. Hawk.  
*The differences between Ken and Ryu are so pronounced that they have slightly different moves. Ryu gains a red fireball while Ken's strongest dragon punch has flames. Both of these attacks burn the opponent.
* Up to eight costume palettes have been provided for the characters. The colors can be changed by selecting a character with either an attack button, the start button, or holding a button down until the color changes.
*The announcer and some of the characters have new voices. The artwork for the stage backgrounds were also redrawn.
* The differences between Ken and Ryu are so pronounced that they have slightly different moves. Ryu gains a red fireball while Ken's strongest dragon punch has flames. Both of these attacks burn the opponent.
*Every original character has been given new abilities:
* The announcer and some of the characters have new voices. The artwork for the stage backgrounds were also redrawn.
**Balrog: The Buffalo Headbutt attack
* Every original character has been given new abilities:
**Blanka: The Backstep Rolling attack.
** Balrog: The Buffalo Headbutt attack
**Chun Li: Her Kikoken motion and animation changed.
** Blanka: The Backstep Rolling attack.
**Dhalsim: His Yoga Teleport is made easier to perform.
** Chun Li: Her Kikoken motion and animation changed.
**E. Honda: The Flying Sumo Press command attack.
** Dhalsim: His Yoga Teleport is made easier to perform.
**Guile: More command moves
** E. Honda: The Flying Sumo Press command attack.
**Ken: His Heavy Punch Shoryuken adds a flame to his fist that burns opponents.
** Guile: More command moves
**M. Bison: The Devil Reverse move which is like a Skull Diver without the Head Press.
** Ken: His Heavy Punch Shoryuken adds a flame to his fist that burns opponents.
**Ryu: The Shakunetsu Hadouken (named the "Fire Hadoken" in this game) attack which is a red fireball that burns opponents.
** M. Bison: The Devil Reverse move which is like a Skull Diver without the Head Press.
**Sagat: Regular attacks tweaked.
** Ryu: The Shakunetsu Hadouken (named the "Fire Hadoken" in this game) attack which is a red fireball that burns opponents.
**Vega: The Sky High Claw attack, as well as a short version of the Back Slash.
** Sagat: Regular attacks tweaked.
**Zangief: New wrestling holds that can be initiated up close or far away.
** Vega: The Sky High Claw attack, as well as a short version of the Back Slash.
** Zangief: New wrestling holds that can be initiated up close or far away.


{{ToC}}
{{ToC}}
Line 82: Line 81:


[[Category:Capcom]]
[[Category:Capcom]]
[[Category:Commodore Amiga]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:GameTap]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:MS-DOS]]
[[Category:Multiplayer]]
[[Category:Nintendo eShop]]
[[Category:Sega Channel]]
[[Category:Single player]]

Latest revision as of 16:42, 4 September 2023

Box artwork for Super Street Fighter II.
Box artwork for Super Street Fighter II.
Super Street Fighter II
Developer(s)Capcom
Publisher(s)Capcom
Year released1993
System(s)Arcade, SNES, Sega Genesis, DOS, Commodore Amiga, Sharp X68000, FM Towns, Wii, Windows, Wii U, New Nintendo 3DS
SeriesStreet Fighter
Japanese titleスーパーストリートファイターII
Genre(s)Fighting
ModesSingle player, multiplayer
Rating(s)CERO Ages 12 and upESRB TeenPEGI Ages 12+OFLC Parental GuidanceUSK Ages 12+
LinksSuper Street Fighter II at PCGamingWikiSuper Street Fighter II ChannelSearchSearch

Super Street Fighter II: The New Challengers (hereafter referred to as Super SF2, SSF2 or just Super) was the first arcade game to use Capcom's newly developed CPS-II hardware architecture. The CPS II provided many advantages over the original CPS, including expanded memory, and faster processing speed. The results were amazing, and the Street Fighter series, still enjoying tremendous popularity both in the arcades and at home, benefited from the enhanced technology. Super was one of the more substantial upgrades in the SF2 series. It was followed by Super Street Fighter II Turbo

Not only did Super revamp the graphics engine of the game, and provide each of the original twelve characters with new special moves, but it also introduced four new characters to the Street Fighter universe. Also new to Super was an increase in point opportunities through a new combo recognition system, and a new announcer that some players mockingly referred to as "Big Bird" for the similarity that the announcer had to the Sesame Street character. The game was later ported to the SNES, Sega Genesis, and also to the Sharp X68000 and FM Towns Japanese computers. In 1997, it was released to the PlayStation and Sega Saturn as a part of Street Fighter Collection alongside "Super Turbo" and "Alpha 2 Gold".

The cast (aside from the four new warriors), story, controls, and rules for Super SF2 are identical to the original, so please see the SF2 guide for any questions regarding how to play. A list of the updates can be found below. The enhancements of SSF2 build on those established in Hyper Fighting, so see the Hyper Fighting article for the list of changes that were carried over to Super.

An emulated version was released on the Wii Virtual Console in 2008 and the Wii U Virtual Console via the Nintendo eShop in 2013.

Updates and changes[edit]

  • The game speeds returns to Champion Edition level.
  • Four new characters have been added: Cammy, Dee Jay, Fei Long, and T. Hawk.
  • Up to eight costume palettes have been provided for the characters. The colors can be changed by selecting a character with either an attack button, the start button, or holding a button down until the color changes.
  • The differences between Ken and Ryu are so pronounced that they have slightly different moves. Ryu gains a red fireball while Ken's strongest dragon punch has flames. Both of these attacks burn the opponent.
  • The announcer and some of the characters have new voices. The artwork for the stage backgrounds were also redrawn.
  • Every original character has been given new abilities:
    • Balrog: The Buffalo Headbutt attack
    • Blanka: The Backstep Rolling attack.
    • Chun Li: Her Kikoken motion and animation changed.
    • Dhalsim: His Yoga Teleport is made easier to perform.
    • E. Honda: The Flying Sumo Press command attack.
    • Guile: More command moves
    • Ken: His Heavy Punch Shoryuken adds a flame to his fist that burns opponents.
    • M. Bison: The Devil Reverse move which is like a Skull Diver without the Head Press.
    • Ryu: The Shakunetsu Hadouken (named the "Fire Hadoken" in this game) attack which is a red fireball that burns opponents.
    • Sagat: Regular attacks tweaked.
    • Vega: The Sky High Claw attack, as well as a short version of the Back Slash.
    • Zangief: New wrestling holds that can be initiated up close or far away.

Table of Contents

edit

Character Select[edit]

Ryu E. Honda Blanka Guile
Balrog Ken Chun Li Zangief Dhalsim Sagat
Vega T. Hawk Fei Long Dee Jay Cammy M. Bison