Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
Team Fortress 2 was first available as part of [[The Orange Box]] for [[Windows]], [[Steam]], [[Xbox 360]] and the [[PlayStation 3]], and later as a standalone release for Windows and Steam. A [[Mac]] client of Steam was released in mid-2010, and in June, Team Fortress 2 was also released on the Mac. In 2012, with the [[Linux]] Public Beta of [[Steam]], Team Fortress 2 was released for Linux. | Team Fortress 2 was first available as part of [[The Orange Box]] for [[Windows]], [[Steam]], [[Xbox 360]] and the [[PlayStation 3]], and later as a standalone release for Windows and Steam. A [[Mac]] client of Steam was released in mid-2010, and in June, Team Fortress 2 was also released on the Mac. In 2012, with the [[Linux]] Public Beta of [[Steam]], Team Fortress 2 was released for Linux. | ||
The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only | The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only two gametypes: control point and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it. | ||
{{ToC}} | {{ToC}} |