Editing Team Fortress 2/Scout
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===Melee Weapons=== | ===Melee Weapons=== | ||
[[Image:TF2_achievement_moon_shot.png||right|thumb|100px|Heavies are very vulnerable to the sandman. Their speed combined with their large size makes them very easy to hit.]] | [[Image:TF2_achievement_moon_shot.png||right|thumb|100px|Heavies are very vulnerable to the sandman. Their speed combined with their large size makes them very easy to hit.]] | ||
====Bat/Saxxy/Conscientious Objector | ====Bat/Saxxy/Conscientious Objector==== | ||
* Attack Interval: 0.5 second | * Attack Interval: 0.5 second | ||
* Normal Damage: 35 | * Normal Damage: 35 | ||
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The Atomizer swings slower and deals less damage to players, but lets you triple jump at the cost of 10 health. It sacrifices close-combat ability with mobility. Use your triple jump to reach places to high for a double jump. Use your triple jumps wisely, as 10 health can be vital in a combat situation. | The Atomizer swings slower and deals less damage to players, but lets you triple jump at the cost of 10 health. It sacrifices close-combat ability with mobility. Use your triple jump to reach places to high for a double jump. Use your triple jumps wisely, as 10 health can be vital in a combat situation. | ||
====Wrap | ====Wrap Assasin==== | ||
* Attack Interval: 0.5 second | * Attack Interval: 0.5 second | ||
* Normal Damage: 11 | * Normal Damage: 11 | ||
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* Bleed Damage:: 40 damage over 5 seconds | * Bleed Damage:: 40 damage over 5 seconds | ||
* Bauble Recharge Time: 15 seconds | * Bauble Recharge Time: 15 seconds | ||
The Wrap | The Wrap Assasin deals much less damage compared to your stock Bat, but hitting alt-fire launches a bauble similar to the Sandman's baseball. The bauble shatters when it hits, causing bleeding on hit. It severely weakens your melee ability, but that's negligible since you rarely have to use it. The bleed is great for weakening enemies as you close the distance to finish them off. | ||
==Weapon Sets== | ==Weapon Sets== |