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{{Header Nav|game=The Sims 2}}
{{Header Nav|game=The Sims 2|num=1}}
{{Game
{{Infobox
|completion=1
|image=The Sims 2 Box Art.jpg
|title=The Sims 2
|title=The Sims 2
|image=The sims 2.jpg
|developer=[[Maxis]]
|developer=[[Maxis]]
|publisher=[[Electronic Arts]]
|publisher={{co|Electronic Arts|win}}{{co|Aspyr Media|mac}}
|year=2004
|systems={{syslist|win}}
|version=1.0.0.1022 / 1.0 Rev C
|version=1.0.0.1022 / 1.0 Rev C
|ratings={{ESRB|T}}{{OFLC|M}}{{PEGI|12}}
|engine=Pixomatic
|title1=The Sims 2
|released={{sys|win}}{{us|2004|September 14}}{{eu|2004|September 16}}
|developer1=[[Maxis]]
{{sys|mac}}{{us|2005|June 13}}
|publisher1=[[Aspyr Media]]
|designer= <small>Patrick J. Barrett III, Matthew L. Brown, Cooper Buckingham, Kacper Centowski, Jenna Chalmers, Shannon Copur, Michael Cox, Seth Olshfski, Amy Dallas, Kevin Gibson, Daniel Hiatt, Kevin Hogan, Hunter Howe, Creighton Hurt, Trevor Jalowitz, Lyndsay McGaw, Ashley Monif, Solveig Pederson, Todd Reamon, Kana Ryan, Lauren Wheeler, Jeannie Yang, Stuart McArther</small>
|year1=2005
|systems1={{syslist|macos}}
|designer=<small>Patrick J. Barrett III, Matthew L. Brown, Cooper Buckingham, Kacper Centowski, Jenna Chalmers, Shannon Copur, Michael Cox, Seth Olshfski, Amy Dallas, Kevin Gibson, Daniel Hiatt, Kevin Hogan, Hunter Howe, Creighton Hurt, Trevor Jalowitz, Lyndsay McGaw, Ashley Monif, Solveig Pederson, Todd Reamon, Kana Ryan, Lauren Wheeler, Jeannie Yang, Stuart McArther</small>
|genre=[[Simulation]]
|genre=[[Simulation]]
|systems=[[Windows]], [[Mac]]
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{ESRB|T}}{{OFLC|M}}{{PEGI|12}}
|requirements={{sys|mac}}{{pcreq|osx=10.3.8|cpu=1200|ram=256|dvd=8|hdd=3072|vram=32}}
{{sys|win}}{{pcreq|win=98|cpu=800|ram=256|cd=8|hdd=3584|vram=32|dx=9.0}}
|website=[http://thesims2.ea.com Official site]
|preceded by=[[The Sims]]
|preceded by=[[The Sims]]
|followed by=[[The Sims 3]]
|followed by=[[The Sims 3]]
|series=The Sims
|series=The Sims
|website=https://www.ea.com/en-ca/games/the-sims/the-sims-2
|pcgamingwiki=The Sims 2
}}
}}
{{game disambig|the original PC game|console versions|[[The Sims 2 (console)]]|the PSP version|[[The Sims 2 (PlayStation Portable)]]|the Game Boy Advance version|[[The Sims 2 (Game Boy Advance)]]|the Nintendo DS version|[[The Sims 2 (Nintendo DS)]]}}
 
{{Game disambig|the original PC game|console versions|[[The Sims 2 (console)]]|the PSP version|[[The Sims 2 (PlayStation Portable)]]|the Game Boy Advance version|[[The Sims 2 (Game Boy Advance)]]|the Nintendo DS version|[[The Sims 2 (Nintendo DS)]]}}
 
'''The Sims 2''' is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, ''[[The Sims]]'', which debuted on February 4, 2000. Mark Mothersbaugh composed the music for the game.
'''The Sims 2''' is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, ''[[The Sims]]'', which debuted on February 4, 2000. Mark Mothersbaugh composed the music for the game.


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''The Sims 2'' builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, having sold a then-record one million copies in its first ten days.In addition to its commercial success, ''The Sims 2'' was well received by critics. As of July 26, 2007, ''The Sims 2'' has sold more than 13 million units worldwide and is the best-selling PC game of 2004. A sequel, ''[[The Sims 3]]'', was announced by EA in November 2006 and was first released on June 2, 2009. As of April 2008, ''The Sims 2'' website celebrated 100 million copies of ''The Sims'' series sold.
''The Sims 2'' builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, having sold a then-record one million copies in its first ten days.In addition to its commercial success, ''The Sims 2'' was well received by critics. As of July 26, 2007, ''The Sims 2'' has sold more than 13 million units worldwide and is the best-selling PC game of 2004. A sequel, ''[[The Sims 3]]'', was announced by EA in November 2006 and was first released on June 2, 2009. As of April 2008, ''The Sims 2'' website celebrated 100 million copies of ''The Sims'' series sold.
{{Continue Nav}}


==Game customization==
==Game customization==
''The Sims 2'' is an extremely malleable game. Modders alter the game in ways as simple as creating a new floor texture of rocks or as complicated as writing entire patches for the game code to customize its behavior. Such modifications are all loosely referred to as "custom content." Specifically, custom content can be divided into four categories: exporting (creating Sims and lots in-game or using the game's included Body Shop and exporting them to a file), recoloring (creating a new texture for an object), meshing (creating an object or modifying its shape) and hacking (writing code that manipulates game and object behaviors).
''The Sims 2'' is an extremely malleable game. Modders alter the game in ways as simple as creating a new floor texture of rocks or as complicated as writing entire patches for the game code to customize its behavior. Such modifications are all loosely referred to as "custom content." Specifically, custom content can be divided into four categories: exporting (creating Sims and lots in-game or using the game's included Body Shop and exporting them to a file), recoloring (creating a new texture for an object), meshing (creating an object or modifying its shape) and hacking (writing code that manipulates game and object behaviors).


The modding community for ''The Sims 2'' is self-supporting, with more advanced modders writing tools and tutorials to help in creating custom content and modifying the game environment. The "Sims 2 Body Shop" is a program shipped with ''The Sims 2'' that allows users to create custom clothing and body recolors, such as eyes, hair and skin tone. These custom created parts can be imported directly into the game, or can be uploaded onto the official ''The Sims 2'' Exchange for other users to download and implement into their own games. Two elements that propagate customization are the official Sims 2 Exchange and the extensive network of fan sites that distribute custom content. More than 250,000 Sims and lots have been uploaded onto the Official Site.
The modding community for ''The Sims 2'' is self-supporting, with more advanced modders writing tools and tutorials to help in creating custom content and modifying the game environment. The "Sims 2 Body Shop" is a program shipped with ''The Sims 2'' that allows users to create custom clothing and body recolors, such as eyes, hair and skin tone. These custom created parts can be imported directly into the game, or can be uploaded onto the official ''The Sims 2'' Exchange for other users to download and implement into their own games. Two elements that propagate customization are the official Sims 2 Exchange and the extensive network of fan sites that distribute custom content. More than 250,000 Sims and lots have been uploaded to the on the Official Site.


==Gameplay differences==
==Gameplay differences==
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{{ToC}}
{{ToC}}
{{The Sims}}
{{The Sims}}
{{DEFAULTSORT:Sims 2, The}}
{{DEFAULTSORT:Sims 2, The}}
[[Category:Maxis]]
[[Category:Maxis]]
[[Category:Electronic Arts]]
[[Category:Aspyr Media]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Single player]]
[[Category:Single player]]
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