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This is a very easy scenario. You get lots of everything: troops, items, and other benefits. While several other Heroes could do well in this situation, this is designed to be a covert operation, and the Priestess excels at that. At the same time, it is a very complicated scenario, as long as you play it as a covert op.
This is a very easy scenario. You get lots of everything: troops, items, and other benefits. While several other Heroes could do well in this situation, this is designed to be a covert operation, and the Priestess excels at that. At the same time, it is a very complicated scenario, as long as you play it as a covert op.


Should you choose, you could just make a run for it and win the scenario that way, especially if you have prescience and clairvoyance. However, abandoning your troops while the leader runs is no way to build a first-rate army, and it is no way to build an empire. On the other hand, you could eradicate all the Undead from the map and cleanse the land. Eradicate the Humans and Orcs as well; at this point, they are all invaders.
Should you choose, you could just make a run for it and win the scenario that way. On the other hand, you could eradicate all the Undead from the map. Eradicate the Humans and Orcs as well; at this point, they are all invaders.
 
==The Priestess==
A Priestess of the Moon is a first-rate stealth Hero. In this scenario, you can use her stealth capacity in a major way. In order to do this, you will need to use the keyboard shortcut to Shadowmeld: i.
 
Move - i - look. Learn the sequence.
 
==Fight strategy==
===The first section===
Move - i - look (repeat many times). Explore the NW map corner, using Owls as appropriate. Pick up the Claws of Attack +3 and the Slippers of Agility +3 in the extreme corner. Dump the Scroll of Protection. (Tyrande is now fully loaded.)
 
Scout to the south and cross the ford. Pick up the Potion of Greater Healing (in a box) and dump the Potion of Healing.
 
Move south. Halfway down the left map edge, you find a Scroll of Healing in a box.
 
There is a neutral Furbolg in a cage. It runs away to the east. Depending on how quick on the draw you are, follow it quickly or slowly. If you are fast enough, you will be see it fighting a Doom Guard; otherwise, you will just find its corpse. Now, it may not be obvious, but Tyrande and that Furbolg will kill a Doom Guard. Kill that Doom Guard! Keep in mind that Tyrande holds a Potion of Greater Healing and some Healing Wards.
 
What have you accomplished? You have created a safe zone for Tyrande to stand, because the Doom Guards tend to patrol their own sectors without overlap, and they do not deviate from their patrol areas. What else have you accomplished? You just got 170 experience points for Tyrande, and that is nothing to sneeze at for a low-level Hero.
 
Keep scouting. In the SW map corner, you see a group of Humans, with some Ghouls beyond them.
 
As you keep moving along the path, you find a Druid Pouch (+1 Intelligence) in a box. Take it for now. Cross the bridge to the SW map corner. There you find 5 Archers fighting one Human Footman. Break the barricade and rush in to help your troops. You get a Potion of Healing from a box. Dump the Druid Pouch. The first night is now half over.
 
Now take your little army and go back to kill the nearest Doom Guard. Tyrande is now level 3! She can't increase any more this scenario. Kill a third Doom Guard to create a huge safe area, and then a fourth one because you're on a roll. Collect all unused items near the bridge, and kill the remaining 2 Doom Guards in this area during the first day.
 
Move back to the SW map corner and finish scouting the west part of the map while you wait for the second night. The next obstacle is 6 Human Footmen, and beyond them are 6 Ghouls. There is a Goblin Merchant NE of the Humans. A bit further on is a large Undead force just SW of an Orc base. Then there is a Waygate leading to a Fountain of Health.
 
When you approach the Humans, they start fighting the Ghouls. This fight leads approximately to mutual annihilation. You should probably kill any remaining units in this area. Pick up the Ring of Superiority (+1 Strength, Agility, & Intelligence) from a box; dump a Potion of Healing. The Merchant wares are standard and of little interest.
 
When you approach the Undead, they attack the Orcs. The Orcs should win this fight. You do not need to kill the remaining Orcs, but you should run in and grab the Mantle of Intelligence +3 (dump the Healing Wards).
 
Move all unused items and your troops to the Fountain of Health, where you recruit 3 Huntresses. You now have a force to be reckoned with.


===The second section===
===The second section===
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==Treasures==
==Treasures==
*'''Slippers of Agility +3''' & '''Claws of Attack +3''': north west of the starting location.
*'''Slippers of Agility +3''' & '''Claws of Attack +3''': north west of the starting location.
*'''Potion of Greater Healing'''
*'''Druid Pouch''': in a crate before the bridge to first Human camp.
*'''Druid Pouch''': in a crate before the bridge to first Human camp.
*'''Ring of Superiority''': in a camp where Undead/Human fight takes place.
*'''Ring of Superiority''': in a camp where Undead/Human fight takes place.
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