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When your gold mine is ready, send a bunch of Wisps to mine. Produce one more Wisp. You won't need any more Wisps in this scenario, unless you decide to expand. There simply won't be anything to spend resources on. Later on, as the resources pile up, cash in a pair of Wisps for Ancients of War and replace them with an Archer.
When your gold mine is ready, send a bunch of Wisps to mine. Produce one more Wisp. You won't need any more Wisps in this scenario, unless you decide to expand. There simply won't be anything to spend resources on. Later on, as the resources pile up, cash in a pair of Wisps for Ancients of War and replace them with an Archer.


[[File:War3RoC NE1-map-a.png|right|thumb|The map, showing the only 2 approach routes to your home area. The Orc outpost near the mine in the middle has already been eliminated, as has the Human outpost SE of the Fountain of Life.]]
Start pumping out Moon Wells. You will need a lot of them. This is not a joke. Your scouting should have revealed that there is only one entrance to your home area. "Fortify" that area with literally 10 or so Moon Wells. Strengthen that area with some walking Ancients of War.
Start pumping out Moon Wells. You will need a lot of them. This is not a joke. Your scouting should have revealed that there is only one entrance to your home area. "Fortify" that area with literally 10 or so Moon Wells. Strengthen that area with some walking Ancients of War.


If you are planning to complete the Furbolg quest, get a total of 11 Archers. Otherwise, you can go up to 40 food.
If you are planning to complete the Furbolg quest, get a total of 11 Archers. Otherwise, you can go up to 40 food.


{{-}}
==Move out==


==Move out==
[[File:War3RoC NE1-defense.png|right|thumb|Humans get slaughtered by the base defenses while the wildlife looks on. Half the Archers are resting further in the base.]]
Tyrande can only increase one level in this scenario, and this will happen easily, so whether she participates in all the combats or not is irrelevant. However, only Tyrande can pick up items, so she should do most of the running around. Tyrande plus 5 Archers is all you need to clear out the whole map, except for the main enemy base. There is no need to provide any details. Your other 6 Archers plus three or so Ancients of War will be able to defend your base. The Orc attacks are weak and can't hurt you. The Human attacks are quite dangerous, however, and will cause some damage if you only use the minimum defense.
Tyrande can only increase one level in this scenario, and this will happen easily, so whether she participates in all the combats or not is irrelevant. However, only Tyrande can pick up items, so she should do most of the running around. Tyrande plus 5 Archers is all you need to clear out the whole map, except for the main enemy base. There is no need to provide any details. Your other 6 Archers plus three or so Ancients of War will be able to defend your base. The Orc attacks are weak and can't hurt you. The Human attacks are quite dangerous, however, and will cause some damage if you only use the minimum defense.


Your reward for completing the Furbolg quest is three melee units, one of which is quite large. They eat 12 food in total, and they complement your Archers nicely.
Your reward for completing the Furbolg quest is three melee units, one of which is quite large. They eat 12 food in total, and they complement your Archers nicely.
{{-}}


==The final assault==
==The final assault==
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