Editing Warcraft III: Reign of Chaos/The Spirits of Ashenvale
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As soon as you have a small exit from your base, pull all of your Peons off wood harvesting. Two of them should continue harvesting in the SE corner, two will build Towers, and two will hide in Burrows to give you some preliminary air defense. One Tower should be built near the exit, and the other should be in the NW corner, so that you have some attempt at comprehensive air defense. | As soon as you have a small exit from your base, pull all of your Peons off wood harvesting. Two of them should continue harvesting in the SE corner, two will build Towers, and two will hide in Burrows to give you some preliminary air defense. One Tower should be built near the exit, and the other should be in the NW corner, so that you have some attempt at comprehensive air defense. | ||
Send Grom around your base to harvest all the | Send Grom around your base to harvest all the Sprites and collect 60 experience points. Assign control groups to all your units. This is critical for the Raiders, because Ensnare cannot be auto-cast. It is a really good idea to save the game as soon as your Towers are finished. | ||
It is time to leave your base. Send only Grom, due to his high survivability. This action triggers a small attack from dark blue, and later attacks follow this one. Get a Mirror Image and kill them off. Note that Images can explore as well as Grom himself, and they are going to "die" anyway, and your enemies won't get any useful experience by killing them, and creeps don't get experience, so when you are done with an Image, just send it running off into the wild black yonder. You will detect a small gold mine a short distance outside your base, and a Goblin camp to the right of that. This activates the “Furbolg quest”. | It is time to leave your base. Send only Grom, due to his high survivability. This action triggers a small attack from dark blue, and later attacks follow this one. Get a Mirror Image and kill them off. Note that Images can explore as well as Grom himself, and they are going to "die" anyway, and your enemies won't get any useful experience by killing them, and creeps don't get experience, so when you are done with an Image, just send it running off into the wild black yonder. You will detect a small gold mine a short distance outside your base, and a Goblin camp to the right of that. This activates the “Furbolg quest”. | ||
[[File:War3RoC Orc4-expansion.png|right|thumb|Main window shows where to build your first two Towers. Minimap shows location of expansion.]] | [[File:War3RoC Orc4-expansion.png|right|thumb|Main window shows where to build your first two Towers. Minimap shows location of expansion.]] | ||
Scout around the mine. The coast is clear, but keep harvesting Sprites with Grom. Send a Peon to build a Great Hall near the mine. Send your Raiders over there for local defense. About this time, you will be attacked by two | Scout around the mine. The coast is clear, but keep harvesting Sprites with Grom. Send a Peon to build a Great Hall near the mine. Send your Raiders over there for local defense. About this time, you will be attacked by two Gryphon Riders. Your initial base can defend itself, but if they attack your expansion, you will need to commit your Raiders. Send any wounded Raiders back into your initial base, and send healthy units forward if necessary. You will have to deal with a second ground attack before your Great Hall is finished. | ||
As soon as your Great Hall is finished, send three Peons to mine gold. Send a fourth Peon to build, first, a Burrow to give your miners a place to hide, and then three Towers across the NW approach to your expansion. As gold becomes available, produce 4 Trolls and then 2 Grunts. This puts you at 36 food, where you will hold for the time being. Upgrade everything as rapidly as possible. Meanwhile, scout with Grom and any Images left over from combat. You should quickly locate a dark blue base just SW of your initial base. If Grom can kill some isolated units, he should do so, but he should run away from tough fights at this time. His major spells make him an excellent raider. | As soon as your Great Hall is finished, send three Peons to mine gold. Send a fourth Peon to build, first, a Burrow to give your miners a place to hide, and then three Towers across the NW approach to your expansion. As gold becomes available, produce 4 Trolls and then 2 Grunts. This puts you at 36 food, where you will hold for the time being. Upgrade everything as rapidly as possible. Meanwhile, scout with Grom and any Images left over from combat. You should quickly locate a dark blue base just SW of your initial base. If Grom can kill some isolated units, he should do so, but he should run away from tough fights at this time. His major spells make him an excellent raider. | ||
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Get one or more Shredders to end the scenario. A Shredder can carry 200 wood, and it harvests about 10x as fast as a Peon. | Get one or more Shredders to end the scenario. A Shredder can carry 200 wood, and it harvests about 10x as fast as a Peon. | ||
As an alternative approach, consider just defending your base and harvesting wood until you reach the target. | As an alternative approach, consider just defending your base and harvesting wood until you reach the target. | ||
==Treasures== | ==Treasures== |