Warcraft III: The Frozen Throne/Human strategies

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Basics

Against Human

Archmage first, build as many Spellbreakers as possible, and add a few Priests. Second hero MK. Since the enemy probably builds the same units your best chances to win are either better micro, higher hero levels, a lucky creepjack, or a perfectly timed attack on the base, when you know that the enemy is not there. If an expansion is possible to build and hold long enough that you actually make profit from it, then build it.


For lvl 20 follow this instructions!

For higher lvl, play Am with some footies, t2 add mk and one arcaine sanctuary. On your way to t3 you add a workshop ( blacksmith needed ) and built some morta against the enemy casters. Ur army should consist of some Priests for inner fire, some mortars to kill the enemy casters and knights! Of course u although at a Paladin when u are at t3. U Can use the morta teams to scout ur enemy and check out if he is trying to get mass air, if he tries so, u can make expansion or attack him because of your advantage you get. If this doesnt work make Dragonhawks as air conter.

Very important in hu vs hu is a very good micro in early game. When you fight with Am, we`s and footies vs ur enemy with the same army,it all belongs in your micro. The winner of the first fights is probably able to tech faster and thats whats really important in this matchup!

Against Orc

Archmage first with footies. Build an early blacksmith(while teching on t2). Build rifleman and a few Sorceresses( 3-4) and add a few Priests. Buy a Beastmaster from the tavern as second hero and try to win through the summons, start an atack to the burrows. Try to level your heroes as much as possible and attack before the enemy TC reaches level 3 or the Farseer reaches leve l4. Because if that happens his Shockwave/Chainlightning will kill your Sorceresses and Priests in no time(Healscrolls solve) . Only build an expansion if you are 100% certain that you can hold it (Lost Temple), else it delays you too much which gives the orc time to level his heroes.

Alternatively you can pick the Mountain King as second hero and skill bolt. if you have enough rifleman and maybe sorx, you should be able to focuss single units.

Against Nightelf

You use archmage as standard hero. At first you build footies, the most nightelves will produce archer. The footies make special damage at the archer, so they are best but you have to micro them, the attack damage of the archer is not bad at all. If the NE goes huntz in the early game, you have to switch to rifles soon. A blacksmith, necessary for rifles, should be build anyways. The second hero can be the mk, with bolt and more important clap, he can slow enemy units, and then the archmage can use blizzard, which can be retrained. But clap is good anyways, because it slows the enemy attack hard. The T2 units at the human should be mass caster and than breaker or rifles...

Another tactic can be knights and mortar... You build same heros and this special units, instead of rifles and only a few caster or even no caster... Early game is the same...

Against Undead

2on2 with Human

2on2 with Orc

2on2 with Nightelf

2on2 with Undead


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