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Damage ratings are given per bullet. If you're using a burst mode shot, then multiply the damage per bullet to find the total damage dealt.
Small Guns[edit]
Pistols[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price | Upgrades |
---|---|---|---|---|---|---|---|---|---|
Colt 6520 10mm Pistol | 5-12 hp | Single shot (aimed) | 5 (6) | 10mm JHP/AP ammo, 12 round magazine | 3 lbs | 25 hexes | 3 | $250 | |
Desert Eagle .44 | 10-16 hp | Single shot (aimed) | 5 (6) | .44 caliber JHP/FMJ ammo, 8 round magazine | 7 lbs | 25 hexes | 4 | $800 | Extended magazine, upgrades ammo capacity to 20 rounds |
.44 Magnum Revolver | 12-18 hp | Single shot (aimed) | 4 (5) | .44 caliber JHP/FMJ ammo, 6 round magazine | 5 lbs | 15 hexes | 5 | $600 | Speed loader, reduces reload cost to 1 AP |
14mm Pistol | 12-22 hp | Single shot (aimed) | 5 (6) | 14mm AP ammo, 6 round magazine | 4 lbs | 24 hexes | 4 | $1100 | |
Needler Pistol | 12-24 hp | Single shot (aimed) | 5 (6) | HN/AP Needler ammo, 10 (?) round magazine | 4 lbs | 24 hexes | 3 | $2200 | |
Mauser M/96 Pistol | 5-10 hp | Single shot (aimed) | 5 (6) | 9mm ball, 7 round magazine | 5 lbs | 22 hexes | 3 | $1500 | |
.223 Pistol | 20-30 hp | Single shot (aimed) | 5 (6) | .223 FMJ ammo, 5 round magazine | 7 lbs | 30 hexes | 5 | $3500 | |
PPK12 Gauss Pistol | 22-32 hp | Single shot (aimed) | 5 (6) | 2mm EC ammo, 12 round magazine | 5 lbs | 50 hexes | 4 | $5250 |
Sub-Machine Guns[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price | Notes |
---|---|---|---|---|---|---|---|---|---|
MP9 10mm SMG | 5-12 hp | Single shot (aimed), 10-round burst | 5 (6), 6 | 10mm JHP/AP ammo, 30 round magazine | 5 lbs | 25 | 4 | $1000 | |
Thompson SMG (Tommy Gun) | 3-20 hp | Single shot (aimed), 10-round burst | 5 (6), 6 | .45 caliber ammo, 50 round magazine | 7 lbs | 32 hexes | 6 | $1100 | |
M3A1 SMG (Grease Gun) | 10-20 hp | Single shot (aimed), 8-round burst | 4 (5), 5 | .45 caliber ammo, 30 round magazine | 7 lbs | 20 hexes | 4 | $1750 | |
H&K P90c SMG | 12-16 hp | Single shot (aimed), 12-round burst | 4 (5), 5 | 10mm JHP/AP ammo, 24 round magazine | 8 lbs | 30 hexes | 4 | $2500 | The gun in Vault 15 is loaded with 9mm ammo, but will reload with 10mm ammo. It's a bug. |
H&K G11 SMG | 10-20 hp | Single shot (aimed), 5-round burst | 5 (6), 6 | 4.7mm caseless ammo, 50 round magazine | 8 lbs | 35 hexes | 5 | $6500 | |
H&K G11E SMG | 13-23 hp | Single shot (aimed), 7-round burst | 5 (6), 6 | 4.7mm caseless ammo, 50 round magazine | 8 lbs | 40 hexes | 6 | $8000 |
Shotguns[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price |
---|---|---|---|---|---|---|---|---|
Winchester "Widowmaker" Shotgun | 12-22 hp | Single shot (aimed) | 5 (6) | 12 gauge shells, two chambers for two shells | 5 lbs | 14 hexes | 4 | $800 |
Sawed-off Shotgun | 12-24 hp | Single shot (aimed) | 5 (6) | 12 gauge shells, two chambers for two shells | 4 lbs | 7 hexes | 4 | $800 |
Winchester "City-Killer" Combat Shotgun | 15-25 hp | Single shot (aimed), 3-round burst | 5 (6), 6 | 12 gauge shells, 12 round magazine | 10 lbs | 22 hexes | 5 | $2750 |
H&K CAWS (Close Assault Weapons System) | 15-25 hp | Single shot (aimed), 5-round burst | 5 (6), 6 | 12 gauge shells, 10 round magazine | 5 lbs | 30 hexes | 6 | $4750 |
Pancor Jackhammer | 19-28 hp | Single shot (aimed), 5-round burst | 5 (6), 6 | 12 gauge shells, 10 round magazine | 12 lbs | 35 hexes | 5 | $5500 |
Rifles[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price | Upgrades |
---|---|---|---|---|---|---|---|---|---|
Red Ryder BB Gun | 1-3 hp | Single shot (aimed) | 5 (6) | BB ammo, 100 round magazine | 5 lbs | 32 hexes | 3 | $200 | |
Pipe Rifle | 5-12 hp | Single shot (aimed) | 5 (6) | 10mm JHP/AP ammo, 1 round magazine | 10 lbs | 25 hexes | 5 | $200 | |
Colt Hunting Rifle | 8-20 hp | Single shot (aimed) | 5 (6) | .223 FMJ ammo, 10 round magazine | 11 lbs | 40 hexes | 5 | $1000 | Sight scope, increases accuracy |
AK-112 Assault Rifle | 8-16 hp | Single shot (aimed), 8-round burst | 5 (6), 6 | 5mm JHP/AP ammo, 24 round magazine | 10 lbs | 45 hexes | 5 | $1300 | Extended magazine, upgrades ammo capacity to 100 rounds |
DKS-501 Sniper Rifle | 14-34 hp | Single shot (aimed) | 6 (7) | .223 FMJ ammo, 6 round magazine | 8 lbs | 50 hexes | 5 | $2200 | |
FN-FAL | 9-18 hp | Single shot (aimed), 10-round burst | 5 (6), 6 | 7.62mm ammo, 20 round magazine | 9 lbs | 35 hexes | 5 | $2200 | Night scope, improves accuracy in dimly lit areas |
XL70E3 | 12-19 hp | Single shot (aimed), 8-round burst | 5 (6), 6 | 5mm JHP/AP ammo, 20 round magazine | 9 lbs | 35 hexes | 5 | $3000 | |
Red Ryder LE BB Gun | 25 hp | Single shot (aimed) | 5 (6) | BB ammo, 100 round magazine | 5 lbs | 32 hexes | 3 | $3500 | |
M72 Gauss Rifle | 32-43 hp | Single shot (aimed) | 5 (6) | 2mm EC ammo, 20 round magazine | 10 lbs | 50 hexes | 6 | $8250 |
Big Guns[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price | Upgrades |
---|---|---|---|---|---|---|---|---|---|
Flamethrower | 45-90 hp (flame) | Flame Burst (uses 1 fuel pack) | 6 | Flamethrower fuel, capacity for 5 fuel packs | 18 lbs | 5 hexes | 6 | $2000 | The upgrade will improve penetration, resulting in more damage. It'll also require new fuel, Flamethrower fuel MK-II (blue package). |
Rockwell Rocket Launcher | 35-100 hp | Single shot only | 6 | HE or AP rocket, capacity for one rocket | 15 lbs | 40 hexes | 6 | $2300 | |
M60 | 18-26 hp | 10-round burst | 6 | 7.62mm ammo, 50 round magazine | 23 lbs | 35 hexes | 7 | $2300 | |
Light Support Weapon | 20-30 hp | 10-round burst | 6 | .223 FMJ ammo, 30 round magazine | 20 lbs | 40 hexes | 6 | $3750 | |
Bozar | 25-35 hp | 15-round burst | 6 | .223 FMJ ammo, 30 round magazine | 20 lbs | 35 hexes | 6 | $5250 | |
Rockwell CZ53 Minigun | 7-11 hp | 40-round burst | 6 | 5mm JHP/AP ammo, 120 round magazine | 28 lbs | 35 hexes | 7 | $3800 | |
Rockwell CZ53 "Avenger" Minigun | 10-14 hp | 40-round burst | 6 | 5mm JHP/AP ammo, 120 round magazine | 28 lbs | 40 hexes | 7 | $5500 | |
Vindicator Minigun | 14-19 hp | 25-round burst | 6 | 4.7 mm caseless ammo, 100 round magazine | 28 lbs | 30 hexes | 7 | $15250 |
Energy Weapons[edit]
Small Weapons[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price | Upgrades |
---|---|---|---|---|---|---|---|---|---|
Wattz 1000 Laser Pistol | 10-22 hp (laser) | Single (aimed) | 5 (6) | Small Energy Cell, capacity for 12 cells | 4 lbs | 35 hexes | 3 | $1400 | Magneto Laser Pistol, improves penetration |
Glock 86 Plasma Pistol | 15-35 hp (plasma) | Single (aimed) | 5 (6) | Small Energy Cell, capacity for 16 cells | 4 lbs | 20 hexes | 4 | $2750 | Extended capacity, increases battery capacity to 32 cells |
YK32 Pulse Pistol | 32-46 hp (pulse) | Single (aimed) | 4 (5) | Small Energy Cell, capacity for 5 cells | 4 lbs | 15 hexes | 3 | $12500 | |
Solar Scorcher | 20-60 hp (laser) | Single (aimed) | 4 (5) | Solar energy, needs well-lit area to operate; 6 shot storage capacity - no ammo needed | 5 lbs | 20 hexes | 3 | $2000 | |
Alien Blaster | 30-80 hp (pulse) | Single (aimed) | 4 (5) | Small Energy Cell, capacity for 30 cells | 2 lbs | 10 hexes | 2 | $10000 |
Large Weapons[edit]
Name | Damage | Shoot modes | Action points | Ammo | Weight | Range | Min. Strength | Selling price | Upgrades |
---|---|---|---|---|---|---|---|---|---|
Wattz 2000 Laser Rifle | 25-50 hp (laser) | Single (aimed) | 5 (6) | Micro Fusion Cell, capacity for 12 cells | 12 lbs | 45 hexes | 6 | $5000 | Extended Charge upgrade, upgrades battery capacity to 24 |
H&K L30 Gatling Laser | 20-40 hp (laser) | 10 laser ray burst | 6 | Micro Fusion Cell, capacity for 30 cells (three shots on full charge) | 24 lbs | 40 hexes | 6 | $7500 | |
Winchester P94 Plasma Rifle | 35-60 hp (plasma) | Single (aimed) | 5 (6) | Micro Fusion Cell, capacity for 10 cells | 12 lbs | 25 hexes | 6 | $4000 | Turbo Plasma Rifle - increases damage by about 5 hp and increases range by 10 hexes |
YK42B Pulse Rifle | 54-78 hp (pulse) | Single (aimed) | 5 (6) | Micro Fusion Cell, capacity for 10 cells | 9 lbs | 30 hexes | 3 | $17500 |
Other Weapons[edit]
Unarmed Weapons[edit]
All unarmed weapons require 3 action points (4 aimed) and have a range of one hex. In addition, the strength requirement is only 1.
Name | Damage | Ammo | Weight | Selling price | Upgrades | Notes |
---|---|---|---|---|---|---|
Boxing Gloves | 1 hp | N/A | 5 lbs | $250 | These are used for the New Reno boxing championships. | |
Plated Boxing Gloves | 2-3 hp | N/A | 10 lbs | $300 | Ditto for regular Boxing Gloves. Note that you'll need to find them before you begin boxing (they can be found in the basement of Bishop's Shark Club). | |
Brass Knuckles | 2-5 hp | N/A | 1 lbs | $60 | ||
Spiked Knuckles | 4-10 hp | N/A | 1 lbs | $250 | ||
Power Fist | 12-24 hp | Small Energy Cell, capacity for 25 cells | 10 lbs | $1800 | Mega Power Fist - significantly boosts damage |
Melee Weapons[edit]
Melee weapons don't have an ammo requirement with the notable exception of the cattle prod and the viroblade. In addition, some high-damage melee weapons have a high tendency to knock over opponents.
Name | Damage | Attack modes | Action points | Weight | Range | Min. Strength | Selling price | Upgrades | Notes |
---|---|---|---|---|---|---|---|---|---|
Switchblade | 2-5 hp | Swing (aimed), Thrust (aimed) | 3 (4), 3 (4) | 1 lb | 1 hex | 1 | $50 | ||
Wrench | 3-6 hp | Swing (aimed), Thrust (aimed) | 3 (4), 3 (4) (?) | 4 lbs | 1 hex | 3 | $65 | Quest Item in Vault City | |
Knife | 1-6 hp | Swing (aimed), Thrust (aimed) | 3 (4), 3 (4) | 1 lb | 1 hex | 2 | $40 | ||
Police Baton | 1-6 hp | Swing (aimed) | 3 (4) | 3 lbs | 1 hex | 3 | $30 | ||
Crowbar | 3-10 hp | Swing (aimed) | 4 (5) | 5 lbs | 1 hex | 5 | $65 | Can be used to open locked doors | |
Sledgehammer | 4-9 hp | Swing (aimed), Thrust (aimed) | 4 (5), 5 (6) | 12 lbs | 2 hexes | 6 | $120 | ||
Combat Knife | 3-15 hp | Swing (aimed), Thrust (aimed) | 3 (4), 3 (4) | 2 lbs | 1 hex | 2 | $165 | ||
Wakizashi Blade | 4-13 hp | Swing (aimed), Thrust (aimed) | 3 (4), 3 (4) | 3 lbs | 1 hex | ? | $200 | ||
"Little Jesus" | 5-19 hp | Swing (aimed), Thrust (aimed) | 3 (4), 3 (4) | 3 lbs | 1 hex | 2 | $200 | ||
Louisville Slugger | 12-32 hp | Swing (aimed) | 3 (4), 3 (4) | 4 lbs | ? | 2 | ? | ||
Super Sledgehammer | 18-36 hp | Swing (aimed), Thrust (aimed) | 3 (4), 4 (5) | 12 lbs | ? | 5 | $3750 | ||
Viroblade Ripper | 15-35 hp | Swing (aimed), Thrust (aimed) | 4 (5), 4 (5) | 5 lbs | ? | 4 | $900 | ||
Wattz Cattle Prod | 12-21 hp | Swing (aimed), Thrust (aimed) | 4 (5), 4 (5) | 3 lbs | ? | 4 | $600 | Super Cattle Prod, doubles damage dealt. |
Thrown Weapons[edit]
Name | Damage | Action points | Weight | Range | Min. Strength | Selling price | Special |
---|---|---|---|---|---|---|---|
Plant Spike | 1-2 hp | 4 (5) | 1 lb | 8 | 1 | $5 | |
Fragmentation Grenade | 20-35 hp | 4 (5) | 1 lb | 15 hexes | 3 | $150 | |
Pulse Grenade | 100-150 hp | 4 (5) | 1 lb | 15 hexes | 4 | $250 | Can only affect mechanical units |
Plasma Grenade | 40-90 hp | 4 (5) | 1 lb | 15 hexes | 4 | $300 | |
Molotov Cocktail | 8-20 hp | 5 (6) | 1 lb | 12 hexes | 3 | $50 |
Melee/Thrown (dual usage) Weapons[edit]
Name | Damage | Attack modes | Action points | Weight | Range | Min. Strength | Selling price | Upgrades |
---|---|---|---|---|---|---|---|---|
Rock | 1-4 hp | Swing (aimed), Throw (aimed) | 3 (4), 5 (6) | 1 lb | 1 hex (melee), depends on strength (thrown) | 1 | $0 | |
Wooden Pole | 2-4 hp | Thrust (aimed), Throw (aimed) | 4 (5), 5 (6) | 3 | 2 hexes (melee), depends on strength (thrown) | 3 | $5 | |
Spear | 3-13 hp | Thrust (aimed), Throw (aimed) | 4 (5), 6 (7) | 4 lbs | 2 hexes (melee), depends on strength (thrown) | 4 | $80 | Sharpened Spear; get flint from Aunt Morlis to sharpen the spear (higher damage dealt) |
Throwing Knife | 3-6 hp | Thrust (aimed), Throw (aimed) | 4 (5), 5 (6) | 1 lbs | 1 hex (melee), depends on strength (thrown) | 3 | $100 |