From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Archive
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current staff lounge page.

December 2006 | January 2007 | February 2007

Where do I put this?

Hi, I have a strategy for beating the Midgar Zolom from Final Fantasy VII at a relatively low level (around level 21 or so), and as far as I've seen there isn't really a very detailed strategy. Problem is, I'm not entirely sure where to put it. Any ideas anyone?--Froglet 23:29, 3 January 2007 (CST)

It's been a while since I played that, but I'm guessing that Zolom was one of the bosses. I would probably say put it with the main battle with him as a secondary strategy for people who managed to get there at a lower level. If there is enough low level strategies, it could all be put together in a speed run guide or something, but single strategies should go where they're used. -- Prod (Talk) 23:47, 3 January 2007 (CST)
I'm particularly interested in seeing "alternative" strategies, such as for beating a game with the most difficult setting, attempting to play with a low level or some kind of handicap, or attempting a speed run. For now, do as Prod recommended, but if you have a lot of material, I would recommend a brand new sub-guide. (We'll have to discuss how to best go about doing this.) echelon 23:50, 3 January 2007 (CST)

The Midgar Zolom was an optional monster that guards the entrance to the Mythril Mines - the only reason why anybody would take it on during the early parts of Disc One is because you can learn the enemy skill 'Beta' from it.--Froglet 02:23, 4 January 2007 (CST)

put it here between the mine and mideel and I'll make sure it gets linked in the proper places. --Argash 02:31, 4 January 2007 (CST)

Watchlist

When I add a game page to my watchlist, do all sub-pages under that game also become automatically watched, or do I have to add eage page individually? (eg: Grand Theft Auto/Walkthrough/Missions/Mission 1, etc...) --LeftHandedGuitarist 04:10, 12 January 2007 (CST)

You have to add them individually. To make it easier you can use Special:Prefixindex/Grand Theft Auto: San Andreas/Missions/ to get a complete list. -- Prod (Talk) 11:11, 12 January 2007 (CST)

Autoscroll

I don't know what this is, but I need a way to make the page automatically scroll down to one part of it, so I can keep a bunch of items on one page but when somebody clicks the link, they'll be directed to the part of the page they need.

Sounds to me like you need the toc. Just put a header, and when the person clicks the link at the top, it'll jump to the location of the header. -- Prod (Talk) 09:57, 16 January 2007 (CST)
Do you mean the automatic ToC at the top? --Navy White 10:36, 16 January 2007 (CST)
Yes, I do. Which page specifically are you talking about? -- Prod (Talk) 10:50, 16 January 2007 (CST)
If you want to link to a specific heading in a page, use [[Page name#Heading text|link text]]. --DrBob (Talk) 11:25, 16 January 2007 (CST)

List Continuations

I'm working on The Legend of Zelda: Twilight Princess Guide, and I need to know how to continue numbered lists throughout subsections (for ease of browsing). Currently, whenever I start the list over again, it starts back at 1, instead of 11 or something. --19:30, 22 January 2007 (CST)

Must be done through HTML unfortunately (view the source). -- Prod (Talk) 19:50, 22 January 2007 (CST)
  1. asdf
  1. a
  2. s

I am having a similar problem here, except I want numbered lists that don't continue throughout the sub-headings. Do I do the same or do I do something different (I'm not entirely sure to go about it)?--Froglet 07:02, 3 February 2007 (CST)

Numbered lists automatically restart if there is a space. Is this (below) what you wanted? -- Prod (Talk) 07:32, 3 February 2007 (CST)
  1. a
  2. b
  1. c
  2. d
... something like that. I wanted the numbers to be there (1 through to 8 on the memory capsule/chapter1 part, and the dotpoint under it to be inline, as the dotpoint states what scene the capsule above it unlocks... yeah, it's tough to explain.--Froglet 07:39, 3 February 2007 (CST)
Why don't you do a mockup in MS Paint or the like so we can visually see what you want? There's bound to be a way... GarrettTalk 13:32, 3 February 2007 (CST)
Pure HTML always works.--Notmyhandle 13:58, 3 February 2007 (CST)

I did as suggested and made a mockup in paint and have uploaded it here, the stars represent dotpoints.

Ah, that's easy:
  1. a
    • ab
  2. b
    • bb
It's not aligned quite the same, but it works. As long as each line begins with a # and there are no blank lines inbetween the numbering won't restart. You can also have further levels of indenting along the same lines (just keep adding * or #). GarrettTalk 23:05, 3 February 2007 (CST)
Alternatively, here's your breaks between the numbers, without interrupting the flow:
  1. a
    • ab <br><br>

  2. b
    • bb
(I added the two <br>s for illustration.) Wiki uses the whitespace in your editing to determine when a break occurs between numbering. But there's nothing stopping you from using HTML to force the issue, while at the same time convincing wiki that the list order should be preserved.
P.S. Froglet, when you want to link to an Image without displaying the image (or a Category without having the page end up being filed under that category), just stick a ":" in front of Image (or Category) to create the link. Procyon 10:33, 4 February 2007 (CST)

Maps

I'm working on Dirge of Cerberus: Final Fantasy VII, but I am getting a bit stuck in giving directions without maps. How do I get maps, especially of areas that take up more than the entire screen, off the game? I can't seem to find any maps from the internet. GameFAQs has an FAQ that has good maps, but they're all in plain text.--Froglet 22:59, 25 January 2007 (CST)

One way is with a digital camera, and stitch the images together....but that comes out really bad. The best way is with a tv-in card on your computer ($50-100 US I think). -- Prod (Talk) 23:04, 25 January 2007 (CST)
You can get one by Sabrient for $15 at newegg.com. I don't know about the quality, I was gonna get it but have yet to do so. When you buy one, make sure your TV and computer is compatible (TV must have the right output cables (S-VID, etc.) and PC must have an extra PCI slot with enough room inside the case for the card). --Notmyhandle 23:19, 25 January 2007 (CST)
In all honesty, the best approach for this type of game would be to draw up some kind of 2D representation of the general area in your favorite art tool (Paint, Photoshop, GIMP). It takes work and dedication, but the result is better than a mish-mosh of disjoint pictures taken by a camera or screen capture device. Essentially, you need to become to pioneer in this effort, since there really isn't any thing to copy from. Procyon 06:29, 26 January 2007 (CST)

Would tracing the map onto pieces of paper, shrinking them using a photocopier and then scanning them be a viable alternative? I mean, they may be a little off scale, but it wouldn't matter that much, and it would look relatively good.--Froglet 07:11, 3 February 2007 (CST)

Draw them on paper, scan them in, shrink them with the computer :P. However, this can get fairly mixed results, as trying to trace stuff off a computer/tv screen doesn't usually come out very well. Using paint, it doesn't have to be an exact representation, but as long as major features are close to in place, it can still be a valuable drawing. -- Prod (Talk) 07:29, 3 February 2007 (CST)
Yeah, I did this a long time ago in Paint, and it worked out fairly well. After using GIMP for as long as I have now, I'm sure I could do something better. Man... I miss Bomberman 64, I should start playing that again. Better yet, I should add an SW guide ^_^ Procyon 09:46, 3 February 2007 (CST)
We know your name now... MWAHAHAHAHA. Nice work btw. --Notmyhandle 13:30, 3 February 2007 (CST)

User ID #

Does this signify how many members registered before me? Thus if I'm 100, 99 were before? --Notmyhandle 23:53, 27 January 2007 (CST)

Vaguely, but don't count on it. --DrBob (Talk) 02:39, 28 January 2007 (CST)