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A new feature for this series is the ability to create your own parks. When you start this mode, you'll have a blank area with nothing in it or a park if you played one of the pre-made parks already. Either way, you can add ramps, slopes, rails, funboxes, and much more to create a skate level of your own. With different sizes, themes, and pieces, you can create something truly imaginative.

Basics[edit]

A pre-made park in the editor.

You can move your current piece with Neutral dpad. All pieces are moved along a square grid. You can place a piece down using the Cross button. Pieces cannot have other pieces on top of them, except risers. If a piece cannot fit or no more pieces are allowed, you will hear a buzzing sound. There is also a limit to how many pieces you can put as indicated by the bar on the right. If the bar reaches the top, you're out of space. To have the piece face a different direction, rotate it with Circle button. To delete a piece, move your current piece on top of the piece you want deleted and press Triangle button. You can pick different pieces by cycling with R1 button and R2 button as well as go through different object sets with L1 button and L2 button . Finally, you can rotate the camera view with Square button at four different angles. The camera also has different levels of zoom and angles that can be selected with Select button.

Pressing Start button will bring up the Park Editor's menu. Test Play will place your skater in the park and let you skate in it to see how well your park is made. New Park will let you start with a new park with five different sizes to choose from: 16 x 16, 24 x 24, 30 x 30, 30 x 18, and 60 x 6. Set Theme will let you choose from four different themes that will change the look of our park: Power Plant, Industrial, Outdoor, and School. You can Save your park to memory or Load a park that is already saved. The game also has Pre-Made Parks made by the Neversoft team that you can load into the editor. You can test the parks as is or edit them. Be careful as loading a pre-made park will overwrite the current park in the editor.

Special Pieces[edit]

Starts will place your skater at that point when you load the map. You can only place one start point for player one and player two. You can place additional points for a game of Horse, but only up to six. When you play Horse in the map, you'll cycle between Player 1's point, Player 2's point, and the Horse points. If there are no starting points in the map, skaters will start in the middle of the map in the air.

Selecting a created gap.

Raisers are used to elevate the ground. Low raises it by one unit, mid raises it by two units, and high raises it by four units. You can stack raisers on top of each other, but it can't be raised above four units. Most objects can be placed on top of raisers, except for floors and pools. Objects can't extend past how much the ground is raised, so raise more of the floor if there's not enough room.

Gaps are created by selecting two objects in the park as markers. For the gap to count, your skater has to pass through both of those markers in one combo. Once the pieces are chosen, the gap menu opens. You can name the gap you created, set a point value from 50 to 5000, and set what kind of gap it is: air, rail, manual, or wallride. If you're not satisfied with how the markers are placed, you can adjust the gap. You can switch between either border grid with L1 button or R1 button. Use Left dpad / Right dpad to resize the left edge and Up dpad / Down dpad for the right edge. Press Circle button to rotate the grid around the object. You can press Cross button to accept the changes or Triangle button to cancel them. To erase the gap without erasing the object, be sure to have the Gap Creation Piece selected before doing so.

Tips[edit]

Here are some quick tips if you're unsure on how to start making a park or the parks end up mediocre:

  • Skate around the main levels of the game and think about how they're set up. What makes them so fun to skate? How do they connect objects in a way that makes satisfying lines? Knowing what makes these parks great can help you start with a design.
  • Make your own stuff.
    If you're still unsure about what to build, start off with a simpler design. If it looks nice enough for you, add in more details. For example, you could make a large stairset and then add QPs to the side or rails on the stairs if it looks sufficient.
  • Be sure to give your park some space between pieces. Cramming everything together will make it hard to get around. Especially do this for your starting points. If you need more space, just increase the park size in the menu.
  • If there's a piece you want, but the pieces you have don't cut it, try making your own. For example, with some risers and slopes, you can try making your own funbox. You can even add a rail to it or make it steeper if you want.
  • To give your park a good variety of vert and street, it's best to put large QPs and long rails at the edge while funboxes and planters fit better at the middle. However, don't be afraid to experiment if you feel like certain pieces work better at different spots.

Sets[edit]

Note that the texture and color of these pieces depends on the theme chosen. These pieces are based on the Outdoor theme.