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The culmination of all your hard work: Skate Heaven. Somewhere in space, this final level has a huge assortment of iconic skate spots: Anaheim's Sadlands, Pipeline's Combi Bowl, the Animal Chin ramp, San Dieguito's Stairset, The Wallows, and Tony Hawk's backyard. All these spots surround a gigantic volcano that could blow at any moment! Be sure not to fall down when jumping from spot to spot.

Strategy[edit]

Tony at his backyard.

With so many iconic skating spots in one area, this level is the largest of the bunch and you could get lost if you don't know where everything is. Your skater starts near a glass halfpipe. Beyond that is the Combi, a clover-shaped bowl and the top of the Snake Run (also called the Pipeline), a downward path with three U-turns ending in a full pipe toward Tony's Island, his backyard with wooden vert ramps built in. From the start, if you do a 180, you'll be in The Wallows, a concrete bank from Honolulu with some ramps and fencing. The bottom of the Wallows will take you to The Sadlands, where it has rows of benches, twisty paths, and curved rails. Adjacent to the Sadlands is the San Dieguito stairset which leads up to Tony's Island.

For vert skating, the best way to get points is definitely Tony's Island with its complex half-pipe system. Other good spots are the glass HP at the starting point, the Combi bowl, and the secret Animal Chen area. To get to that area, you need to grind the "Time 2 Feed the Volcano!!!"gap, then go to the top of the Wallows and gain some speed with the vert-like ramps before airing forward to the volcano itself. You'll end up in a small area with a complex vert setup and you can leave it by going to the Neversoft headstone. For street skating, Sadlands has plenty to grind with the edges of the Snake Path and the Bench Series Gap having plenty to make long combos. Tony's Island also has a couple of good rails with the edges of the vert ramps and the long gutter along the roof that connects to two different rails. Whichever style of skating you pick, be careful not to fall down as it's much easier to do that than you think.

Gaps[edit]

Air Gaps[edit]

  • Down 2 Tonys Island (50 points): Jump from the Combi area to Tony's Island.
  • San Dieguito Hall 2 Sadlands (50 points): Ollie from the top of the San Dieguito stairset to the Sadlands.
  • Grassy Gap (50 points): At San Dieguito, there's a small patch of grass between it and the Sadlands. Jump over a narrow portion of it.
  • Weak Sauce Zig Gap (50 points): At the Snake Run, air over the edge of the top bend.
  • Weak Sauce Zag Gap (50 points): At the Snake Run, air over the edge of the middle bend.
  • Weak Sauce Wussy Snake Gap (50 points): At the Snake Run, air over the edge of the bottom bend.
  • San Dieguito Ten Set (100 points): Jump over the entire stairset at San Dieguito.
  • Dropping in on Tony (250 points): Jump from the Combi area to Tony's Island, but aim for the halfpipe. If your skater jumps over the entire platform, it should count.
  • Isle of Tony 2 Sadlands (300 points): Ollie from the edge of Tony's Island to the Sadlands.
  • Platform Gap (300 points): Get to the top of the largest ramp on Tony's Island and ollie to the right on the lower platform.
  • Airs Hole (300 points): At Tony's backyard, you should see two wooden quarterpipes with a corner gap between them. Launch from the ramp closest to San Dieguito while aiming to the left and your skater should curve over the corner gap and land in the other ramp.
  • Big Fat Grassy Gap (400 points): At San Dieguito, there's a small patch of grass between it and the Sadlands. Jump over a wider portion of it. Use the San Dieguito Rail to help you get speed for it.
  • House of Tony 2 Sadlands (500 points): At Tony's Island, get on the roof of Tony's House. Launch off the edge of the roof toward the Sadlands.
  • San Dieguito Window 2 Sadlands (500 points): Jump from the open window at the top of the San Dieguito stairs to the Sadlands.
  • Blowin It Out the Hole! (500 points): At the Animal Chin area, there is one section of the halfpipe that looks off. Use the HP to air over it and to get this gap and to have the section break.
  • Sadlands 2 San Dieguito Hall (500 points): From the Sadlands, ollie up to the top platform of San Dieguito. You'll need some speed and possibly a Boneless for this one.
  • The Holy Crail (500 points): At the Animal Chin area, go to the large halfpipe with the rollin and air over said rollin.
  • Gutter 2 San Dieguito Roof (800 points): Grind the gutter on Tony's roof and ollie just before you reach the kink to the roof of San Dieguito.
  • Wussy Snake Gap (800 points): At the Snake Run, air over the bottom bend. You have to cover greater distance than the Weak Sauce gap to get this one.
  • Sadlands Path Gap (800 points): In the Sadlands, go to the four-way intersection of the giant path. Near there, there's a path that leads into the intersection and the rocky sides the path is between can be used like ramps. Use them to air over the path with a lot of distance. You might have better luck using the right side as the Sadlands snake path is in the way of the left side.
  • Northwest Snake Gap (800 points): Near the Sadlands Path Gap and the four-way intersection of the snake path, there's an entrance to the Sadlands Snake Path. Use the ridge that's below the entrance like a vert ramp and air over the entrance.
  • Northeast Snake Gap (800 points): Across the Northwest Snake Gap at the other side of the pit is another entrance to the Sadlands Snake Path. Use the ridge that's below the entrance like a vert ramp and air over the entrance.
  • Up 2 Combi (1000 points): At Tony's Island, use the halfpipe to gain some speed, then air out of it toward the Combi bowl area.
  • Reverse Wussy Snake Gap (1000 points): At the snake run, air over the bottom bend, but from the lower part instead of the higher part.
  • Southern Snake Gap (1000 points): Near the giant hole at Sadlands, there's the southern entrance to the Sadlands Snake Path. Use the ridge surrounding the giant hole as a vert ramp and air to the right, over the path, and land on another rocky ridge below. It may take a few tries to land safely at the other side.
  • Sadlands Up 2 Isle of Tony (1000 points): At the Sadlands, go to the grey path that's near the giant pit. There should be a raised grassy edge that points toward Tony's Island. Use that edge to ollie toward Tony's Island.
  • Over the Dome (1000 points): ): At the Sadlands, there's a circular jungle gym. Use the ridge surrounding the jungle gym to ollie over it.
  • Clearing the Swings (1000 points): At the Sadlands, ride along the main gray path until you get near the two sets of curved rails. Using the slightly raised land right by the path, ollie at the very edge and clear over one set of curved rails. Use the nearby hub if you need some extra speed.
  • Jumpin Da Hub (1000 points): In the Sadlands, there's a wooden, pentagon-shaped hub in the middle of a path. Use one of its side to air over the entire hub.
  • Tunnel of Luvin (1000 points): At the Animal Chin area, after doing the "Blowin It Out the Hole!" gap, go through the hole in the halfpipe.
  • Zag Gap
    Zig Gap (1500 points): At the Snake Run, air over the top bend. You have to cover greater distance than the Weak Sauce gap to get this one.
  • Tight Landing (1500 points): Between the Wallows and the Sadlands, you should see a small kicker that's facing a sign and a small platform connected to the San Dieguito building. Use the kicker to air toward the small platform.
  • Zag Gap (2000 points): At the Snake Run, air over the middle bend. You have to cover greater distance than the Weak Sauce gap to get this one.
  • Reverse Zig Gap (2000 points): Starting from a lower part of the Snake Run, air over the top bend. Use the Snake Run to gain speed before you attempt this as you'll need a lot to clear it.
  • Reverse Zag Gap (2000 points): Starting from a lower part of the Snake Run, air over the middle bend. Like the Reverse Zig Gap, you'll need a lot of speed for this.
  • Feed Me!!! (2000 points): Air toward the volcano in the middle of the map. The best way to reach this is by going to the top area of the Wallows and using the slanted areas like a makeshift halfpipe to gain speed. Once you have enough, just air forward toward the volcano.
  • Pit O Doom!!! (4000 points): At the Sadlands, there is a huge hole near San Dieguito. After getting your special meter filled and some speed, use the edge of the platform to launch over the hole and land on the ground.

Grind Gaps[edit]

  • Rail 2 Snakerun (50 points): At the fullpipe, there's a grindable rail on the outside. Use the concrete ramp right by the entrance to the fullpipe to launch toward the rail. Grind all the way and ollie off the end to grind the edge of the Snake Run.
  • Ramp Rail Gap (75 points): At Tony's Island, there's a part of the large halfpipe that has a small notch. Grind the edge of the vert ramp, jump over the notch, and land in another grind on the vert ramp.
  • Southern Intersect Sad Gap (200 points): At the Sadlands Snake Path, there's a sharp bend in the path between the southern entrance and the four-way intersection. Enter through the southern entrance and grind the left side of the path. As soon as you see the bend, ollie off and grind the right side of the path.
  • Northern Intersect Sad Gap (200 points): At the Sadlands Snake Path, there's a three-way intersection between the northern entrance and the four-way intersection. Grind the ledge that has the intersection to jump over it and land in another grind.
  • Ramp 2 Rail (300 points): At Tony's Island, grind the platform rail closest to Tony's house, facing toward the fullpipe. Jump off at the end and grind the rail connecting Tony's gutter with the fullpipe rail.
  • 90 Degree Sadlands Rail Gap (300 points): Enter the Sadlands Snake Path that's near the four-way intersection and the series of benches. Go in the entrance, turn around, and grind the right side of the Snake Path. When you reach the 90-degree bend, ollie and grind the left side of the Snake Path.
  • Northern Crossover Sad Gap (300 points): At the Sadlands Snake Path, there's a three-way intersection between the northern entrance and the four-way intersection. Enter the path through the northern entrance and grind the right side of the path. When you go just past the three-way intersection, ollie off and grind the left side of the path.
  • Southern Crossover Sad Gap (300 points): Enter the Sadlands Snake Path that's near the San Dieguito building. Go up the path then turn around and grind the right side of it. Just as you reach the final turn that leads to the main path, ollie and grind the left side of the Snake Run path.
  • Chen Rail Series (300 points): At the Animal Chin area, grind the side of the halfpipe that has the rollin. Ollie over the rollin and land in a grind.
  • Mid Intersect Sad Gap (350 points): At the Sadlands Snake Path, go to the four-way intersection of the path and grind the ledge of the path, jumping over the intersection before grinding again.
  • Radramp 2 Islands Edge (400 points): From the starting position, head to the right side of the glass halfpipe and grind the edge. Ollie at the end and land in a grind at the edge of Combi's island. Be careful when jumping off the edge.
  • Rimrail Gap (450 points): At the Sadlands, go to the area with the wooden pentagon hub. Surrounding the hub are rocky slopes that work like vert ramps. Grind the tip one slope, ollie over the path and grind the other slope.
  • 90 Degree Ramp Rail Gap (500 points): Get to the top of the largest ramp on Tony's Island and jump to the right, grinding the lip of a lower vert ramp.
  • Fence 2 Radramp (500 points): Go to the top of The Wallows and grind the chain link fence while facing the glass halfpipe. At the end, jump off straight and grind the lip of the HP.
  • San Dieguito Hall 2 Edge (500 points): While at the top of San Dieguito, ollie toward the Sadlands and grind the edge of the island. Make sure to not jump into the abyss.
  • Gutter 2 San Dieguito Roof (600 points): Get on Tony's roof and grind the gutter while facing San Dieguito. Jump off after hitting the first bend and grind the edge of San Dieguito's roof.
  • Isle of Tony 2 Edge (600 points): Ollie from Tony's Island to the Sadlands and grind the edge of the island.
  • Top of Da World Ma!!! (700 points): At the Sadlands, there's a circular jungle gym. Ollie toward the jungle gym and grind the very top of it. Use the raised land surrounding the jungle gym to get extra height for your ollie.
  • Southern Swingrail (900 points): Near the giant pit in the Sadlands, there are two sets of curved rails. Grind the set that's closer to the pit until you reach the top.
  • Northern Swingrail (900 points): Near the giant pit in the Sadlands, there are two sets of curved rails. Grind the set that's further from the pit until you reach the top.
  • Up 2 Pipe Rail (1000 points): At the Snake Run, air out of it when you're at the final bend, facing toward the rail that's on the outside of the fullpipe. Land in a grind on that rail to get this gap.
  • Kicker 2 Railspan (1500 points): At the Wallows, there is a triangular kicker in the middle of the path. Air off that kicker and land in a grind on the rail that leads to the Sadlands.
  • Rail 2 Kicker 2 Rail 2 Bench (1500 points): At the Wallows, from the top, first grind the rail on the right side that leads to the triangular kicker. Then ollie off the kicker toward another rail that leads to the Sadlands. Finally, ollie off the rail when you see a lone bench and grind that.
  • San Dieguito Roof 2 Edge (1600 points): Jump from the roof of San Dieguito to the Sadlands, landing on a grind at the edge of the island.
  • Radramp 2 Snakerun (2000 points): At the glass halfpipe, grind one of lips of the HP while facing toward the Combi section. Leap off and grind the bleachers in front of you, then jump to grind more bleachers, and finally jump again to grind the edge of the Snake Run.
  • Longrail (2000 points): At Tony's Island, grind the entire gutter of the roof while facing the fullpipe and keep going past the bend and the fullpipe's rail. When you reach the end, jump off and grind the edge of the Snake Run.
  • Off the Roof 2 Rail (2000 points): Jump from the roof of Tony's house to the Sadlands, landing on a grind at the edge of the island.
  • Bench Gap (2000 points): There are two benches at Sadlands near the large pit and San Dieguito. Grind one bench, ollie, and grind the other.
  • Bench Gap Series
    Swinging the Set (2000 points): At the Sadlands, ride along the main gray path until you get near the two sets of curved rails. Using the slightly raised land right by the path, ollie at the very edge and land in a grind on one of the curved rails.
  • Time 2 Feed the Volcano!!! (4000 points): At Tony's Island, you need to grind the rail that's between the gutter of the roof and San Digeuito's roof. If you feel like your skater is losing speed, ollie and grind again.
  • Kicker 2 Rail (4000 points): At the Wallows, there's a small kicker that points to a rail leaning against the banks. Use the kicker to air toward the rail and grind it.
  • Bench Gap Series (5000 points): When you enter the Sadlands from The Wallows, head to the very left to find a row of benches on a path. Grind one bench to another for this gap.

Other Gaps[edit]

  • Woohooo Oh Ho Yeehee!!! (2500 points): One side of San Dieguito is a solid wall with a small concrete platform sticking out. Use the ramps at Tony's Island to gain speed, then go to the left of San Dieguito to wallride the building. You need to have enough speed to wallride and ollie to the small platform for this gap.
  • Cleaning the Pipes (5000 points): Do a full loop in the fullpipe. Unlike the loop in Bullring, you will fall off if you simply ride up. To prevent this, get Special and use the Snake Run's ramps to gain full speed. When you approach the tunnel to perform the gap, ollie just as you start to go up. The timing has to be just right or your skater will lose speed and bail.