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Before leaving California for Philadelphia, it's time to hit the second tournament in Ventura: Plywood Paradise. This level is based on the real life Skatestreet with almost the entire layout copied in 1998. Ramps, funboxes, and rails galore; this area is a skater's paradise.

Strategy[edit]

Halfpipes are great for vert skating.

Without bailing, a good session will require at least 90,000 points. Fortnuately, there's a great blend of giant ramps and overhead rails for any type of skater, so passing this tournament won't be difficult. After going down the rollin, vert skaters can turn around and ride the halfpipe to do grab tricks. Moreover, right by the HP is the Bullet Bowl, which can easily reached by airing out of the HP. Going back and forth with skate tricks can net you more points with the "HP to Bowl" and "Bowl to HP" gaps. Finally, there's the wooden wall with the large hump that your skater can also go back and forth on. The "High Sticker" gap can add to your multiplier along with a No Comply or Boneless and a special trick.

A good street combo is at the Big Wave Quarterpipe, the one in the corner with the huge hump that has the Etnies logo on it. Grind the lip of the QP to the left, then jump off with a flip trick and grind the suspended rail. Drop down from the rail with a different flip trick and grind the rail below on the funbox. Manual when you reach the end of the rail and go toward the small quarterpipes in front of you to end it with a grab trick. You should get around 80,000 points with this combo. If your skater's rail balance is high, you can also try a special or high-scoring grind around the bowl, starting from one edge of the wall to the other edge. In the middle of the grind, ollie and do a flip trick, then land back in another high-scoring grind to add two more to the multipler. Make sure to reach the end to get the "Circle the Pool" gap, adding more to the multiplier.

Cash Icons[edit]

Like in Marseille, some of the cash icons are hidden in secret areas you have to unlock during the competition. Thankfully, they're not hard to unlock once you find the gaps required to open the gates.

  • A $50 on a D-shaped rail.
    $50: At the start, immediately take a left toward the half pipe and you'll see a D-shaped rail connected to it with the first $50. This rail also unlocks the Secret Van Area if you grind it without bailing.
  • $50: Go to the short quarterpipes and find the ones with a rail in between. Air from one to the other to grab the $50 above.
  • $100: From the start, go down the rollin and take a slight right to the Wave Quarterpipe (the one with the large Etnies logo). Grind the edge of the QP to the left toward a suspended rail and grab the $100. If you grind the rail, you'll also unlock the Secret Rail Area.
  • $100: At the same Wave Quarterpipe, this time grind to the right and jump off the edge to grind a rail that's fastened to the wall with a $100 on top.
  • $100: From the start, go down the rollin and head to the left past the halfpipe to the Sodee Pop area. Use the quarterpipe against the wall to gain some speed and then launch upward with the kicker in front of you over the bridge to find the third $100.
  • $100: In the Van Secret Area, the last $100 is on the titular van itself. Use the kickers to jump for it.
  • $250: Head over to the wooden wall in the corner of the skatepark. Above the wooden hump is the first $250. Get it by using the hump to air high up.
  • $250: In the Rail Secret Area, the last $250 is high in the air and the only way to reach is it using one of the two quarterpipes against the wall. You may need to use a boneless for extra height.

Gaps[edit]

Air Gaps[edit]

  • Over the Wall (10 points): At the short quarterpipes, there's a small brick wall wedged between them. Use the QPs to air over it.
  • Railing Hop (50 points): On the top of the Big Wave Quarterpipe, there's a railing near the Van Secret Area Key Rail. Jump over the railing and land on the ground.
  • Over the Bridge (50 points): Behind the halfpipe is a small alley with a kicker and a quarterpipe. Use the quarterpipe to get some speed, then ollie off the kicker for extra height. You should be able to clear the entire bridge.
  • HP to Bowl (100 points): Air out from the halfpipe into the Bullet Bowl.
  • Bowl to HP (100 points): Air out from the Bullet Bowl into the halfpipe.
  • Bullet Bowl Hop (100 points): Below the Bullet Bowl and near the hexagon pyramid is a quarter pipe. Air forward from it and land in the bowl.
  • Over the Deck (100 points): At the start, after you come down the rollin, you should see three wooden ledges that look like a wide set of stairs. At the side of this setup are some ramps. Use one and air over the entire deck.
  • Daaaaay Tripper (100 points): In the Van Secret Area, there is a hippy-dippy van between two kickers. Air over it using the kickers.
  • Gimme Gap Redux (100 points): At the short quarterpipes, you'll find an equally short halfpipe behind them. Launch from the short QP to the short HP. The inverse works as well.
  • Sodee Pop Gap (100 points): At the halfpipe, air out toward the bridge and cross it to go to an area with tables and chairs. Line yourself against the wall and wallride, then ollie from the eating area back to the halfpipe.
  • High Sticker
    Cut the Corner (100 points): Between the Wave Quarterpipe and the wooden wall is a huge pyramid. Go to the side near the wooden wall and you should see a more elevated ramp. Angle yourself to the left and jump off the ramp, landing on the pyramid's wide part.
  • High Sticker (100 points): At the corner of the skate park, right by the bowl, there is a huge wooden wall that can be used to air up with some stickers on one side. Aim for the side with the stickers and air up as high as you can.
  • Shoot the Gap (100 points): In the Rail Secret Area, there are two quarterpipes against a wall. Air from one to the other.
  • No Kidding Around (150 points): In the halfpipe, gain some speed and then face the side with the bridge while being close to wall. Angle yourself slightly toward the wall when you air out and then wallride. At the peak of your wallride, wallie off and try to land in the area with the tables and chairs.
  • Stairset (150 points): At the halfpipe, air out toward the eating area and cross the bridge. Take a right and you will see a stairset that leads down to the smaller halfpipe. Ollie over the entire set.
  • Hexbox Gap (150 points): There's a hexagonal funbox in the middle of Skatestreet that's easy to find. While you're barely on the box, ollie over the flat part and land at the end.
  • High Jumper (250 points): At the start, get down from the rollin and turn around to find a small ramp in front of the halfpipe. Air out of that ramp and over the D-shaped rail, then land on the halfpipe.

Grind Gaps[edit]

  • Rail Area Secret Key
    Rail Secret Area Key (50 points): Get to the Big Wave Quarterpipe and grind to the left. At the end of the QP, jump off and grind the suspended rail in front of you. This gap will open up the Rail Secret Area.
  • Rail to Rail (50 points): Right by the Bullet Bowl is a small fun box with a rail in the middle and a wall parallel to it. Grind the rail, ollie to the wall, and grind that.
  • Van Secret Area Key (100 points): The halfpipe has a D-shaped rail hanging from its edge. Grind the lip of the HP toward the rail to grind the entire rail. This will unlock the Van Secret Area.
  • Nail the Rail (100 points): In the bowl, air out toward the halfpipe and grind the lip of it.
  • HP to Railbox (100 points): In the halfpipe, face the side near the bowl and angle yourself to the left edge. Air to the left as far as you can and land in a grind on the funbox.
  • Wave Wall Minigap (100 points): Get to the Big Wave Quarterpipe and grind to the left. At the end of the QP, jump off and grind the suspended rail in front of you. This is the same as Rail Area Secret Key, except it's the gap between that counts instead of the suspended rail.
  • Surfin U.S.A. (100 points): You get this gap by grinding the Big Wave Quarterpipe's big hump. You'll need some speed to handle the bump's incline.
  • Skatin' on the Dock of the Bay (100 points): At the Van Secret Area, you'll find a grey quarterpipe near some garage doors. Grind the entire length of it.
  • Havin' a Picnic (100 points): At the Van Secret Area, there are two picnic tables angled toward each other. Grind both of them.
  • Extension Transfer (100 points): At the Bullet Bowl, there's a wall sticking up against its lip. Grind the wall, then drop down and grind the bowl.
  • Big Air Railing Grind (100 points): Behind the halfpipe is a small alley with a kicker and a quarterpipe. Use the quarterpipe to get some speed, then ollie off the kicker for extra height. Grind the railing of the bridge once you're up there.
  • Circle the Pool (500 points): At the Bullet Bowl, grind the bowl itself starting from one side of the raised wall to the other side.

Manual Gaps[edit]

  • Funbox Wheelie (100 points): There's a hexagonal funbox in the middle of Skatestreet that's easy to find. Manual the funbox.

Lip Gaps[edit]

  • Bowl Lip (100 points): Lip any part of the Bullet Bowl, except the wall.
  • HP Lip (100 points): Lip any part of the halfpipe.
  • Ride the Wave (100 points): Lip any part of the Big Wave Quarterpipe.
  • Gully Lip (100 points): At the wooden wall, lip the quarterpipe that's across the wall itself.
  • Bowl Envy (100 points): Lip the wall that's on the edge of the Bullet Bowl.
  • Mr. Small Lips (100 points): At the small quarterpipes, there's an equally small halfpipe behind them. Air into the halfpipe and lip either side of it.