Oh, thank god you started it. I didn't want to be the one to fill out all the information for it! :) As far as the systems box in the intro goes... I think Cat: system is supposed to be the thing? Unless Stratwiki has changed since I last visited.
Also, if you don't have the information on "Rebirth" mode for the Nintendo DS version, I'll be happy to give you it. It's a bit minor, but...
Also, I noticed you sprinkle a ton of wikilinks through the whole thing. Not to say that's bad, but I'm used to having one per page of the same wikilink. =/ Oh, if you're going to use REmake... you might want to shorten it to REmake, and make sure the proper link is REmake|Resident Evil... I'll keep an eye on it and help you clean it up if you want. I'm not the best guide writer, which is why I haven't taken the initiative on doing this. :p --Sekoku 11:34, 24 June 2006 (PDT)
Yeah, I've been thinking about merging the guides now, which is what I'm probably going to do. Yeah, I just remembered that the Blue Jewel is on the statue (I get Arranged and Original mixed up a lot), so I'll have to fix that little part. I'm pretty sure the Shield Key is behind the clock, is it not? Also, I do the Bar part in the beginning so I can get it out of the way (and because you're never going back again there anyway). As for the clips of ammo, yeah, I'll admit that Jill doesn't really need them, but it's always good to have extra ammo. After getting the Shield Key behind the grandfather clock, I go to the Gallery and unlock the L-Shaped Hallway door. In the Green Hallway, I go get the Shotgun, and then go to the Dark Hallway. I then go to the Storage Room, drop my items off, pick up the ammo, and pick up the Chemical. Then I take the set of stairs to the Brown Hallway and go to the U-Shaped Passage (since all of the other doors need the Armor Key). Then I go out to the Main Hall, where Barry will give a nice set of Acid Rounds, and then go to the Terrace where Forest is. I pick up the Bazooka, and then go to the 2F Dining Room, push the statue off, and then go to the Yellow Hallway. Then down the stairs, into the Medical Storage Room, drop off some items. Then I go to the Lime Hallway and into the Fountain, where I place the Chemical in and grab the Armor Key. Pick up the nearby herbs, mix 'em, and then back out into the Lime Hallway and into the Employee's Bedroom. Grab the shells, and out into the Tea Room, where I'll grab the Blue Jewel, and then go back into the Tiger Statue Room and get the Wind Crest. Go into the Vacant Room to pick up some Shells and a Clip, and then back to the Saveroom, drop off some items, and from there, I go back to the C-Shaped Hallway to get the Sun Crest in the Armor Room, and then out into the Brown Hallway to get the Lighter. Although there are many, many ways to get through the game, I've always thought this method was the best. If you have any other suggestions, please post them. I'll get rid of Chris's walkthrough right now (although I'll primarily write for Jill's guide for now).
Actually, I see what you mean now. I'll save the Bar part for later when we come back to the west side to pick up everything. Good suggestion! ;)
Hi, I'm posting this notice on various user pages so that you can vote on our course of action. Please take a look at this topic about relicensing StrategyWiki. Your comments and vote would be much appreciated. Thanks.
If you have any questions regarding this matter, feel free to ask me on my talk page! echelon 11:09, 25 June 2006 (PDT)
I'm going through a really tough decision right now for the Director's Cut (Chris) walkthrough. To all RE fans, I was wondering which strategy is better: after getting the Armor Key, going to the U-Shaped Hallway, going to see Richard, going to get the Serum, going all the way back to Richard, then going to the Small Dining Room to get the Sword Key. And afterwards go back to the Left Stairs. OR after getting the Armor Key, going to the Left Stairs Saveroom (Medicine Room) to see Rebecca, getting the Colt Python in the Vacant Room, then going to the Dining Room to get the Wind Crest. After doing that, go to the U-Shaped Hallway (by going through the Main Hall), seeing Richard, and getting the Sword Key in the next room. The reason I picked this strategy is because you don't have to get the Serum and then go ALL the way back to Richard, and then going back to the Left Side. However, I'd like to know other fan's opinions, so please comment. Thanks! --Antaios 20:38, 1 July 2006 (PDT)
I'd appreciate it if I could get further help from you in completing this page. I could include guides with the help of other players as long as I have someone experienced with wikis to help. Thanks. --Tathar 11:25, 28 August 2006 (CDT)
Hi Antaios. First, I'm really excited that you're going to contribute to the fighting games Move Lists! That's awesome. Second, I wanted to help you out with something, cuz the way you named your portraits, they won't show up if you use the Moves_Header template. The portraits need to be named Portrait_game_name.png and then you can use the Moves Header to populate the entry with the portrait cuz it's {{Moves_Header|''game''|''name''}}. I'll fix the MK1 portraits for you. Feel free to ask any questions! Procyon 19:33, 23 September 2006 (CDT)
Hi again. Just wanted to say, you did an outstanding job with Mortal Kombat. I also want to apologize for all of the little edits. I'm an anal moron. I changed it from Mortal Kombat I to just Mortal Kombat because I believe we should stick to the official name given by the developer. Also, I completed the character sections of the move lists for you. You don't have to do that part if you don't want to, but in order for the lists to be complete, someone has to do it, so if you don't mind working on it in the future, that would be awesome. All you have to do is copy/paste each individual character's move sets in to that character's page (or start the page if it hasn't already been started.) Looking forward to working on more of these with you. Take care! Procyon 22:12, 23 September 2006 (CDT)
Antaios, I saw your response to Blendmaster. I would recommend against using kick for run. The reason is, eventually you will have to replace all the kicks with runs and you might forget all of the locations where you need to do that. It would be better to upload a bad icon and call it Arcade-Button-Run.png and use it in your movelists. Then instead of fixing 20 characters, all we have to is fix one icon. See what I mean? I'll try to get something up there for you tomorrow. Procyon 19:18, 24 September 2006 (CDT)
Hi Antaios. I uploaded a bunch of new arcade glyphs, five of which are specifically for you.
So you should be able to rock and roll with these. Also note that the image sizes have been reduced from 32px to 24px in an effort to make the lists easier to read. Let me know what you think about that please. Thanks and let me know if you need anything else. L8r Procyon 12:46, 25 September 2006 (CDT)
Hi Antaios, I noticed what an awesome job you were doing with MKII. I just wanted to point something out that I noticed when I didn't have my web browser window maximized. Unfortunately, you've probably noticed that there isn't a lot of screen real estate on a single line, so you have to be stingy about how you use it. Even Maximized, Kitana's Kiss of Death Fatality drops to a second line. What I would recommend is that instead of "(at close range)", perhaps try just "close" instead, and put a note at the top indicating that the moves which need to be done at close range are noted with the word "close" or something to that effect. That way, you'll get more milage out of what little space you have. Just a suggestion. Keep up the great work! Procyon 20:28, 28 September 2006 (CDT)
Hi Antaios. First off, I wanted to congratulate you on a job well done with the MK2 moves. Second, I wanted to alert you to two new changes. The first change, and minor of the two, is I created a Category:Fighter Portraits cat for fighting game faces. That way they don't get muddled in with the other character images. The second change is a nicer one, but in the process of changing as we speak. I created a Template:Fighting Game Nav and a Template:Move Lists Nav whose sole purpose is to link the guide article to the corresponding move lists. I've already gone and altered your MK pages, and it rendered your MKI TOC obsolete, so I deleted it (hope you don't mind ^_^; ) But Garrett is in the middle of finding a way to merge both templates, so before you start on your next move lists project, there should be one unique template that will go at the top of both pages. In the unlikely event that Garrett can't do it, both templates will still be available for use. Take care! Procyon 20:14, 10 October 2006 (CDT)
You might want to look at the character page and read some of the bios. They don't seem to match the pics.--Kcman13 18:59, 12 November 2006 (CST)
Good work so far on this; it looks great. It looks to me like you're following the layout I decided upon for Counter-Strike: Source. If so, you'll eventually want to create some map overviews. I was wondering if you wanted me to send you the Photoshop sources I'm using for all the various map icons (etc.)? --DrBob (Talk) 09:31, 2 December 2006 (CST)
Thanks for your advice on the images. I'll try and do the rest of the maps as soon as I've got some free time, but it's going to be a problem for me to get screen shots of dod_colmar, dod_argentan, dod_jagd and dod_kalt. If you play on these maps and get a good screenshot, I would appreciate its use in the guide. Also Garry's mod 10 could be used for some (probably better) screenshots of these maps. --Jofunu6 16:39, 12 December 2006 (GMT)
You can upload the new pictures under the same names as the old ones. Just have it overwrite them. It will take care of resizing (though it may require clearing your cache). -- Prod (Talk) 15:23, 30 December 2006 (CST)
Hi. This is Wittj. I think I may have a solution to the movelist problem. Though it isn't flashy, we can just put the moves in a table. (Columns are moves, ps2 controls, and xbox controls.) I already did this for Scorpion on the MK: A Fighters page. Would you mind checking it out and telling me what you think. The page is Mortal Kombat: Armageddon/Fighters. Check Scorpion's section. --Wittj 19:15, 31 December 2006 (CST)
I've put in another way of showing the controls for multiple systems. I just started it out, but delete it if you don't like it. -- Prod (Talk) 17:37, 20 January 2007 (CST)
Thanks for saving me from clicking the link (I love buttons). My mom was in the room :P. I've deleted the page, so it isn't in the history either. -- Prod (Talk) 18:03, 22 January 2007 (CST)
Glad to see someone else interested. How much do you think you can contribute? Anyways, just continue where I left off (Fire Mammoth/Spark Mandrill). If you get far enough (I might not be able to edit again until tommorow) to create new pages just make sure to continue where logical (after Spark Mandrill, go to the boss with the weakness to the new weapon). I've been at work all day with nothing to do. I don't usually have this much time to write guides. I'm going to try and get my PC at home set up to dump movies so that I can create perfect boss fight videos (where I take no damage, quick kills or difficult kills, etc.). Good luck, and just keep adding where possible! --Notmyhandle (talk • contribs) 18:24, 2 August 2007 (CDT)
Hi Antaios! I like how the guide is coming along a lot. The changes to the page are definitely an improvement. I have a few more thoughts, but please feel free to consider them, or ignore them as you see fit.
Tell you what I'll do, I'll go ahead and implement some of these ideas. Please feel free to keep what you like, revert what you don't like, or roll back the whole thing if you disagree with it all. Procyon (Talk) 15:02, 3 August 2007 (CDT)
Congrats on a fine collaboration! We have much work to do but the groundwork is done, yay! --Notmyhandle (talk • contribs) 11:19, 30 August 2007 (CDT)
Would it be possible to add in some intro text to pages like Half-Life/Anomalous Materials so that the first thing on the page isn't a header? That way it doesn't seem like we're putting the same title twice at the top of the page. Also, is it necessary for that first == heading, since it just says the same thing as the title (essentially), or is that for page standardization? -- Prod (Talk) 18:18, 19 August 2007 (CDT)
Rather than saying (All versions) in a bunch of headings, why don't you label only the exceptions (perhaps put the really small ones in a {{sidebar}}. -- Prod (Talk) 18:14, 8 September 2007 (CDT)
As part of our ongoing cleanup project, we are transitioning to a category based membership scheme for the StrategyWiki:Cleanup project. The member listing at the bottom of the page has been removed so if you would like to rejoin the project, please add Category:Cleanup project members to your user page. -- Prod (Talk) 13:05, 12 October 2007 (CDT)