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==Gameplay== | ==Gameplay== | ||
The player takes the role of | The player takes the role of Commanding Officer (CO) in an army, usually of a country called Red Star (Orange Star in Western releases). In the single-player campaign of the Advance Wars games, each level consists of a new map and opposing CO to defeat. Victory is achieved when all of the opponent's units have been destroyed, their headquarters (HQ) is captured, or another (usually mentioned) victory condition has been applied. | ||
Players take turns to use their army units, each of which may be used once per turn. Resources available include infantry, tanks, artillery, rockets, and many other military units. At the beginning of each turn, players receive an amount of money based on how many cities or bases they currently hold, which can be spent in factories to build new units. However, each factory can be used for deployment only once per turn, since the newly deployed unit cannot be moved and would block the factory's exit. However, in all installments of the series before [[Advance Wars]], the factories had to be near the HQ to be used for deployment. | Players take turns to use their army units, each of which may be used once per turn. Resources available include infantry, tanks, artillery, rockets, and many other military units. At the beginning of each turn, players receive an amount of money based on how many cities or bases they currently hold, which can be spent in factories to build new units. However, each factory can be used for deployment only once per turn, since the newly deployed unit cannot be moved and would block the factory's exit. However, in all installments of the series before [[Advance Wars]], the factories had to be near the HQ to be used for deployment. |