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|publisher=[[Ubisoft]]
|publisher=[[Ubisoft]]
|year=2011
|year=2011
|systems={{syslist|360|win|ps3|web}}
|systems=[[Xbox 360]], [[Windows]], [[PlayStation 3]], [[Web browser]]
|ratings={{ESRB|E}}{{PEGI|12}}
|ratings={{ESRB|E}}{{PEGI|12}}
|designer=Eric Chahi
|designer=Eric Chahi
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|pcgamingwiki=From Dust
|pcgamingwiki=From Dust
}}
}}
'''From Dust''' is a [[simulation]] game, designed by Eric Chahi and developed by [[Ubisoft Montpellier]]. Ubisoft described it as a "spiritual heir" to [[Populous]], a British game developed by Peter Molyneux and [[Bullfrog Productions]] in [[1989]]. Announced on June 14, [[2010]] at the Electronic Entertainment Expo (E3), Ubisoft published the game on [[Xbox 360]], July 27, [[2011]] as a part of [[XBLA]] Summer of Arcade event. The [[Windows]] version was originally scheduled to be released at the same time but was delayed to August 17 due to undisclosed reasons. A [[PlayStation 3]] version was released on the [[PlayStation Network]] in September 2011. On March 7, [[2012]], Ubisoft announced that the game will be made available as a [[web browser]] game for Google Chrome.
'''From Dust''' is a [[simulation]] game, designed by Eric Chahi and developed by [[Ubisoft Montpellier]]. Ubisoft described it as a "spiritual heir" to [[Populous]], a British game developed by Peter Molyneux and [[Bullfrog Productions]] in [[1989]]. Announced on [[June 14]], [[2010]] at the Electronic Entertainment Expo (E3), Ubisoft published the game on [[Xbox 360]], [[July 27]], [[2011]] as a part of [[XBLA]] Summer of Arcade event. The [[Windows]] version was originally scheduled to be released at the same time but was delayed to [[August 17]] due to undisclosed reasons. A [[PlayStation 3]] version was released on the [[PlayStation Network]] in September 2011. On [[March 7]], [[2012]], Ubisoft announced that the game will be made available as a [[web browser]] game for Google Chrome.


In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe. With a spherical cursor, the user controls certain types of matter—namely soil, lava and water—in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.
In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe. With a spherical cursor, the user controls certain types of matter—namely soil, lava and water—in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.
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[[Category:Ubisoft Montpellier]]
[[Category:Ubisoft Montpellier]]
[[Category:Ubisoft Entertainment]]
[[Category:Ubisoft Entertainment]]
[[Category:Xbox 360]]
[[Category:Windows]]
[[Category:PlayStation 3]]
[[Category:Web browser]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Single player]]
[[Category:Single player]]
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