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|followed by=[[Heracles no Eikou II]] | |followed by=[[Heracles no Eikou II]] | ||
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{{nihongo|''' | {{nihongo|'''Heracles no Eikou: Toujin Makyouden'''|ヘラクレスの栄光 闘人魔境伝||lit. Glory of Heracles: Fighter Man's Haunts of Wiked Men Life Story, better translated as The Glory of Heracles: Labors of the Divine Hero}} is an RPG, developed by [[Data East]] and published on the [[Famicom]] in [[1987]]. The game is regarded as one of the earliest [[Dragon Quest]] clones, albeit a fairly good one with a total size more equivalent to Dragon Quest II. The game is roughly based upon the Greek mythology that depicts the 12 labors of Heracles. Additionally, Heracles must help the goddess Aphrodite (unfortunately given the Roman name of Venus), who is trapped in Hades. Some of the monsters associated with the 12 labors appear as the 12 bosses in the game. Others of the 12, have nothing to do with anything in any mythology and were created just for the game. | ||
The game was known for a few difficult features. These included certain items that are required to clear the game that must be sold or thrown away if acquired too early, as the players inventory is severely limited. Fortunately, if done so, the player simply has to get a password and re-start the game with the password, as the game does not save anything about what the player has done, found, or killed, only what he has in his inventory, his gold, his experience level, and which towns he has visited. Also, characters sometimes give confusing or vague advice in the middle of the adventure, causing the player to lose their way. Often, the key to figuring out what to do requires hearing different parts of the hint from different people, and putting them together. | The game was known for a few difficult features. These included certain items that are required to clear the game that must be sold or thrown away if acquired too early, as the players inventory is severely limited. Fortunately, if done so, the player simply has to get a password and re-start the game with the password, as the game does not save anything about what the player has done, found, or killed, only what he has in his inventory, his gold, his experience level, and which towns he has visited. Also, characters sometimes give confusing or vague advice in the middle of the adventure, causing the player to lose their way. Often, the key to figuring out what to do requires hearing different parts of the hint from different people, and putting them together. |