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==Spike Strip== | ==Spike Strip== | ||
[[File:NFSHP | [[File:NFSHP SpikeStripRacer.jpg|options=right|thumb|A spike strip deployed by a racer.]] | ||
Spike strips are a rearward-launched weapon, used by both cops and racers. Deploying the spike strip takes a moment, but when deployed, it creates a strip behind your car that spins out any vehicle that runs over it, in addition to dealing damage. | Spike strips are a rearward-launched weapon, used by both cops and racers. Deploying the spike strip takes a moment, but when deployed, it creates a strip behind your car that spins out any vehicle that runs over it, in addition to dealing damage. | ||
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Similar to EMP, spike strips deal a considerable amount of damage, and successive hits (or a hit against a weakened opponent) can wreck them and eliminate them from the race. | Similar to EMP, spike strips deal a considerable amount of damage, and successive hits (or a hit against a weakened opponent) can wreck them and eliminate them from the race. | ||
[[File:NFSHP | [[File:NFSHP SpikeStripPolice.jpg|options=left|thumb|A police spike strip about to strike an unfortunate racer.]] | ||
Spike strips are colour coded based on who launched them: racer spike strips will flash with red lights, while cop spike strips will flash blue. However, spike strips do NOT discriminate friend from foe in the case of cops. When playing as a cop, ensure you do not accidentally spike one of your teammates. Racers may freely spike strip the cops to shake a pursuer, or each other to try to cross the finish line first. | Spike strips are colour coded based on who launched them: racer spike strips will flash with red lights, while cop spike strips will flash blue. However, spike strips do NOT discriminate friend from foe in the case of cops. When playing as a cop, ensure you do not accidentally spike one of your teammates. Racers may freely spike strip the cops to shake a pursuer, or each other to try to cross the finish line first. | ||