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| {{Header Nav|game=X-COM: Terror from the Deep}} | | {{Header Nav|game=X-COM: Terror from the Deep}} |
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| == Infantry Weapons == | | == Weapons == |
| {| {{prettytable}} | | {| {{prettytable}} |
| ! colspan="2" | Starting Weapons | | ! colspan="2" | Starting Weapons |
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| | Dart Gun | | | Dart Gun |
| | Cheap and inexpensive. While it requires less time than the Jet Harpoon to fire, it is also less accurate. | | | Cheap and inexpensive. While taking less time than the Jet Harpoon to fire, it is also less accurate. |
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| | Jet Harpoon | | | Jet Harpoon |
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| | An upgraded version of the Thermal Tazer. Stuns enemies. | | | An upgraded version of the Thermal Tazer. Stuns enemies. |
| |} | | |} |
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| When starting the game, sell your dart guns and their ammunition. Replace them with Gas Cannons and high-explosive ammunition, which are more effective in the early game. You will also want to sell the torpedo launcher once you get the replacement equipment.
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| Of the weapon sets, the sonic-based weapons are the most powerful. This permits you to skip Gauss research if you can properly equip your team.
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| == Sub Armaments ==
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| {| {{prettytable}}
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| ! Weapon
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| ! Damage
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| ! Range
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| ! Accuracy
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| ! Reload
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| ! Shots
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| ! Cost
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| | Craft Gas Cannon
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| | 15
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| | 8 km
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| | 25%
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| | 3 seconds
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| | 200
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| | $30000/unit.<br/> $1250/50 shells.
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| |-
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| | AJAX
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| | 60
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| | 32 km
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| | 70%
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| | 17 seconds
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| | 6
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| | $16000/unit.<br/> $3000/torpedo.
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| | D.U.P. Head
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| | 110
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| | 50km
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| | 80%
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| | 21 seconds
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| | 3
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| | $17000/unit.<br/> $9000/torpedo.
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| | Gauss Cannon
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| | 90
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| | 20km
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| | 35%
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| | 4 seconds
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| | 50
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| | $182000 and 300 engineer hours/unit.<br/> $200 and 5 engineer hours/shell
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| | Sonic Oscillator
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| | 150
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| | 55km
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| | 50%
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| | 5 seconds
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| | 100
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| | $226000, 500 engineer hours and 15 Zrbite/unit.<br/> No ammo cost.
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| | P.W.T. Cannon
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| | 200
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| | 60km
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| | 100%
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| | 28 seconds
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| | 2
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| | $242000 and 400 engineer hours/unit.<br/> $28000, 600 engineeer hours and 4 Zrbite/torpedo.
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| |}
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| While the gas cannon and AJAX torpedo work well for early engagements, they are rather weak weapons. To get the more advanced weapons, you will need to research the appropriate technology. For the Gauss cannon, you will need to research all the infantry gauss weapons and their ammunition. For the Sonic Oscillator, you will need to retrieve and research all three sonic weapons and their ammo as well. The P.W.T. Cannon is available once you research the Disruptor Pulse Launcher.
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| Note that the more powerful weapons are likely to destroy craft rather than crashing them. If you are interested in salvage, you should still keep the weaker weapons in reserve.
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| == SWS ==
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| {| {{prettytable}}
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| | Coelacanth/G. Cannon
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| |Coelacanth/Aqua Jet
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| | Coelacanth/Gauss
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| | Displacer/Sonic
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| | Displacer/P. W. T.
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| |}
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| The Submersible Weapon Systems are the equivalent of tanks found in the previous X-Com game. They are strong and resistant to shots, but are expensive and take the place of four aquanauts. It is a matter of personal preference on whether to deploy one, but it is still useful in the early game if you haven't yet obtained armor.
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| {{Footer Nav|game=X-COM: Terror from the Deep|prevpage=Controls|nextpage=Walkthrough}} | | {{Footer Nav|game=X-COM: Terror from the Deep|prevpage=Controls|nextpage=Walkthrough}} |