From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
m (partial wikify)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Wikify|date=September 2007}}
{{Header Nav|game=Star Sonata}}
As with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.
As with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.


==Primary Skills==
==Primary Skills==
 
These skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases). For this is what the definition of a primary skill is; it allows the character to equip or use higher tech items.
These skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases). For this is what the definition of a primary skill is; it allows the character to equip or use higher tech items.  
{| {{prettytable}}
 
!Skill!!Benefit
 
|-
*Piloting                       - Ability to pilot a ship of a given level
|Piloting||Ability to pilot a ship of a given level.
*Weaponry                       - Use weapons of a given level
|-
*Shielding                       - Use shields of a given level
|Weaponry||Use weapons of a given level.
*Engine                         - Use engines of a given level
|-
*Radar                           - Use radar of a given level
|Shielding||Use shields of a given level.
*Cloaking                       - Use cloaking devices of a given level
|-
*Electrical Engineering (Energy) - Use energy generators of a given level
|Engine||Use engines of a given level.
*Equipment (Items)               - Use general equipment of a given level
|-
*Tractoring                     - Use tractor beams of a given level
|Radar||Use radar of a given level.
|-
|Cloaking||Use cloaking devices of a given level.
|-
|Electrical Engineering (Energy)||Use energy generators of a given level.
|-
|Equipment (Items)||Use general equipment of a given level.
|-
|Tractoring||Use tractor beams of a given level.
|}


These skills above all require the same number of skill points as the skill level you are putting them towards. That means to get say Piloting 1, you would need only 1 skill point, but for Piloting 9, you would need 9 skill points.
These skills above all require the same number of skill points as the skill level you are putting them towards. That means to get say Piloting 1, you would need only 1 skill point, but for Piloting 9, you would need 9 skill points.
 
===Skills with slots===
*Drone Deployment               - Use drones of a given level
{| {{prettytable}}
*Station Management             - Use base kits and base items of a given level
!Skill!!Benefit
 
|-
|Drone Deployment||Use drones of a given level
|-
|Station Management||Use base kits and base items of a given level
|}
These two skills also work on the same skill point principle as the ones above, but these have 'slots' that using drones and base kits use up, respectively. You can use drones/kits of any tech level up to and including your skill level in DD/SM. For how many slots that each use, only things known so far is that you can use double your skill level in Tech 0 drones/kits and only 6 of the tech level equal to yours (Such as using only 6 Tech 9 bases at SM 9). Remote Control works on nearly the same principles.  
These two skills also work on the same skill point principle as the ones above, but these have 'slots' that using drones and base kits use up, respectively. You can use drones/kits of any tech level up to and including your skill level in DD/SM. For how many slots that each use, only things known so far is that you can use double your skill level in Tech 0 drones/kits and only 6 of the tech level equal to yours (Such as using only 6 Tech 9 bases at SM 9). Remote Control works on nearly the same principles.  
==Secondary Skills==
==Secondary Skills==
These skills represent a choice in the style of play. Some like to major in building bases, others want to PvP and still others want to just kill AI ships. This set allows characters to be different than the others, for taking a skill here limits the choices in the other secondary skills available. At the start, there are five choices. For the most part, each modifies (a) statistic(s) of the character, much like augmenters do.
These skills represent a choice in the style of play. Some like to major in building bases, others want to PvP and still others want to just kill AI ships. This set allows characters to be different than the others, for taking a skill here limits the choices in the other secondary skills available. At the start, there are five choices. For the most part, each modifies (a) statistic(s) of the character, much like augmenters do.


 
===1st Tier===
*1st Tier
{| {{prettytable}}
**Fighter Ace     - +2% Agility, +2% Thrust +1% Firing Rate per level for light fighters, +2% Agility, +2% Thrust per level for other ships
!Skill!!Bonus!!Requirements
**Berserker       - +5% Shield Max, +3% Shield Recharge, -1.5% Speed per level for heavy fighters, +4% Shield Max, +2% Shield Recharge, -1% Speed per level for other ships
|-
**Slave Mastery   - +2% to all slave statistics per level
|Fighter Ace|| +4% Agility, +3% Thrust +1% Firing Rate per level for light fighters, +2% Agility, +2% Thrust per level for other ships|| {{n/a}}
**Station Mastery - +2% to all base and drone statistics per level
|-
**Merchant       - +9% Capacity, +1% Thrust, +1% Turning per level to frieghters, +6% Capacity, +1% Thrust, +1% Turning per level to capital ships, +4% Capacity per level to heavy fighters, +2% capacity per level to light fighters
|Berserker|| +5% Shield Max, +3% Shield Recharge, -1.5% Speed per level for heavy fighters, +4% Shield Max, +2% Shield Recharge, -1% Speed per level for other ships|| {{n/a}}
|-
|Slave Mastery|| +2% to all slave statistics per level|| {{n/a}}
|-
|Station Mastery|| +2% to all base and drone statistics per level|| {{n/a}}
|-
|Merchant|| +9% Capacity, +1% Thrust, +1% Turning per level to frieghters, +6% Capacity, +1% Thrust, +1% Turning per level to capital ships, +4% Capacity per level to heavy fighters, +2% capacity per level to light fighters|| {{n/a}}
|}


You can take up to two 1st Tier secondary skills. However, once you choose one you can leave it at that and have access to the 2nd Tier secondary skill linked to it or you can choose another 1st Tier that is either above or below your first choice (Merchant having Fighter Ace as the below) have access to a specific 3rd Tier secondary skill.
You can take up to two 1st Tier secondary skills. However, once you choose one you can leave it at that and have access to the 2nd Tier secondary skill linked to it or you can choose another 1st Tier that is either above or below your first choice (Merchant having Fighter Ace as the below) have access to a specific 3rd Tier secondary skill.


 
===2nd Tier===
*2nd Tier
{| {{prettytable}}
**Speed Demon     - +3% speed, +3% firing, +10% docking speed per level
!Skill!!Bonus!!Requirements
**Multifiring     - Allows user to fire one more same weapon at same time per skill level
|-
**Radiation Expert- +15% to Radiation Weapons per level
|Speed Demon|| +3% speed, +4% firing, +10% docking speed per level|| {{n/a}}
**Colonial Admin. - +4% Suitability for colonies per level
|-
**Fleet Master   - +15% capacity on slaves per level
|Multifiring|| Allows user to fire one more same weapon at same time per skill level|| {{n/a}}
 
|-
|Radiation Expert|| +15% to Radiation Weapons per level|| {{n/a}}
|-
|Colonial Admin.|| +4% Suitability for colonies per level|| {{n/a}}
|-
|Fleet Master|| +15% capacity on slaves per level|| {{n/a}}
|}
The skills listed here are in order of what 1st Tier has access to. So for example Multifiring requires a player to have ONLY Berserker as a secondary skill.
The skills listed here are in order of what 1st Tier has access to. So for example Multifiring requires a player to have ONLY Berserker as a secondary skill.


 
===3rd Tier===
*3rd Tier
{| {{prettytable}}
**Sniper         - +7% Damage, +5% Recoil, +2% Range, +3% Tracking per level
!Skill!!Bonus!!Requirements
::                - Fighter Ace and Berserker required
|-
**Seer           - +50% radar for ship and base per level
|Sniper|| +7% Damage, +5% Recoil, +2% Range, +3% Tracking per level||Fighter Ace and Berserker required
::                - Berserker and Slave Mastery required
|-
**Drone Mastery   - +2% to all drone and station statistics per level
|Seer|| +50% radar for ship and base per level||Berserker and Slave Mastery required
::                - Slave Mastery and Station Mastery required
|-
**Extract. Expert - +7.3% rate of extraction of resources per level
|Drone Mastery|| +2% to all drone and station statistics per level||Slave Mastery and Station Mastery required
::                - Station Mastery and Merchant required
|-
**Shield Monkey   - +6% Shield Max, +6% Shield Recharge, +1.5% to transference weapons
|Extract. Expert|| +7.3% rate of extraction of resources per level||Station Mastery and Merchant required
::                - Merchant and Fighter Ace required
|-
|Shield Monkey|| +6% Shield Max, +6% Shield Recharge, +1.5% to transference weapons||Merchant and Fighter Ace required
|}


==Tertiary Skills==
==Tertiary Skills==
These are the skills that modify a certain item or another skill's stats. They aren't required for any item or skill, but are helpful when invested in.
These are the skills that modify a certain item or another skill's stats. They aren't required for any item or skill, but are helpful when invested in.
{| {{prettytable}}
!Skill!!Benefit
|-
|Leadership||Allows character to create a team.
|-
|War Mongering||Allows director of team to declare war on another team.
|-
|Crazy Glue||2% per level chance of not consuming your GG when you die.
|-
|Astral Injection||Ability to add augs to drones.
|-
|Historical Records||Increases life of blackboxes.
|-
|Astral Travel||Allows autopilot through skill level number of galaxies.
|-
|Mining Efficiency||Increases the amount of materials dropped when an asteroid is destroyed.
|-
|Mining Power||Increases the mining damage to asteroids.
|-
|Glory||Increases team score for Glory category.
|-
|Piracy||Increases chance of items dropping from killed ships.
|-
|Tractor Power||Increases strength of tractor beams by 5%.
|-
|Tractor Range||Increases reach of tractor beams by 5%.
|-
|Tractor Efficiency||Decreases electrical usage of tractor beams by 5%.
|-
|Programming||Increases number of commands for slaves by 2 per level.
|-
|Warp Navigation||Allows warp through Warp 1 - 4, depending on level.
|-
|Remote Control||Allows use of controlbot to create slave ships.
|-
|Titanium Foot||Increases thrust by 3%.
|-
|Space Time Corner Warping||Increases Agility by 3%.
|}
==Warp 3 Galaxies==
{| {{prettytable}}
! !! !!Requires
|-
|The End of the Universe||20 Electrical Engineering||3 Conclusion Icicles
|-
| rowspan="2"|Rumble Mumble||20 Piloting||25 Green Knobs
|-
|4 War Mongering||10 Green Knobs/ lvl 3 Leadership
|-
| rowspan="2"|Rumble 3||19 Piloting||20 Chrome Knobs
|-
|3 War Mongering||10 Chrome Knobs/ lvl 2 Leadership
|-
|Biologique||20 Station Management||1 Microbes Amoureuse
|}
''Note: random AI stations have primary skill level max of 14''
''Note 2: Conclusion Icicles are dropped by Forgones''


*Leadership          - Allows character to create a team
==Warp 2 Galaxies==
*War Mongering      - Allows director of team to declare war on another team
'''Note: random AI stations have primary skill level max of 12'''
*Crazy Glue          - 2% per level chanse of not consumeing your GG when you die.
*Astral Injection    - Ability to add augs to drones.
*Historical Records  - Increases life of blackboxes
*Astral Travel      - Allows autopilot through skill level number of galaxies
*Mining Efficiency  - Increases the amount of materials dropped when an astroid is destroyed.
*Mining Power        - Increases the mining damge to astroids.
*Glory              - Increases team score for Glory category
*Piracy              - Increases chance of items dropping from killed ships
*Tractor Power      - Increases strength of tractor beams by 5%
*Tractor Range      - Increases reach of tractor beams by 5%
*Tractor Efficiency  - Decreases electrical usage of tractor beams by 5%
*Programming        - Increases number of commands for slaves by 2 per level
*Warp Navigation     - Allows warp through Warp 1 - 4, depending on level
*Remote Control     - Allows use of controlbot to create slave ships
 
== Warp 3 Galaxies ==
- random AI stations have primary skill level max of 14
 
*The End of the Universe
**20 Electrical Engineering    | requires 3 Conclusion Icicles
*Rumble Mumble
**20 Piloting                  | requires 25 <somethings>
**4 War Mongering              | requires 10 <somethings>
*Rumble 3
**19 Piloting                  | requires 20 Chrome Knobs
**3 War Mongering              | requires 10 Chrome Knobs/ lvl2 Leadership
*Biologique
**20 Station Management        | requires 1 Microbes Amoureuse
 
''Note: Conclusion Icicles are dropped by Forgones''
 
== Warp 2 Galaxies ==
- random AI stations have primary skill level max of 12


Rumble 2               - 16 Piloting                   | requires 25 Grammies
*Rumble 2
                        - 2 War Mongering               | requires 10 Grammies
:16 Piloting (requires 25 Grammies)
                                                        | requires lvl2 Leadership
:2 War Mongering (requires 10 Grammies & lvl 2 Leadership)


Prism                   - 15 Remote Control             | requires 1 Blue Vapor
*Prism
                        - 12 Drone Deployment           | requires 1 Solar Cleansings
:15 Remote Control (requires 1 Blue Vapor)
                        - 9 Station Management         | requires 5 Promethium
:12 Drone Deployment (requires 1 Solar Cleansings
:9 Station Management (requires 5 Promethium)


Bipolar                 - 8 Tractoring                 |
*Bipolar
                        - 14 Piracy                     | requires 1 Rosemary Sprig
:8 Tractoring
                        ---------------------------------------------------------------
:14 Piracy (requires 1 Rosemary Sprig)
                        - 14 Tractoring                 | requires 1 Blue Dust
:14 Tractoring (requires 1 Blue Dust)
                        - 17 Equipment                 | requires 5 Ablution Crystals
:17 Equipment (requires 5 Ablution Crystals)


== Warp 1 Galaxies ==
==Warp 1 Galaxies==
- random AI stations have primary skill level max of 10
- random AI stations have primary skill level max of 10


 
==Warp 0 Galaxies==
 
== Warp 0 Galaxies ==
- random AI stations have primary skill level max of 8
- random AI stations have primary skill level max of 8
 
<pre>
Glass Matrix            - 1 Leadership                  |
Glass Matrix            - 1 Leadership                  |


Sol                    - 3 Drone Deployment            |
Sol                    - 3 Drone Deployment            |
                         - 1 Warp Navigation            | requires 1 Blue Aether
                         - 1 Warp Navigation            | requires 1 Blue Aether
                         - 3 Station Management          |  
                         - 3 Station Management          |
                         - 1 Leadership                  |
                         - 1 Leadership                  |
                         - 100 Astral Travel            |
                         - 100 Astral Travel            |
                         - 1 Quilting                    | requires 1 Aqua Nuzzle
                         - 1 Quilting                    | requires 1 Aqua Nuzzle
                                                         | requires lvl1 in Leadership                       ----------------------------------------------------------------
                                                         | requires lvl1 in Leadership
                         - 50 Glory                      |  
                         - 50 Glory                      |
 


Free Market            - 3 Drone Deployment            |
Free Market            - 3 Drone Deployment            |
Line 149: Line 196:
                         - 20 Colonial Administrator    | Special requirements*
                         - 20 Colonial Administrator    | Special requirements*
                         - 20 Seer                      | Special requirements*
                         - 20 Seer                      | Special requirements*


Ring                    - 3 Cloaking                    |
Ring                    - 3 Cloaking                    |
Line 157: Line 203:
                         - 2 Mining Efficiency          |
                         - 2 Mining Efficiency          |
                         - 2 Mining Power                |
                         - 2 Mining Power                |
 
</pre>
== Special Galaxies ==
==Special Galaxies==
(ones that are in the pinkish-purple wormholes)
(ones that are in the pinkish-purple wormholes)
 
<pre>
Hyper                  
Hyper
                         - 18 Weaponry                  | requires 1 Blue Dust
                         - 18 Weaponry                  | requires 1 Blue Dust
                         - 19 Shielding                  | requires 1 Pearly Gate
                         - 19 Shielding                  | requires 1 Pearly Gate
Line 178: Line 224:
                         - 3 Titanium Foot              | requires 3 Gold Bars
                         - 3 Titanium Foot              | requires 3 Gold Bars


Underworld            
Underworld
                         - 18 Shielding                  | requires 1 Space Boomerangs
                         - 18 Shielding                  | requires 1 Space Boomerangs
                         - 15 Cloaking                  | requires 1 Gabriel's Neurolich
                         - 15 Cloaking                  | requires 1 Gabriel's Neurolich
                         - 5  Space Time Corner Warping  | requires 5 Gold Bars
                         - 5  Space Time Corner Warping  | requires 5 Gold Bars
                         - 25 Crazy Glue                | requires 1 Gold Bar
                         - 25 Crazy Glue                | requires 1 Gold Bar
 
</pre>
== Warp ?? Galaxies ==
==Warp ?? Galaxies==
(I do not know yet where to put them since they tend to switch warp numbers each uni)
(I do not know yet where to put them since they tend to switch warp numbers each uni)
 
<pre>
Rumble                  - 12 Piloting                  | requires 25 Fly Wings
Rumble                  - 12 Piloting                  | requires 25 Fly Wings
                         - 1 War Mongering              | requires lvl2 Leadership
                         - 1 War Mongering              | requires lvl2 Leadership
Line 205: Line 251:
Labyrinth              - 8 Piloting                    | requires 1 Goblet
Labyrinth              - 8 Piloting                    | requires 1 Goblet
                         - 1 Astral Injection            | requires 1 Goblet
                         - 1 Astral Injection            | requires 1 Goblet
                         - 10 Historical Records         |  
                         - 10 Historical Records         |


Shadow                  - 11 Radar                      | requires 1 Kromatico
Shadow                  - 11 Radar                      | requires 1 Kromatico


Lavanite                - 8 Equipment                  |
Lavanite                - 8 Equipment                  |
                         - 8 Remote Control              |  
                         - 8 Remote Control              |
                         - 2 Warp Navigation            | requires 1 Goblet
                         - 2 Warp Navigation            | requires 1 Goblet


Line 230: Line 276:


Lunacy                  - 1 Leadership                  |
Lunacy                  - 1 Leadership                  |
 
</pre>
* Look in the section for Secondary Skills
* Look in the section for Secondary Skills


== Level Titles==
==Level Titles==
 
{| {{prettytable}}
* 0 - ??     Mostly Harmless
!Level!!Title
* 400 - ??   Maestro
|-
 
|0||Pathetic
== Credit ==
|-
This is a GrimSweeper's production, copyright of 2005/2006. Email him at tempmail_night@yahoo.ca
|1 - 4||Harmless
|-
|5 - 9||Mostly Harmless
|-
|10 - 14||Poor
|-
|15 - 19||Mediocre
|-
|20 - ??||Middiling
|-
|400 - ??||Maestro
|}

Latest revision as of 10:50, 9 May 2008

wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

As with many RPGs out there, Star Sonata has an experience point system that gives a set number of skill points per level. Each 1000xp a character gains nets them another level which in turn gives them 5 skill points to play with. Every 20 levels means 100 more skill points. With that large amount, it's a bit overwhelming of where to put these points to good use, not to mention trying to figure out where each skill can be found. This guide hopefully will help in this regard.

Primary Skills[edit]

These skills make up the foundation of any Star Sonata Character, for without them they could not equip any items (excepting Tech 0 ones, of course, in many cases). For this is what the definition of a primary skill is; it allows the character to equip or use higher tech items.

Skill Benefit
Piloting Ability to pilot a ship of a given level.
Weaponry Use weapons of a given level.
Shielding Use shields of a given level.
Engine Use engines of a given level.
Radar Use radar of a given level.
Cloaking Use cloaking devices of a given level.
Electrical Engineering (Energy) Use energy generators of a given level.
Equipment (Items) Use general equipment of a given level.
Tractoring Use tractor beams of a given level.

These skills above all require the same number of skill points as the skill level you are putting them towards. That means to get say Piloting 1, you would need only 1 skill point, but for Piloting 9, you would need 9 skill points.

Skills with slots[edit]

Skill Benefit
Drone Deployment Use drones of a given level
Station Management Use base kits and base items of a given level

These two skills also work on the same skill point principle as the ones above, but these have 'slots' that using drones and base kits use up, respectively. You can use drones/kits of any tech level up to and including your skill level in DD/SM. For how many slots that each use, only things known so far is that you can use double your skill level in Tech 0 drones/kits and only 6 of the tech level equal to yours (Such as using only 6 Tech 9 bases at SM 9). Remote Control works on nearly the same principles.

Secondary Skills[edit]

These skills represent a choice in the style of play. Some like to major in building bases, others want to PvP and still others want to just kill AI ships. This set allows characters to be different than the others, for taking a skill here limits the choices in the other secondary skills available. At the start, there are five choices. For the most part, each modifies (a) statistic(s) of the character, much like augmenters do.

1st Tier[edit]

Skill Bonus Requirements
Fighter Ace +4% Agility, +3% Thrust +1% Firing Rate per level for light fighters, +2% Agility, +2% Thrust per level for other ships N/A
Berserker +5% Shield Max, +3% Shield Recharge, -1.5% Speed per level for heavy fighters, +4% Shield Max, +2% Shield Recharge, -1% Speed per level for other ships N/A
Slave Mastery +2% to all slave statistics per level N/A
Station Mastery +2% to all base and drone statistics per level N/A
Merchant +9% Capacity, +1% Thrust, +1% Turning per level to frieghters, +6% Capacity, +1% Thrust, +1% Turning per level to capital ships, +4% Capacity per level to heavy fighters, +2% capacity per level to light fighters N/A

You can take up to two 1st Tier secondary skills. However, once you choose one you can leave it at that and have access to the 2nd Tier secondary skill linked to it or you can choose another 1st Tier that is either above or below your first choice (Merchant having Fighter Ace as the below) have access to a specific 3rd Tier secondary skill.

2nd Tier[edit]

Skill Bonus Requirements
Speed Demon +3% speed, +4% firing, +10% docking speed per level N/A
Multifiring Allows user to fire one more same weapon at same time per skill level N/A
Radiation Expert +15% to Radiation Weapons per level N/A
Colonial Admin. +4% Suitability for colonies per level N/A
Fleet Master +15% capacity on slaves per level N/A

The skills listed here are in order of what 1st Tier has access to. So for example Multifiring requires a player to have ONLY Berserker as a secondary skill.

3rd Tier[edit]

Skill Bonus Requirements
Sniper +7% Damage, +5% Recoil, +2% Range, +3% Tracking per level Fighter Ace and Berserker required
Seer +50% radar for ship and base per level Berserker and Slave Mastery required
Drone Mastery +2% to all drone and station statistics per level Slave Mastery and Station Mastery required
Extract. Expert +7.3% rate of extraction of resources per level Station Mastery and Merchant required
Shield Monkey +6% Shield Max, +6% Shield Recharge, +1.5% to transference weapons Merchant and Fighter Ace required

Tertiary Skills[edit]

These are the skills that modify a certain item or another skill's stats. They aren't required for any item or skill, but are helpful when invested in.

Skill Benefit
Leadership Allows character to create a team.
War Mongering Allows director of team to declare war on another team.
Crazy Glue 2% per level chance of not consuming your GG when you die.
Astral Injection Ability to add augs to drones.
Historical Records Increases life of blackboxes.
Astral Travel Allows autopilot through skill level number of galaxies.
Mining Efficiency Increases the amount of materials dropped when an asteroid is destroyed.
Mining Power Increases the mining damage to asteroids.
Glory Increases team score for Glory category.
Piracy Increases chance of items dropping from killed ships.
Tractor Power Increases strength of tractor beams by 5%.
Tractor Range Increases reach of tractor beams by 5%.
Tractor Efficiency Decreases electrical usage of tractor beams by 5%.
Programming Increases number of commands for slaves by 2 per level.
Warp Navigation Allows warp through Warp 1 - 4, depending on level.
Remote Control Allows use of controlbot to create slave ships.
Titanium Foot Increases thrust by 3%.
Space Time Corner Warping Increases Agility by 3%.

Warp 3 Galaxies[edit]

Requires
The End of the Universe 20 Electrical Engineering 3 Conclusion Icicles
Rumble Mumble 20 Piloting 25 Green Knobs
4 War Mongering 10 Green Knobs/ lvl 3 Leadership
Rumble 3 19 Piloting 20 Chrome Knobs
3 War Mongering 10 Chrome Knobs/ lvl 2 Leadership
Biologique 20 Station Management 1 Microbes Amoureuse

Note: random AI stations have primary skill level max of 14 Note 2: Conclusion Icicles are dropped by Forgones

Warp 2 Galaxies[edit]

Note: random AI stations have primary skill level max of 12

  • Rumble 2
16 Piloting (requires 25 Grammies)
2 War Mongering (requires 10 Grammies & lvl 2 Leadership)
  • Prism
15 Remote Control (requires 1 Blue Vapor)
12 Drone Deployment (requires 1 Solar Cleansings
9 Station Management (requires 5 Promethium)
  • Bipolar
8 Tractoring
14 Piracy (requires 1 Rosemary Sprig)
14 Tractoring (requires 1 Blue Dust)
17 Equipment (requires 5 Ablution Crystals)

Warp 1 Galaxies[edit]

- random AI stations have primary skill level max of 10

Warp 0 Galaxies[edit]

- random AI stations have primary skill level max of 8

Glass Matrix            - 1 Leadership                  |

Sol                     - 3 Drone Deployment            |
                        - 1 Warp Navigation             | requires 1 Blue Aether
                        - 3 Station Management          |
                        - 1 Leadership                  |
                        - 100 Astral Travel             |
                        - 1 Quilting                    | requires 1 Aqua Nuzzle
                                                        | requires lvl1 in Leadership
                        - 50 Glory                      |

Free Market             - 3 Drone Deployment            |
                        - 1 Warp Navigation             | requires 1 Blue Aether
                        - 3 Station Management          |
                        - 1 Leadership                  |
                        - 100 Astral Travel             |
                        - 50 Glory                      |
                        - 20 Slave Mastery              | Special requirements*
                        - 20 Drone Mastery              | Special requirements*
                        - 20 Station Mastery            | Special requirements*
                        - 20 Radiation Expert           | Special requirements*
                        - 20 Extraction Expert          | Special requirements*
                        - 20 Colonial Administrator     | Special requirements*
                        - 20 Seer                       | Special requirements*

Ring                    - 3 Cloaking                    |
                        - 1 Piracy                      |
                        - 1 Historical Records          |
                        - 100 Astral Travel             |
                        - 2 Mining Efficiency           |
                        - 2 Mining Power                |

Special Galaxies[edit]

(ones that are in the pinkish-purple wormholes)

Hyper
                        - 18 Weaponry                   | requires 1 Blue Dust
                        - 19 Shielding                  | requires 1 Pearly Gate
                        - 12 Equipment                  |
                        - 2 Leadership                  | requires 1 Enchromas
                        - 5 Astral Injection            | requires 1 Basil Bouqet
                        - 1 Station Research            | requires 1 Adonis Crest
                        - 9 Station Tweaking            | requires 1 Adonis Crest

Nihilite
                        - 19 Weaponry                   | requires 3000 Promethium
                        - 15 Shielding                  |
                        - 18 Engine                     | requires 1 Space Boomerang
                        - 18 Electrical Engineering     | requires 1 Sputter Nutter
                        - 3 Astral Injection            | requires 1 Enchromas
                        - 3 Titanium Foot               | requires 3 Gold Bars

Underworld
                        - 18 Shielding                  | requires 1 Space Boomerangs
                        - 15 Cloaking                   | requires 1 Gabriel's Neurolich
                        - 5  Space Time Corner Warping  | requires 5 Gold Bars
                        - 25 Crazy Glue                 | requires 1 Gold Bar

Warp ?? Galaxies[edit]

(I do not know yet where to put them since they tend to switch warp numbers each uni)

Rumble                  - 12 Piloting                   | requires 25 Fly Wings
                        - 1 War Mongering               | requires lvl2 Leadership

Steppes                 - 16 Drone Deployment           | requires 1 Quu Drone
                        - 8 Drone Mastery               | requires lvl1 in Slave Mastery

Ruby Steppes            - 17 Engine                     |
                        - 20 Drone Deployment           | requires 1 Qafir Drone
                        - 3 Warp Navigation             | requires 1 Light Nuzzle
                        - 16 Station Management         | requires 1 Aqua Nuzzle
                        - 2 Astral Injection            |

Absolution              - 16 Weaponry                   | requires 1 Blue Vapor
                        - 12 Station Management         | requires 8 Promethium
                        - 7 Piracy                      | requires 1 Basil Bouquet

Labyrinth               - 8 Piloting                    | requires 1 Goblet
                        - 1 Astral Injection            | requires 1 Goblet
                        - 10 Historical Records	        |

Shadow                  - 11 Radar                      | requires 1 Kromatico

Lavanite                - 8 Equipment                   |
                        - 8 Remote Control              |
                        - 2 Warp Navigation             | requires 1 Goblet

Handel's Cove           - 16 Radar                      | requires 1 Kromatico
                        - 16 Electrical Engineering     | requires 1 Kromelite
                        - 2 warp Navigation             | requires 1 Vortex Pellet
                        - 16 Station Management         | requires 2 Ariadnites
                        - 2 Piracy                      |

Empathy Field           - 10 Tractoring                 |
                        - 14 Tractor Power              | requires 1 Carbon Heart
                                                        | requires lvl5 in Tractoring
                        - 14 Tractor Range              | requires 1 Carbon Heart
                                                        | requires lvl5 in Tractoring
                        - 14 Tractor Efficiency         | requires 1 Carbon Heart
                                                        | requires lvl5 in Tractoring

XYZ                     - 10 Equipment                  |

Lunacy                  - 1 Leadership                  |
  • Look in the section for Secondary Skills

Level Titles[edit]

Level Title
0 Pathetic
1 - 4 Harmless
5 - 9 Mostly Harmless
10 - 14 Poor
15 - 19 Mediocre
20 - ?? Middiling
400 - ?? Maestro