Valkyrie Profile/Endings: Difference between revisions

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Expanded. A Lot. TBC
(Started, gave info on the various endings you're able to achieve - TBC)
 
(Expanded. A Lot. TBC)
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==B Ending==
==B Ending==
 
This is the easiest ending to achieve.  To get this ending, just progress through the game normally, and in Chapter 8 allow the chapter to end and you'll find yourself in Jotunheim Palace.  Complete Jotunheim Palace, fight Surt and you'll get the normal, 'B' ending.


==A Ending==
==A Ending==
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* Recruiting Mystina (this removes 15 points from her Seal Value).
* Recruiting Mystina (this removes 15 points from her Seal Value).
* Defeat Lezard Valeth in his creepy tower (this removes 15 points from her Seal Value).
* Defeat Lezard Valeth in his creepy tower (this removes 15 points from her Seal Value).
* Wearing the Nibelung Ring during a Sacred Phase adds 2 points to her Seal Value.
* Wearing the Nibelungen Ring during a Sacred Phase adds 2 points to her Seal Value.
* Removing the Nibelung Ring so Valkyrie doesn't wear it during a Sacred Phase removes 2 points from her Seal Value.
* Removing the Nibelungen Ring so Valkyrie doesn't wear it during a Sacred Phase removes 2 points from her Seal Value.
 
This sounds simple, but to keep a relatively high Evaluation (by sending heroes up to Valhalla), there is a method to send a hero up to Valhalla every chapter (thus keeping a decent Evaluation level) and still managing to get the best ending.
 
===How to Definitely Achieve the A Ending===
'''Note''':  This is easier to do if you've played through Valkyrie Profile before.
* Start a game on either Normal or Hard mode (this method works for both modes).
* During Chapters 1 and 2, don't go to either the Weeping Lily Meadow or Gerabellum.  Send up a character to Valhalla as you would normally in each chapter (it's easier to achieve the A ending if you send up only one character in each chapter).
* In Chapter 3, you have the opportunity of seeing Brahms in his castle.  You can visit the castle for all the items and suchlike, just don't enter his throne room (you know you're a screen away from it once you get to the second memory camp in this dungeon).
* Send up a character to Valhalla early on in Chapter 3 (or later, doesn't make a difference), just that you have to start training up a character to send for Chapter 4 in this chapter (Chapter 4's requirements are for a hero with a Hero Value of 80 or more, and at least a level in Trick.  If you don't have many periods left to train a hero up for the other requirements (Demon Int, Hear Noise and Negotiator), just equip them with two of the 3 possible items; 'Shell of Lailu' (to gain the ability Hear Noise), Angel Lips (to make you Hero an adept negotiator), or Demonic Tome (to give them knowledge about demons).  It should be possible for you to train up a character and give them at least one level in Trick and/or Demon Int and/or Hear Noise and also meet the 80 Hero Value requirement, as most characters come already with enough Capacity Points to meet this.
**  The items 'Shell of Lailu', 'Angel Lips' and 'Demonic Tome' can all be forged through the Divine Item menu.
* At the beginning of Chapter 4, don't do any Spiritual Concentrations, just send up your hero with a Hero Value of at least 80 and skills with negotiation and all that.  Now do your Spiritual Concentrations.
* At this point you begin to send your Seal Value down.  Get any character that your Spiritual Concentration focuses on - this chapter you're bound to get Aelia, but it's possible there's other characters that will become available to you this chapter.
* Your last Spiritual Concentration will point you to Flenceburg.  Just in case you find things too difficult in this dungeon, create a separate save file.  Don't bother with doing all of the dungeons first - you need to save up on Periods this Chapter, but it's a good idea to do one or two of the dungeons before you enter Flenceburg.
* Going to Flenceburg means you get the Einherjar Lorenta, and you find yourself not on the world map once you regain control, but in the Tower of Lezard Valeth.  To get the A Ending you must complete the Tower by defeating Lezard.  If you leave this dungeon and still want to get the A Ending, you must not do any of the following:
** Visit the Weeping Lily Meadow;
** Visit Gerabellum; or
** See Brahms in his castle.
* After you have defeated Lezard, go visit the Weeping Lily Meadow.  Watch the cutscene.
* After you visit the Weeping Lily Meadow, go to Gerabellum.  Watch the cutscene (these two events are interchangeable, but meh).
* Visit Brahms in his castle.  You can fight him if you wish, to fill up your Voice Collection if you're playing the PSP version, or you can just let him go.
** '''Note:'''  You can do this in Chapters 5, 6 and 7 aswell if you find the monsters too tough or you run out of Periods.
* Once you've done all this, you can just use the extra Periods you have left to complete dungeons, visit places, etc.
* Before you complete Chapter 4, remember to remove the Nibelungen Ring, as this removes 2 Seal from your total value sometime during the Spiritual Phase.
* Spiritual Concentrations lead you to get at least Lucian and Mystina in Chapter 5, although Badrach, Shiho, Jayle and Grey can be found either in Chapter 5 or Chapter 6, which lowers your Seal Value further.
* Send up whoever you want in Chapter 5, (either Lucian or a Swimmer), but in Chapter 6 if you haven't sent Lucian up yet, now's the time - otherwise you won't get the A Ending.
* Once you've sent up Lucian and gotten past Chapter 6, that's essentially it.  A cutscene occurs if you've done everything all right at the beginning of Chapter 7, or if you're certain you've still done everything alright, try getting the Einherjar Suo (the only Einherjar available in that chapter), then the cutscene should appear.


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