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Dragon Quest 3 spells
(dragon quest 3 spells) |
(Dragon Quest 3 spells) |
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== Dragon Quest == | == Dragon Quest == | ||
=== Peace spells === | |||
These are spells that can be cast outside battle. | |||
{|{{prettytable|text center="1"|notwide=1|sortable=1}} | |||
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard | |||
|- | |||
| [[Image:DQ3 Spell Heal.png]] | |||
| '''Heal''' | |||
|style="background:yellow;"|'''3''' | |||
| Peace | |||
| one ally | |||
|width="200px"| The most basic of all curative spells, it will restore around 30 Health Points. | |||
|style="background:pink;"|'''L04''' | |||
|style="background:lightblue;"|'''L01''' | |||
| | |||
|- | |||
| [[Image:DQ3 Spell Healmore.png]] | |||
| '''HealMore''' | |||
|style="background:yellow;"|'''5''' | |||
| Peace | |||
| one ally | |||
|width="200px"|Far more effective than Heal, Healmore will cure approximately 85 Health Points. | |||
|style="background:pink;"|'''L29''' | |||
|style="background:lightblue;"|'''L14''' | |||
| | |||
|- | |||
| [[Image:DQ3 Spell Healall.png]] | |||
| '''HealAll''' | |||
|style="background:yellow;"|'''7''' | |||
| Peace | |||
| one ally | |||
|width="200px"|When Healmore just won't cut it, use Healall to completely restore all lost Health Points. | |||
|style="background:pink;"|'''L33''' | |||
|style="background:lightblue;"|'''L30''' | |||
| | |||
|- | |||
| [[Image:DQ3 Spell Healus.png]] | |||
| '''HealUs''' | |||
|style="background:yellow;"|'''18''' | |||
| Peace | |||
| All allies | |||
|width="200px"|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. | |||
| | |||
|style="background:lightblue;"|'''L34''' | |||
| | |||
|- | |||
| [[Image:DQ3 Spell Healusall.png]] | |||
| '''HealUsAll''' | |||
|style="background:yellow;"|'''62''' | |||
| Peace | |||
| All allies | |||
|width="200px"|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. | |||
|style="background:lightblue;"|'''L38''' | |||
| | |||
| | |||
|} | |||
=== Antidote === | |||
[[Image:DQ3 Spell Antidote.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 11''' | |||
|rowspan="2" width="200px"|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />3''' | |||
|} | |||
{{-}} | |||
=== Revive === | |||
[[Image:DQ3 Spell Revive.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 38''' | |||
|rowspan="2" width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />20''' | |||
|} | |||
{{-}} | |||
=== Numboff === | |||
[[Image:DQ3 Spell Numboff.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 15''' | |||
|rowspan="2" width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />6''' | |||
|} | |||
{{-}} | |||
=== Vivify === | |||
[[Image:DQ3 Spell Vivify.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 24''' | |||
|rowspan="3" width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health. | |||
|- align="center" width="100px" | |||
|style="background:pink;"|'''Hero<br />Level 35''' | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />10''' | |||
|} | |||
{{-}} | |||
=== Curseoff === | |||
[[Image:DQ3 Spell Curseoff.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 30''' | |||
|rowspan="2" width="200px"|Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />18''' | |||
|} | |||
{{-}} | |||
=== Return === | |||
[[Image:DQ3 Spell Return.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 12''' | |||
|rowspan="3" width="200px"|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey. | |||
|- align="center" width="100px" | |||
|style="background:pink;"|'''Hero<br />Level 7''' | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />8''' | |||
|} | |||
{{-}} | |||
=== X-Ray === | |||
[[Image:DQ3 Spell X-Ray.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 18''' | |||
|rowspan="2" width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />3''' | |||
|} | |||
{{-}} | |||
=== Repel === | |||
[[Image:DQ3 Spell Repel.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:pink;"|'''Hero<br />Level 19''' | |||
|rowspan="2" width="200px"|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />4''' | |||
|} | |||
{{-}} | |||
=== Invisible === | |||
[[Image:DQ3 Spell Invisible.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 33''' | |||
|rowspan="2" width="200px"|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />15''' | |||
|} | |||
{{-}} | |||
=== Outside === | |||
[[Image:DQ3 Spell Outside.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 9''' | |||
|rowspan="3" width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance. | |||
|- align="center" width="100px" | |||
|style="background:pink;"|'''Hero<br />Level 14''' | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />8''' | |||
|} | |||
{{-}} | |||
=== Stepguard === | |||
[[Image:DQ3 Spell Stepguard.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 19''' | |||
|rowspan="2" width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />2''' | |||
|} | |||
{{-}} | |||
=== Day-Night === | |||
[[Image:DQ3 Spell Day-Night.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 25''' | |||
|rowspan="2" width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />18''' | |||
|} | |||
{{-}} | |||
=== Open === | |||
[[Image:DQ3 Spell Open.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 35''' | |||
|rowspan="2" width="200px"|If you missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />0''' | |||
|} | |||
{{-}} | |||
=== Support spells === | |||
These are battle spells that target the allies. | |||
=== Bedragon === | |||
[[Image:DQ3 Spell Bedragon.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 34''' | |||
|rowspan="2" width="200px"|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />24''' | |||
|} | |||
{{-}} | |||
=== Speedup === | |||
[[Image:DQ3 Spell Speedup.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 5''' | |||
|rowspan="2" width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />3''' | |||
|} | |||
{{-}} | |||
=== Bikill === | |||
[[Image:DQ3 Spell Bikill.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 21''' | |||
|rowspan="2" width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />6''' | |||
|} | |||
{{-}} | |||
=== Transform === | |||
[[Image:DQ3 Spell Transform.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 37''' | |||
|rowspan="2" width="200px"|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />12''' | |||
|} | |||
{{-}} | |||
=== Upper === | |||
[[Image:DQ3 Spell Upper.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 4''' | |||
|rowspan="2" width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />3''' | |||
|} | |||
{{-}} | |||
=== Ironize === | |||
[[Image:DQ3 Spell Ironize.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:pink;"|'''Hero<br />Level 12''' | |||
|rowspan="2" width="200px"|A spell unique to the Hero, Ironize will turn your entire party into iron statues. They will take no damage, nor can they deal any. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />6''' | |||
|} | |||
{{-}} | |||
=== Increase === | |||
[[Image:DQ3 Spell Increase.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 10''' | |||
|rowspan="2" width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />4''' | |||
|} | |||
{{-}} | |||
=== Bounce === | |||
[[Image:DQ3 Spell Bounce.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightgreen;"|'''Wizard<br />Level 24''' | |||
|rowspan="2" width="200px"|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />8''' | |||
|} | |||
{{-}} | |||
=== Barrier === | |||
[[Image:DQ3 Spell Barrier.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 32''' | |||
|rowspan="2" width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />6''' | |||
|} | |||
{{-}} | |||
=== Awake === | |||
[[Image:DQ3 Spell Awake.png|left]] | |||
{| {{prettytable|notwide=1}} | |||
|- align="center" width="100px" | |||
|style="background:lightblue;"|'''Pilgrim<br />Level 16''' | |||
|rowspan="2" width="200px"|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them. | |||
|- align="center" | |||
|style="background:yellow;"|'''MP Cost<br />3''' | |||
|} | |||
{{-}} | |||
=== Debuff spells === | |||
Battle spells that target the enemies, but deal no damage. | |||
=== Attack spells === | |||
Battle spells that damage the enemies. | |||
== Direct attack spells == | == Direct attack spells == | ||
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|- align="center" | |- align="center" | ||
|style="background:yellow;"|'''MP Cost<br />7''' | |style="background:yellow;"|'''MP Cost<br />7''' | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- align="center" | |- align="center" | ||
|style="background:yellow;"|'''MP Cost<br />2''' | |style="background:yellow;"|'''MP Cost<br />2''' | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- align="center" | |- align="center" | ||
|style="background:yellow;"|'''MP Cost<br />3''' | |style="background:yellow;"|'''MP Cost<br />3''' | ||
|} | |} | ||
{{-}} | {{-}} | ||
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== Protection spells == | == Protection spells == | ||
{{col|2|begin}} | {{col|2|begin}} | ||
=== Stopspell === | === Stopspell === | ||
[[Image:DQ3 Spell Stopspell.png|left]] | [[Image:DQ3 Spell Stopspell.png|left]] | ||
Line 387: | Line 657: | ||
|- align="center" | |- align="center" | ||
|style="background:yellow;"|'''MP Cost<br />4''' | |style="background:yellow;"|'''MP Cost<br />4''' | ||
|} | |} | ||
{{-}} | {{-}} | ||
{{col|2}} | {{col|2}} | ||
{{col|2|end}} | {{col|2|end}} | ||
== Status ailment spells == | == Status ailment spells == | ||
{{col|2|begin}} | {{col|2|begin}} | ||
{{col|2}} | {{col|2}} | ||
{{col|2|end}} | {{col|2|end}} | ||
== Support spells == | == Support spells == | ||
{{col|2|begin}} | {{col|2|begin}} | ||
{{col|2}} | {{col|2}} | ||
{{col|2|end}} | {{col|2|end}} | ||
=== Chance === | === Chance === |