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Dragon Quest 3 spells
(dragon quest 3 spells)
(Dragon Quest 3 spells)
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== Dragon Quest ==
== Dragon Quest ==
=== Peace spells ===
These are spells that can be cast outside battle.
{|{{prettytable|text center="1"|notwide=1|sortable=1}}
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
|-
| [[Image:DQ3 Spell Heal.png]]
| '''Heal'''
|style="background:yellow;"|'''3'''
| Peace
| one ally
|width="200px"| The most basic of all curative spells, it will restore around 30 Health Points.
|style="background:pink;"|'''L04'''
|style="background:lightblue;"|'''L01'''
|
|-
| [[Image:DQ3 Spell Healmore.png]]
| '''HealMore'''
|style="background:yellow;"|'''5'''
| Peace
| one ally
|width="200px"|Far more effective than Heal, Healmore will cure approximately 85 Health Points.
|style="background:pink;"|'''L29'''
|style="background:lightblue;"|'''L14'''
|
|-
| [[Image:DQ3 Spell Healall.png]]
| '''HealAll'''
|style="background:yellow;"|'''7'''
| Peace
| one ally
|width="200px"|When Healmore just won't cut it, use Healall to completely restore all lost Health Points.
|style="background:pink;"|'''L33'''
|style="background:lightblue;"|'''L30'''
|
|-
| [[Image:DQ3 Spell Healus.png]]
| '''HealUs'''
|style="background:yellow;"|'''18'''
| Peace
| All allies
|width="200px"|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|
|style="background:lightblue;"|'''L34'''
|
|-
| [[Image:DQ3 Spell Healusall.png]]
| '''HealUsAll'''
|style="background:yellow;"|'''62'''
| Peace
| All allies
|width="200px"|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP.
|style="background:lightblue;"|'''L38'''
|
|
|}
=== Antidote ===
[[Image:DQ3 Spell Antidote.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 11'''
|rowspan="2" width="200px"|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Revive ===
[[Image:DQ3 Spell Revive.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 38'''
|rowspan="2" width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />20'''
|}
{{-}}
=== Numboff ===
[[Image:DQ3 Spell Numboff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 15'''
|rowspan="2" width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over.  Use this spell to restore an ally.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Vivify ===
[[Image:DQ3 Spell Vivify.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 24'''
|rowspan="3" width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 35'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />10'''
|}
{{-}}
=== Curseoff ===
[[Image:DQ3 Spell Curseoff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 30'''
|rowspan="2" width="200px"|Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
=== Return ===
[[Image:DQ3 Spell Return.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 12'''
|rowspan="3" width="200px"|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 7'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== X-Ray ===
[[Image:DQ3 Spell X-Ray.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 18'''
|rowspan="2" width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers.  Cast X-Ray to check if a chest is safe.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Repel ===
[[Image:DQ3 Spell Repel.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 19'''
|rowspan="2" width="200px"|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Invisible ===
[[Image:DQ3 Spell Invisible.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 33'''
|rowspan="2" width="200px"|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />15'''
|}
{{-}}
=== Outside ===
[[Image:DQ3 Spell Outside.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 9'''
|rowspan="3" width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 14'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Stepguard ===
[[Image:DQ3 Spell Stepguard.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 19'''
|rowspan="2" width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />2'''
|}
{{-}}
=== Day-Night ===
[[Image:DQ3 Spell Day-Night.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 25'''
|rowspan="2" width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
=== Open ===
[[Image:DQ3 Spell Open.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 35'''
|rowspan="2" width="200px"|If you missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />0'''
|}
{{-}}
=== Support spells ===
These are battle spells that target the allies.
=== Bedragon ===
[[Image:DQ3 Spell Bedragon.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 34'''
|rowspan="2" width="200px"|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />24'''
|}
{{-}}
=== Speedup ===
[[Image:DQ3 Spell Speedup.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 5'''
|rowspan="2" width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Bikill ===
[[Image:DQ3 Spell Bikill.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 21'''
|rowspan="2" width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Transform ===
[[Image:DQ3 Spell Transform.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 37'''
|rowspan="2" width="200px"|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />12'''
|}
{{-}}
=== Upper ===
[[Image:DQ3 Spell Upper.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 4'''
|rowspan="2" width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Ironize ===
[[Image:DQ3 Spell Ironize.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 12'''
|rowspan="2" width="200px"|A spell unique to the Hero, Ironize will turn your entire party into iron statues.  They will take no damage, nor can they deal any.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Increase ===
[[Image:DQ3 Spell Increase.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 10'''
|rowspan="2" width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Bounce ===
[[Image:DQ3 Spell Bounce.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 24'''
|rowspan="2" width="200px"|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Barrier ===
[[Image:DQ3 Spell Barrier.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 32'''
|rowspan="2" width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Awake ===
[[Image:DQ3 Spell Awake.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 16'''
|rowspan="2" width="200px"|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Debuff spells ===
Battle spells that target the enemies, but deal no damage.
=== Attack spells ===
Battle spells that damage the enemies.


== Direct attack spells ==
== Direct attack spells ==
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />7'''
|style="background:yellow;"|'''MP Cost<br />7'''
|}
{{-}}
=== Bedragon ===
[[Image:DQ3 Spell Bedragon.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 34'''
|rowspan="2" width="200px"|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />24'''
|}
|}
{{-}}
{{-}}
Line 249: Line 559:
|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />2'''
|style="background:yellow;"|'''MP Cost<br />2'''
|}
{{-}}
=== Speedup ===
[[Image:DQ3 Spell Speedup.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 5'''
|rowspan="2" width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
|}
{{-}}
{{-}}
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Bikill ===
[[Image:DQ3 Spell Bikill.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 21'''
|rowspan="2" width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Transform ===
[[Image:DQ3 Spell Transform.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 37'''
|rowspan="2" width="200px"|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />12'''
|}
|}
{{-}}
{{-}}
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== Protection spells ==
== Protection spells ==
{{col|2|begin}}
{{col|2|begin}}
=== Upper ===
[[Image:DQ3 Spell Upper.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 4'''
|rowspan="2" width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Stopspell ===
=== Stopspell ===
[[Image:DQ3 Spell Stopspell.png|left]]
[[Image:DQ3 Spell Stopspell.png|left]]
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|- align="center"
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Ironize ===
[[Image:DQ3 Spell Ironize.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 12'''
|rowspan="2" width="200px"|A spell unique to the Hero, Ironize will turn your entire party into iron statues.  They will take no damage, nor can they deal any.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
|}
{{-}}
{{-}}
{{col|2}}
{{col|2}}
=== Increase ===
[[Image:DQ3 Spell Increase.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 10'''
|rowspan="2" width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Bounce ===
[[Image:DQ3 Spell Bounce.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 24'''
|rowspan="2" width="200px"|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Barrier ===
[[Image:DQ3 Spell Barrier.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 32'''
|rowspan="2" width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
{{col|2|end}}
== Healing spells ==
{{col|2|begin}}
=== Heal ===
[[Image:DQ3 Spell Heal.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 1'''
|rowspan="3" width="200px"|The most basic of all curative spells, Heal will restore around 30 points of damage to one ally.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 4'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Healall ===
[[Image:DQ3 Spell Healall.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 30'''
|rowspan="3" width="200px"|When Healmore just won't cut it, use Healall to completely restore all of one ally's lost hit points.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 33'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />7'''
|}
{{-}}
=== Healusall ===
[[Image:DQ3 Spell Healusall.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Hero<br />Level 38'''
|rowspan="2" width="200px"|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />62'''
|}
{{-}}
{{col|2}}
=== Healmore ===
[[Image:DQ3 Spell Healmore.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 14'''
|rowspan="3" width="200px"|Far more effective than Heal, Healmore will cure approximately 85 points of damage to a single ally.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 29'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />5'''
|}
{{-}}
=== Healus ===
[[Image:DQ3 Spell Healus.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 34'''
|rowspan="2" width="200px"|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
{{col|2|end}}
{{col|2|end}}
== Status ailment spells ==
== Status ailment spells ==
{{col|2|begin}}
{{col|2|begin}}
=== Antidote ===
[[Image:DQ3 Spell Antidote.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 11'''
|rowspan="2" width="200px"|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Awake ===
[[Image:DQ3 Spell Awake.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 16'''
|rowspan="2" width="200px"|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Revive ===
[[Image:DQ3 Spell Revive.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 38'''
|rowspan="2" width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />20'''
|}
{{-}}
{{col|2}}
{{col|2}}
=== Numboff ===
[[Image:DQ3 Spell Numboff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 15'''
|rowspan="2" width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over.  Use this spell to restore an ally.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />6'''
|}
{{-}}
=== Vivify ===
[[Image:DQ3 Spell Vivify.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightblue;"|'''Pilgrim<br />Level 24'''
|rowspan="3" width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 35'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />10'''
|}
{{-}}
=== Curseoff ===
[[Image:DQ3 Spell Curseoff.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 30'''
|rowspan="2" width="200px"|Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
{{col|2|end}}
{{col|2|end}}
== Support spells ==
== Support spells ==
{{col|2|begin}}
{{col|2|begin}}
=== Return ===
[[Image:DQ3 Spell Return.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 12'''
|rowspan="3" width="200px"|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 7'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== X-Ray ===
[[Image:DQ3 Spell X-Ray.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 18'''
|rowspan="2" width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers.  Cast X-Ray to check if a chest is safe.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />3'''
|}
{{-}}
=== Repel ===
[[Image:DQ3 Spell Repel.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 19'''
|rowspan="2" width="200px"|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />4'''
|}
{{-}}
=== Invisible ===
[[Image:DQ3 Spell Invisible.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 33'''
|rowspan="2" width="200px"|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />15'''
|}
{{-}}
{{col|2}}
{{col|2}}
=== Outside ===
[[Image:DQ3 Spell Outside.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 9'''
|rowspan="3" width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
|- align="center" width="100px"
|style="background:pink;"|'''Hero<br />Level 14'''
|- align="center"
|style="background:yellow;"|'''MP Cost<br />8'''
|}
{{-}}
=== Stepguard ===
[[Image:DQ3 Spell Stepguard.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 19'''
|rowspan="2" width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />2'''
|}
{{-}}
=== Day-Night ===
[[Image:DQ3 Spell Day-Night.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 25'''
|rowspan="2" width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />18'''
|}
{{-}}
=== Open ===
[[Image:DQ3 Spell Open.png|left]]
{| {{prettytable|notwide=1}}
|- align="center" width="100px"
|style="background:lightgreen;"|'''Wizard<br />Level 35'''
|rowspan="2" width="200px"|If you missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
|- align="center"
|style="background:yellow;"|'''MP Cost<br />0'''
|}
{{-}}
{{col|2|end}}
{{col|2|end}}
=== Chance ===
=== Chance ===